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#1 2018-03-26 01:56:02

AllenCaspe9510
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Strange Strict Saving In Worlds (Huge Worlds)

Im Having a Huge Problem Around With Saving In My Worlds, Here I Have About a Huge World About 300x300, Last Time I Was Able To Save Very Fast And Now Saving Is Stuck. Nodestroyers Saved The World And It Saved, But When I Looked Again Tommorow, It Didnt Saved. Saving Is Quite Almost Impossable Now, The World Is PWCb-8qljtbkI. You Notice The Map Is About 25% Full. If Theres A Problem. Plz Reply


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#2 2018-03-26 03:39:26

N1KF
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Re: Strange Strict Saving In Worlds (Huge Worlds)

I can't join the world because my account is permanently banned for some reason. What blocks did you use? If you use lots of blocks like portals and signs that may take up lots of data.


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#3 2018-03-26 03:50:39

AllenCaspe9510
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Re: Strange Strict Saving In Worlds (Huge Worlds)

N1KF wrote:

I can't join the world because my account is permanently banned for some reason. What blocks did you use? If you use lots of blocks like portals and signs that may take up lots of data.

  Well... I Did Used Alot And Was Saving Quite Fast. But Now Its Stuck.


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#4 2018-03-26 04:02:59

thanksL0L
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Re: Strange Strict Saving In Worlds (Huge Worlds)

N1KF wrote:

I can't join the world because my account is permanently banned for some reason. What blocks did you use? If you use lots of blocks like portals and signs that may take up lots of data.

wait how did you get perm banned? what happened?


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#5 2018-03-26 04:05:42, last edited by N1KF (2018-03-26 04:16:22)

N1KF
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Re: Strange Strict Saving In Worlds (Huge Worlds)

Maybe there's a problem with your internet connection. Is it going slower than usual?

thanksL0L wrote:
N1KF wrote:

I can't join the world because my account is permanently banned for some reason. What blocks did you use? If you use lots of blocks like portals and signs that may take up lots of data.

wait how did you get perm banned? what happened?

I'm not sure. My ban message doesn't come with an explanation and two weeks after messaging John he stepped down from the staff so presumably I won't ever get an answer from him. After asking Showpath, it turns out it was a mistake and now I'm unbanned.


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#6 2018-03-26 04:50:53

Slabdrill
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Re: Strange Strict Saving In Worlds (Huge Worlds)

This is a common issue that occurs when your world has too many unique blocks, especially portals and signs.

To fix it, you should remove as many portals and signs (...well, and other blocks) as you can.


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#7 2018-03-26 09:50:36

LukeM
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Re: Strange Strict Saving In Worlds (Huge Worlds)

Just looked at the world, and you have a LOT of signs :O

EE currently uses a game service called PlayerIO to run the servers, and that sets a limit of 500KB on the size of world save files. This is usually fine, but occasionally if you have a world with a huge number of signs or portals or something then it can run into problems.

I would try to see if there are any signs you don't need / can replace with a sign used in multiple places, or if not then maybe try splitting it into multiple worlds with world portals between them, as, unless the developers are going to change the world format to be more efficient, or move away from PlayerIO when the reboot happens, I dont think theres anything you can do about it //forums.everybodyedits.com/img/smilies/sad

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#8 2018-03-26 14:59:26

peace
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Re: Strange Strict Saving In Worlds (Huge Worlds)

had thi sbug too wiht an 200x400 great world of mine after me an dmy friend removed some useless portals/signs we could save again


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thanks hg for making this much better and ty for my avatar aswell

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#9 2018-03-27 00:08:30

showpath
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Re: Strange Strict Saving In Worlds (Huge Worlds)

Sadly PlayerIO has a database object size limit of 500 KB, judging from the large number of signs and blocks I would assume you have hit the limit.

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#10 2018-03-30 05:33:48

St1ckS4m(EE)
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Re: Strange Strict Saving In Worlds (Huge Worlds)

So I'm guessing there isn't a way you can make some signs and blocks take up less space in the database? I don't know if it helps so you won't reach the limit or not.


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#11 2018-04-11 08:25:53

AllenCaspe9510
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Re: Strange Strict Saving In Worlds (Huge Worlds)

I Have a New Update For The Saving Glitch, (People might ask again about the capitalization) My World is now saving normally without any reason, even i hit the block limit. If Their are Objections reply now.


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#12 2018-04-11 09:08:27, last edited by BuzzerBee (2018-04-11 21:05:28)

AllenCaspe9510
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Re: Strange Strict Saving In Worlds (Huge Worlds)

I Have Also A List Of Portals, (You Can Just Skip if You Want)
  I really think this is causing the problem
   

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#13 2018-04-11 12:35:40

peace
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Re: Strange Strict Saving In Worlds (Huge Worlds)

^jesus crist put it in a spoiler!^
anyway im curious how much data taeach block takes and if ee cant make it take lss data per block and then im speaking of action blocks so that if an world is completely filed with these it saves normaly i understand PIO has its limits j(which is sad but i understand) but now my other question is cnat ee use its own data base to tor world data in with a bigger limit idk if itd poss/easy to make ebecause worlds with huige switch systems are ususlay nice worlds with nice things and noow i think about this huge world is 300x300=90K this means each block must be more then 1 KB whic is a bit much for a block in my eyes (i dont have much knowledge about this but in my eyes..) and i think maby more blocks could be used as no data like the block id 44 (if im right that is that completely black/void block) this way we could still save a lot easier or maby group some blocks as 1 block (usefull when a specefic area is filled wiht dots gorup them as 1 dot/block so only dta fpr 1 block)


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thanks hg for making this much better and ty for my avatar aswell

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#14 2018-04-11 15:12:39

LukeM
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Re: Strange Strict Saving In Worlds (Huge Worlds)

I'm going to try my best to understand you're post //forums.everybodyedits.com/img/smilies/tongue... Wish me luck //forums.everybodyedits.com/img/smilies/smile

peace wrote:

cnat ee use its own data base to tor world data in with a bigger limit

No. As long as EE uses PlayerIO, thats the only way it can store worlds (and switching to something else is near impossible without resetting a lot of data)

peace wrote:

worlds with huige switch systems are ususlay nice worlds with nice things

Usually switch systems are mostly switches with relatively few portals, so they arent usually affected by the data limits. Its more worlds with large numbers of signs, and occasionally worlds with a huge number of portals.

peace wrote:

huge world is 300x300=90K this means each block must be more then 1 KB

You've done something wrong there... The limit is 500KB, so if each block was 1KB, you could only have 500 blocks //forums.everybodyedits.com/img/smilies/tongue

peace wrote:

maby more blocks could be used as no data like the block id 44 (if im right that is that completely black/void block) this way we could still save a lot easier

Blocks that have data need data, theres no way around it

peace wrote:

group some blocks as 1 block (usefull when a specefic area is filled wiht dots gorup them as 1 dot/block so only dta fpr 1 block)

That already happens, the id and data is only stored once, and the locations are just listed after it

Sorry if I misunderstood anything, but... well... I'm blaming you if I did //forums.everybodyedits.com/img/smilies/tongue

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#15 2018-04-11 15:26:49

John
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Re: Strange Strict Saving In Worlds (Huge Worlds)

LukeM wrote:

No. As long as EE uses PlayerIO, thats the only way it can store worlds (and switching to something else is near impossible without resetting a lot of data)

They could just make a new property expression in the database object, and update block data as needed.

--

What EE should do (gl tho https://wiki.everybodyedits.com/images/c/c0/069_LOL) is store geometrical patterns or store blocks in lines. Blocks can be typically stored in lines, so storing them that way would take up less space instead of each one individually.


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#16 2018-04-11 15:36:52, last edited by drunkbnu (2018-04-11 15:38:13)

drunkbnu
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Re: Strange Strict Saving In Worlds (Huge Worlds)

Worlds should be saved in chunks, like some 3D sandbox games (Minetest). Each chunk could be 50*50, which allows saving lots of filled signs in the chunks with no issue.

Might drastically increase world loading/saving time, but allows for better constructions and bigger worlds.

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#17 2018-04-11 15:41:19

Gosha
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Re: Strange Strict Saving In Worlds (Huge Worlds)

they are already stored in chunks.

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#18 2018-04-11 15:58:06, last edited by LukeM (2018-04-11 16:38:53)

LukeM
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Re: Strange Strict Saving In Worlds (Huge Worlds)

Gosha wrote:

they are already stored in chunks.

I think you misunderstood the suggestion

I think they meant to store it in seperate DB entries so that no single entry will be over the limit, even if the world is 1MB or something

Not that I think this is a good idea though... Especially as someone said the remake is likely to be using some other game service instead of PlayerIO

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#19 2018-04-11 16:01:32, last edited by John (2018-04-11 16:01:46)

John
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Re: Strange Strict Saving In Worlds (Huge Worlds)

Gosha wrote:

they are already stored in chunks.

no they arent
???

oooooof ninjad


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#20 2018-04-11 16:05:09

Gosha
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Re: Strange Strict Saving In Worlds (Huge Worlds)

yeah, indeed, they are not saved in chunks. They are stored as blockid:locations
I don't like making a separate BigDB table for the worlddata or multiple keys in "Worlds" table just for 1 world.
it's a messy system.

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#21 2018-04-11 20:31:58

peace
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From: admin land
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Posts: 9,226

Re: Strange Strict Saving In Worlds (Huge Worlds)

Gosha wrote:

yeah, indeed, they are not saved in chunks. They are stored as blockid:locations
I don't like making a separate BigDB table for the worlddata or multiple keys in "Worlds" table just for 1 world.
it's a messy system.

could be but if that fixes the problem why not?


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thanks hg for making this much better and ty for my avatar aswell

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#22 2018-04-21 16:26:51, last edited by benedani (2018-04-21 16:33:32)

benedani
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Re: Strange Strict Saving In Worlds (Huge Worlds)

Honestly, if the world data DOES get over 500kb why can't they split it into multiple objects? Sure, saving and loading will be REALLY slow, but at least it will function.
Edit: If the world data is saved in 50x50 chunks and uncompressed data with 2 bytes for the block ID, then filling up the world with signs would give 332500 bytes of data. Pretty sure 332500 bytes < 500 KB. So, any proof it's actually saved in chunks?

(Or perhaps a dumb location-block system is used)

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#23 2018-04-21 16:49:36, last edited by LukeM (2018-04-21 16:58:56)

LukeM
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Re: Strange Strict Saving In Worlds (Huge Worlds)

benedani wrote:

Honestly, if the world data DOES get over 500kb why can't they split it into multiple objects? Sure, saving and loading will be REALLY slow, but at least it will function.

Firstly I'm not sure if theres even a (good / easy / fast) way for them to check if its over 500kb, I'm guessing that the PlayerIO DB just doesnt respond.
Secondly, splitting it is more complicated than you'd think as theres no way to tell exactly where the save size passes the limit, so you'd effectively be using trial and error to try to split it.
Thirdly, they are currently working on a remake which will probably avoid this problem completely, so theres not much of a reason to do this if its only going to be used for however many months until its finished.

Edit:

benedani wrote:

Edit: If the world data is saved in 50x50 chunks and uncompressed data with 2 bytes for the block ID, then filling up the world with signs would give 332500 bytes of data. Pretty sure 332500 bytes < 500 KB. So, any proof it's actually saved in chunks?
(Or perhaps a dumb location-block system is used)

Not exactly sure how you worked this out... It would be more than that even if you didnt put any text in the signs (which is most of the data)...
And yes EE does use a location-block system, but this may actually improve the efficiency of world when using action blocks as the data only needs to be stored once.

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#24 2018-04-22 15:46:07

John
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Re: Strange Strict Saving In Worlds (Huge Worlds)

There is a bigdb object too large exception thrown. Why EE doesn't use it is beyond me.


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