Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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BlockPacket is a class that is designed to do the heavy lifting of handling all of EE's 9 different packets and providing additional features that makes the class very versatile in any bot-related environment.
This class was designed to assist bot creators and help them not have to deal with the oh-so-infuriating mess of EE's 9 different block packets.
It can and will:
1. Handle all of EE's 9 different packets
2. Reference each property of a block by a property in the class
3. Serialize to one of EE's 9 different packets
4. Seriailze to a sendable 'b' packet, ready for sending.
Please see the github readme for more in-depth info.
Please submit any spelling errors or class usage errors on the github issue page, and I'll happily fix them.
This class is in beta. The unit tests cover ( nearly ) everything, and I deem this ready for usage. It's only in beta because I am not 100% sure of the type of each item in the message, but it should be fine.
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Updates:
NPCs are fully supported - including for custom 'block' messages
A few readme spelling error updates, and updated from '8' to '9' packets
Bug fixes:
"bs" grabs playerId from 4 now instead of 5
SoundValue is now an int
NPCs are now ValidEEBlocks
When serializing a WorldPortal to a block, it now uses 'wp' instead of 'bs'
SignTypes are converted to an int as per protocol's recommendation
Fixed a deserializing 'block' bug where plain blocks wouldn't set Deserialized to true because of a return; instead of a break;
Todo:
Make each kind of block have it's own class instead of bundling everything up in one single 'BlockPacket.cs' class. Once that happens, this will go into [Release] mode
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Very cool! :O
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[imghttps://mm.sirjosh3917.com/PW?scale=1img]
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BlockPacket has been revamped.
The code it uses is now much cleaner, thanks to the usage of Decorator, which has now become a dependency.
Every block is now it's own class.
The way it integrates in OnMessage is simpler.
The internal implementation is much more elaborate
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