Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Gravity arrows that only affect you N frames after you touch them. That is, for each frame you're on a delayed gravity arrow, you get its pull N frames later. You can only have N maximum gravity frames stored at once, so you can't just sit on a delayed gravity arrow for 20 minutes and then experience its pull for 20 minutes.
N would be customizable much like effect times are customizable, and it would be represented in seconds rather than frames.
10 years and still awkward. Keep it up, baby!
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can you give an example (or a few) where this would be useful
1. If you want to have delayed gravity.
2. If you want delayed gravity arrows.
3. If you want even more gravity arrows.
4. If you want more stuff in the game.
5. There's gotta be like one thing you can make with it.
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I'm not thinking of systems, I'm thinking more like platforming challenges.
10 years and still awkward. Keep it up, baby!
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