Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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A new way (maybe for the reboot) to unlock certain blocks or actions would be by playing campaigns that incorporate them. With certain blocks, it could be looking at how it is incorporated into building. Maybe you get the block pack somewhere in the campaign, or you unlock it one piece at a time. With actions, maybe you get to see what the action is and how it works before unlocking it.
Just is just as demonstration, but imagine a sand pack and a sandcastles campaign or the gravity effect and a space campaign. You could do a level and win a single block per level, completing the pack at the end, or you could do maybe 3 levels of it, unlock the pack as a whole, then do the 4th to show mastery.
This is just an idea on how to add items as complicated as some of EE's actions and blocks as frequent as EE does while still making them not too hard to get and easy to understand.
This is just a random thought I had because of games that try to warm you up to its features by forcing you to use them or see them in use before you get them, making unlocks frequent, easy, and understandable.
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we already do wiht NPCS
thanks hg for making this much better and ty for my avatar aswell
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we already do wiht NPCS
That is a good example, but I was also thinking of doing it by making campaigns with themes around the packs and gameplay around the actions.
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peace wrote:we already do wiht NPCS
That is a good example, but I was also thinking of doing it by making campaigns with themes around the packs and gameplay around the actions.
There is one pack that can be obtained from campaigns, Farm Pack in Accidental Prone from Story Time.
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There is one pack that can be obtained from campaigns, Farm Pack in Accidental Prone from Story Time.
Just, it doesn't showcase the pack in an effort to demonstrate it to the user. It's more of just a random prize.
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https://forums.everybodyedits.com/viewt … p?id=31895
why didn't the colorful campaign have the mineral pack as the block rewardi mean, come on. it's perfect.
this is exactly what you are talking about, isn't it?
and i agree with that
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https://forums.everybodyedits.com/viewt … p?id=31895
Zoey2070 wrote:why didn't the colorful campaign have the mineral pack as the block rewardi mean, come on. it's perfect.
this is exactly what you are talking about, isn't it?
and i agree with that
Actually, ya. That is a perfect example.
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