Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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If (Color) team touches anyone, then kill him.
I know this bot,but cant find it.
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Here is an example with EEPhysics added.
https://pastebin.com/ynj1gWfu
Sorry, I don't want to make a whole bot for you.
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EEPhysics
is it 100% correct now? 0:
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[imghttps://mm.sirjosh3917.com/PW?scale=1img]
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capasha wrote:EEPhysics
is it 100% correct now? 0:
It's not 100% but I don't want to recode the physics to be 100% correct.
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If someone wants to work on this, try doing the following:
For anyone on a certain team, use /geffect to give them a curse of duration 1 second;
Before they die, do /reffect and then /geffect to maintain their curse without killing them;
If they give that curse to another player, use /geffect again to replace their curse. The "effect" message type lets you detect a curse being passed on.
This should be much more effective than listening to "m", and simpler and less laggy/inaccurate than detecting touches with EEPhysics.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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If someone wants to work on this, try doing the following:
For anyone on a certain team, use /geffect to give them a curse of duration 1 second;
Before they die, do /reffect and then /geffect to maintain their curse without killing them;
If they give that curse to another player, use /geffect again to replace their curse. The "effect" message type lets you detect a curse being passed on.
This should be much more effective than listening to "m", and simpler and less laggy/inaccurate than detecting touches with EEPhysics.
Probably best not to have a duration as short as 1 second, as then latency issues could mean that effect isnt removed soon enough, maybe something longer like 5 seconds instead (leaving the last second for resetting the effect)
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