Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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the movement feels weird a little off from EE.
I like these blocks:
Fullscreen seems useless, since the game is already taking up most of the screen.
Change this small blocky font. It's hard to read, a little rough on the eyes.
Would make this command /removegod and /removeedit
There should be some kind of padding along the bottom. The blocks are sitting flush with my taskbar.
what is this, why can't I turn it off
for a game where you build with blocks, there sure are a lot of rounded edges
Since the quick access is so large, I feel like there should be more there for me to... y'know... quickly access.
see EE devs? Not that hard. Looks okay, works good.
Is the search broken, or do I not know how to use it?
these look bad:
this feels bloated, but I like that it's not white/black. I'd like to see a player list.
the center spike is squared off
It's hard to see the arrow, and tbh they don't look like portals
this kinda looks like the cake in EE
this ball is square
the border thing on these windows is cool
if you're going to keep the screen large, I'd move these to the bottom, but leave the minimap on the top.
Oh ****.... the animation for deleting blocks/dying is cool af. 10/10
this shadow is too much
cool
bruh... i can use an xbox controller!!??
customizable UI
Discord: jawp#5123
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Fullscreen seems useless, since the game is already taking up most of the screen.
¯\_(ツ)_/¯
Change this small blocky font. It's hard to read, a little rough on the eyes.
I agree it's not ideal. I'll look into an alternative.
Would make this command /removegod and /removeedit
http://mrjawapa.com/x/988a7f50.png
Sounds more abstract to me too. "Take" implies a more speaker-hearer oriented situation, which isn't really the case here.
There should be some kind of padding along the bottom. The blocks are sitting flush with my taskbar.
Totally. I've thought about this during development, but my mind never actually "clicked" to do something about it.
what is this, why can't I turn it off
It's the magical performance meter. It graphs performance. You can click it to toggle different stats. Currently you can't turn it off because we use it to quickly inquire for a user's statistics. Once we know our engine is stable, it'll surely be an "opt-in" kinda thing.
for a game where you build with blocks, there sure are a lot of rounded edges
Rounded edges have been a source of discussion for us too. Can you believe I've taken the liberty to remove some already? Probably removing them soon.
Since the quick access is so large, I feel like there should be more there for me to... y'know... quickly access.
The reason it is this large is to fit as much in the block picker modal as possible. Of course, there is no reason for the quick access to be this measly. Definitely will look into this.
Is the search broken, or do I not know how to use it?
It highlights items in your active tab which match your search. We do not (currently) have an "all results" overview (nor tags, for that matter).
these look bad:
They were kinda rushed. We didn't know of a better design to make it clear to the player that it is a "multiple" of something. You are of course free to suggest new designs which you consider to be more fit .
this feels bloated, but I like that it's not white/black. I'd like to see a player list.
You can request a player list with /list, but I agree it's not a proper alternative. The chat rendering definitely needs more work.
the center spike is squared off
It's hard to see the arrow, and tbh they don't look like portals
this kinda looks like the cake in EE
this ball is square
this shadow is too much
Noted. Thanks!
the border thing on these windows is cool
Oh ****.... the animation for deleting blocks/dying is cool af. 10/10
cool
Credits to nielsd .
if you're going to keep the screen large, I'd move these to the bottom, but leave the minimap on the top.
Originally, they were at the bottom. However, on small screen resolutions the block picker covers pretty much the entire bottom area, so there is no space. Of course, I could put the buttons on top only when there is not enough space at the bottom. I decided against it to keep the lay-out consistent across all devices.
bruh... i can use an xbox controller!!??
I've found it works best with a good Nintendo controller. D-pads!
customizable UI
Not intentional but definitely a useful side effect of using native DOM for UI.
Thank you for your extensive rundown! Very useful to us.
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This is like really really good.
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Thank you for your extensive rundown! Very useful to us.
Oh good, I was hoping you weren't going to lose your **** over my feedback.
Discord: jawp#5123
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! gripes begin !
going to make a more structured post of gripes/complements like jawapa made
smiley shadow still shows in godmode? is this its shadow?
idk why this exists
secrets are a bit hard to see
awesome
this font is kinda bad
this font too
why would you bring gates and doors back? its much more clean on ee
awesome! could there be a smiley changer ingame too?
my biggest complaint would have to be the physics tbh. as i stated before, ee physics are already really fast and the physics on this game are like twice as fast
as far as graphics go, i still would rather have completely new content instead of slightly edited versions of already existing ee graphics ( i can help with this, i'm free atm ;o )
! gripes end !
i feel like i've complained a bit too much lol
here's a refurbished Shiny pack for your troubles
my only problems are that im concerned that you can get lost in the void (prob add restrictions to how far you can go) and that the smiley's movement is a bit too fast
otherwise, this is v good owo
Thanks to: Ernesdo (Current Avatar), Zoey2070 (Signature)
Very inactive, maybe in the future, idk.
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smiley changer is vewy nice owo
alos jet, what's wrong with gates and doors?
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First thing that came to mind was the meme, ugh
also, is there a chance for being able to play offline? It wouldn't need to save the world tho, just for less lag
And I L O V E D it, I mean,
Make it portable
Thanks to modern web technologies Nobody Edits even runs on modern smartphones and tablets.
In for some hook jumps on the way home? Connect your controller and play wherever you want!*
I cannot express how happy I am with simply words
1200 is quite alot, don'tchu think?
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This is really nice. I like it.
Good/suggestions
1) Window outlines are really nice.
2) Sign text is aligned to the left, keep it like that. I don't like it centered in EE.
3) Break animation when removing blocks. It would be better if it breaks in multiple pieces, just a suggestion.
4) You can see who has the crown
5) The water splash effect is really nice. I think it would be better to show the splash effect in every movement.
6) What about adding text colors in signs?
Bad/improvements
1) You can still collect coins after death animation?!
2) I actually prefer the death animation in EE but that's just my opinion.
3) After death the camera should be fixed and shouldn't follow the smiley pieces.
4) Lava instantly kills you?
5) No splash effect in mud?
6) You can go through the border of the world and get lost?
7) I can't distinguish collected and uncollected coins
8) Liquids are in decorations?
9) Add a player list so I can see who's in the world!
Also some questions:
1) What's the coin door with an x on the top left?
2) What's the difference between a blue and yellow portal?
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6) You can go through the border of the world and get lost?
lol yeah tried but got boarded after tryoing to find an PU
thanks hg for making this much better and ty for my avatar aswell
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smiley changer is vewy nice owo
alos jet, what's wrong with gates and doors?
theyre all in the same package instead of separate ones so its big and messy
3) Break animation when removing blocks. It would be better if it breaks in multiple pieces, just a suggestion.
I think it already does that?
Also some questions:
1) What's the coin door with an x on the top left?
2) What's the difference between a blue and yellow portal?
Both of them were answered earlier in the topic
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i made my actual first world on here, its an art world
https://anthe.studio/nobodyedits/game/3 … 3e5ece93ed
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I think it already does that?
No it only breaks in one piece.
Both of them were answered earlier in the topic
Oh oops lol, sorry
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Ant-99 wrote:Thank you for your extensive rundown! Very useful to us.
Oh good, I was hoping you weren't going to lose your **** over my feedback.
We're only humans. You need to remember there's only the two of us. We're both university students with deadlines, an enormous amount of work and schedules with ungodly hours. I'm writing this on the train, for example.
We try to do as much as we can, but nothing is perfect on the first try. Feedback like yours helps us improve.
smiley shadow still shows in godmode? is this its shadow?
The shadow is currently included with the base. We'll separate it. Thanks!
You know that feeling when you're playing a tight platforming map, or a minigame, and everyone is crowded in a single spot? You can't see where you're going. Tights jumps are hard. This button sets the transparency of other players so they are less distracting.
secrets are a bit hard to see
I've had to squint too. This is expecially problematic on OLED displays. We'll look into this.
this font is kinda bad
It should literally be the same font Everybody Edits uses (visitor).
this font too
Same as above. The styling isn't perfect however.
why would you bring gates and doors back? its much more clean on ee
We'll fix this in the next update.
awesome! could there be a smiley changer ingame too?
We don't currently have plans to implement an ingame smiley changer. You can change your smiley by opening your profile in a new tab, though it won't update in the world you're already in. Yet.
my biggest complaint would have to be the physics tbh. as i stated before, ee physics are already really fast and the physics on this game are like twice as fast
To me, the physics in Everybody Edits feel slow now. I understand it's a bit of a transition. You can't expect us however to basically create a carbon copy of everything Everbody Edits does. Nobody Edits wouldn't have a reason to exist.
as far as graphics go, i still would rather have completely new content instead of slightly edited versions of already existing ee graphics ( i can help with this, i'm free atm ;o )
here's a refurbished Shiny pack for your troubles
We wanted players to be somewhat familiar with the available blocks first before bolting on any new ones. Also: we don't edit graphics from Everybody Edits. We create them from scratch.
We won't be altering the graphics which are currently in place, but if you've got completely new original content, let us know! We're open to all suggestions!
i feel like i've complained a bit too much lol
All good!
my only problems are that im concerned that you can get lost in the void (prob add restrictions to how far you can go) and that the smiley's movement is a bit too fast
otherwise, this is v good owo
We've received several complaints about this. Originally, we thought this would be fun to have as a feature. We've listened to your feedback and the void will be inaccessible in the next update.
Concerning the physics, please see my statement above.
also, is there a chance for being able to play offline? It wouldn't need to save the world tho, just for less lag
I cannot express how happy I am with simply words
Nobody Edits runs asynchronously. If your game is lagging, it is most likely due to your system being low-powered. It doesn't run very well on my ageing phone, for example. If you wanted to emulate an offline environment, you could disconnect your internet after you've loaded a room. The connection will time out, but you'll still be able to build. Any changes you make of course won't be synced with the server.
Let us know how your experience is on mobile platforms. They are very hard to test thorougly.
3) Break animation when removing blocks. It would be better if it breaks in multiple pieces, just a suggestion.
We'll check this behaviour.
5) The water splash effect is really nice. I think it would be better to show the splash effect in every movement.
We'll try to see how far we can push this without it becoming distracting.
6) What about adding text colors in signs?
While we haven't discussed this yet, I personally think this would be a tad to much maybe? You'd get a mess of colours really quick. It really depends on how much animo there is for it.
1) You can still collect coins after death animation?!
3) After death the camera should be fixed and shouldn't follow the smiley pieces.
4) Lava instantly kills you?
5) No splash effect in mud?
6) You can go through the border of the world and get lost?
8) Liquids are in decorations?
Noted. Concerning the world border, see my statement above.
7) I can't distinguish collected and uncollected coins
This is the first complaint we've received about this. If this is a general problem, we'll certainly look into improving this.
9) Add a player list so I can see who's in the world!
In progress!
1) What's the coin door with an x on the top left?
2) What's the difference between a blue and yellow portal?
A multiple coin door only opens when the current coin count is a multiple of the number you've set, excluding zero.
A E S T H E T I C S and nerdy references to old video games
Woomy! That took a while.
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Jet wrote:
this font is kinda bad
It should literally be the same font Everybody Edits uses (visitor).
its weird cause its like visitor but morphed
Jet wrote:
this font too
Same as above. The styling isn't perfect however.
the fact that its so small and italic makes it hard to see
omg i love this
the block placing is so smooth, unlike EE
physics feel good
no lag so far
only complaints are that the world saved thing gets kinda spammed in chat and no online list or announcement a certain player joined or left
also invis portals would be amazing
EDIT: also how about an option for like the multiple required gates where 0 counts as a multiple of anything, and also an option where the state gets toggled at every multiple of x? that would be cool and stuff even if most people wouldn’t need it
This is my signature
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Latif wrote:
7) I can't distinguish collected and uncollected coins
This is the first complaint we've received about this. If this is a general problem, we'll certainly look into improving this.
Let me add to this as well. There certainly is a difference but it's not enough.
Would recommend making it even more transparant.
Ingame: marten22 My steam: MartenM
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server doesnt even load
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server doesnt even load
theres useful information missing from your post such as which browser and which version are you using
also do you get some sort of error
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PALE MOON ------ NO ADBLOCKER --- NO NO SCRIPT ---- NO ERRORS ---- JUST ENDLESS JOINING
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I've taken a look at Pale Moon. The browser apparantly doesn't support ES6-style classes, but it reports itself partially as FF 52.
So in the next version I'll do the same as what I did for IE11: add an ES5 fallback.
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is this dead? i hope not, this looked awesome! if it isnt dead, i suggest switches (like EE) since keys are difficult to make logic gates with
EDIT: also ant99 do you have discord?
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my username is dan and i have no regrets|
also, NEditor when
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