Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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how the hell do you use 4000 doors for a death farming world?
how the hell do you use 4000 doors for a death farming world?
What I mean is that I would want to be able to put integers over 999 on a door or gate...
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Jet wrote:how the hell do you use 4000 doors for a death farming world?
What I mean is that I would want to be able to put integers over 999 on a door or gate...
why
4-digit numbers can fit perfectly by replacing the current number font with a 3*5 font. However, to make even better use of the block space, we can allow 6-digit numbers.
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every door should allow same digits as portals do now
thanks hg for making this much better and ty for my avatar aswell
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every door should allow same digits as portals do now
How are you supposed to show the door argument without having the text cover more than the block or force the user to use inspect tool to check for it?
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4-digit numbers can fit perfectly by replacing the current number font with a 3*5 font. However, to make even better use of the block space, we can allow 6-digit numbers.
honestly why not switch to base-36 for IDs and numbers on blocks to allow much larger numbers with same amount of digits
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you can always set switches as values of 2^n
by this, switch 0 has a value of 1, switch 1 = 2, switch 2 = 4...
use a binary counter whenever the player dies
if you're not all too familiar with the concept of binary representations, here's a layman's guide. if not, the following should make sense
1 death would equal 0 on
2 deaths would equal 0 off, 1 on
10 deaths would equal 3 on, 2 off, 1 on, 0 off, and so on
to have a 1000 death "gate", you would only require 10 switches! If you wanted to use all 1000 switch numbers available (2^1000), the player would have to die 1.071509 x 10^301 times to reach overflow
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