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#1 2018-06-13 05:30:27, last edited by artemking4 (2018-06-13 06:38:19)

artemking4
Brand New Member
Joined: 2018-06-09
Posts: 5

[Idea] Thinking of making a lib for ee's bot making

Im thinking now of making a lib in C# that will do all packet and other work for you.

Btw, im such a newbie in EE's api, so it would be.. idk, hard maybe...

So, any pros in this thing?

---

Already started, nothing hard for now.

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#2 2018-06-13 07:42:37

LukeM
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From: England
Joined: 2016-06-03
Posts: 3,009
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Re: [Idea] Thinking of making a lib for ee's bot making

Just incase you didn't know, EE uses PlayerIO which handles all the packet serialisation/deserialisation and network stuff for you, so you don't need to do anything manually with packets. (Not sure if this is what you meant or not, but better to be safe and make sure you know)

As for the rest, libraries would be useful //forums.everybodyedits.com/img/smilies/big_smile For example for things like block placements, especially when you're not the owner of the world as there's a hard limit on the speed you can send them, and they sometimes fail and need to be resent. It would also be useful to have something that handles physics for you (this might be more complicated), although there are already libraries for that, I think they might be outdated though.

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#3 2018-06-13 11:52:01, last edited by Zumza (2018-06-13 11:52:20)

Zumza
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From: root
Joined: 2015-02-17
Posts: 4,641

Re: [Idea] Thinking of making a lib for ee's bot making

There is a SDK called BotBits (https://github.com/Yonom/BotBits) which you may find useful as a source of inspiration.


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#4 2018-06-13 14:13:57

artemking4
Brand New Member
Joined: 2018-06-09
Posts: 5

Re: [Idea] Thinking of making a lib for ee's bot making

Too late. I alredy making this

Now i have only automatic packet handler (A events)

And i need more ideas and other stuff

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