Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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They come in 8 different flavors: up, down, left, right, and their respective invisible types.
Here are some graphics I made earlier:
Now I know what you're thinking, "Don't gravity arrows have the same effect?" "Why not just use gravity arrows?"
Well, there's a big difference between these and gravity arrows.
•Gravity arrows change gravity, which means your acceleration is only one of four directions: up, down, left or right.
•Push arrows only push you, which means the downwards gravity force has an effect too.
Here are some examples (with images) of how this would work:
Other small notes:
•The acceleration of these arrows is the same as gravity arrows.
•These could either be a relatively low price on the shop (maybe ~300 energy) or completely free. I prefer the latter.
What do you guys think? Got a question? A suggestion? Feel free to contribute!
In my opinion these arrows may seem simple and bland at first, but thinking about it, gravity arrows are just as bland as these and yet we have incredible minigames made with them!
for years i have dreamed of making everything big and soft so thats what i will do
FLUFFY【300% マシュマロ〜】エンャノ(っゝω・)っ〜
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Good graphics + idea.
First.
Gratulations.
However could be done already with systematically placing arrows.
Confusing at first but now I get it. Neat idea, like a weaker boost arrow.
what if u faal with mcuh speed into them?
thanks hg for making this much better and ty for my avatar aswell
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what if u faal with mcuh speed into them?
Same effect as going into a bunch of gravity arrows.
for years i have dreamed of making everything big and soft so thats what i will do
FLUFFY【300% マシュマロ〜】エンャノ(っゝω・)っ〜
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...why?
You should rename it as Wind arrows since it's the best comparison. Yeah this looks kewl I approve.
...why?
I think wind arrows could offer much more possibilities when it comes to level design.
How long will it take me to get banned again?
Place your bets right here.
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You should rename it as Wind arrows since it's the best comparison. Yeah this looks kewl I approve.
Jet wrote:...why?
I think wind arrows could offer much more possibilities when it comes to level design.
seems kinda unnecessary but ok
cool idea. i kinda do think it acts more as wind than anything. interesting concept.
proc's discorb stylish themes for forums/the game
꧁꧂L O V E & C O R N꧁꧂ ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe [this section of my sig is dedicated to everything i've loved that's ever died]
?
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It might be interesting if you could push against these arrows - i.e. stopped moving if you held Left while touching right-arrows.
And maybe you could fight against them (slowly) if you had the speed effect.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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It might be interesting if you could push against these arrows - i.e. stopped moving if you held Left while touching right-arrows.
And maybe you could fight against them (slowly) if you had the speed effect.
I thought of that mechanic too but later scrapped the idea because is that they are intended to act similar to regular gravity arrows when going against them.
Speed effect could work out but gravity acceleration is faster than speed effect, unfortunately.
for years i have dreamed of making everything big and soft so thats what i will do
FLUFFY【300% マシュマロ〜】エンャノ(っゝω・)っ〜
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Awesome idea! I can seen this getting good use in many different ways, across many different types of levels. Keep up the fresh ideas nerd.
Avatar made by Eleizibeth some nerd
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Luka504 wrote:You should rename it as Wind arrows since it's the best comparison. Yeah this looks kewl I approve.
Jet wrote:...why?
I think wind arrows could offer much more possibilities when it comes to level design.
seems kinda unnecessary but ok
It's mainly QoL. Gravity arrows require players to press down for those disgusting timing minis, etc. With this you can fit in extra gravity in between push arrows to make unique minis.
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