EE Arena is a bot-assisted battle level where users fight each other by picking different attacks strategically to beat the opponent.
Users can buy special abilities, armors, enhance their stats, etc.
▼Battle Mechanisms
There are 3 battle elements: Health, Armor and Mana. They're all capped at 200. Every player starts the match with 100 health and 20 mana points, unless they have special upgrades from suits or stats.
Turns are determined by the speed factor. If players' speed are same, turns are random.
If player has armor, it will receive 64% of the damage, the other 36% directly affecting health. If player runs out of armor during an attack, the rest of damage directly affects health. If the player has 0 health, they'll die regardless of their armor.
Each player gets 20 mana points on their first 3 turns, then the mana given increases by 10 each three turns, until 60 mana per turn.
Players can save credits and gain experience from battles to purchase armors, unlock amazing attacks and elements, and upgrade their stats.
▼Credits and Experience
Experience allows you to unlock attacks, increase your stats and increases your rewards per victory.
You can only gain experience from battles. You win 10 experience per win, plus your spare health divided by 10. You win 3 experience per loss.
Every 100 experience points, you'll be rewarded with an elemental point, and 1 extra credit per battle victory.
Credits can be used to buy special attacks, and epic suits.
You can gain credits from joining daily, gambling, and battles. You win 10 credits per win, plus your spare health divided by 10. You win 3 credits per loss.
▼Rooms
There are 21 rooms in total. 20 can be used by everyone, while the sparing room is reserved for experimental and special battles.
On the lobby, there's a room selector where each room has a beta block that specifies the room status. The color code is the following:
Green: Room is empty.
Yellow: A player is waiting for an opponent. Join these if you want to start a match quickly.
Red: There is a battle going on in the room. You can reserve a spot in that room's next battle.
Blue: There is a special battle going on in the room. This only applies to the experimental room.
Gray: The room is out of service. This normally only applies to the experimental room.
▼Suits
Suits are purchasable items that can enhance your stats during a battle. They offer a lot of advantages, but they get really expensive, and you can only use one at a time.
Magic Suit
Level 1
Cost: 100 credits
+5% Mana Rate
+5 Initial Mana
+10 Armor
Level 2
Cost: 500 credits
+10% Mana Rate
+10 Initial Mana
+25 Armor
Level 3
Cost: 2'500 credits
+15% Mana Rate
+15 Initial Mana
+5% Damage
+50 Armor
Level 4
Cost: 10'000 credits
+20% Mana Rate
+25 Initial Mana
+10% Damage
+80 Armor
Powerful Suit
Level 1
Cost: 100 credits
+5% Damage
+5% Critical Chance
+5 Armor
Level 2
Cost: 500 credits
+10% Damage
+10% Critical Chance
+15 Armor
Level 3
Cost: 2'500 credits
+15% Damage
+15% Critical Chance
+5% Critical Damage Factor
+30 Armor
Level 4
Cost: 10'000 credits
+20% Damage
+20% Critical Chance
+10% Critical Damage Factor
+50 Armor
Armor
Level 1
Cost: 100 credits
+30 Armor
+3% Resistance
Level 2
Cost: 500 credits
+60 Armor
+8% Resistance
Level 3
Cost: 2'500 credits
+120 Armor
+14% Resistance
+5 Health
Level 4
Cost: 10'000 credits
+200 Armor
+20% Resistance
+10 Health
Light Suit
Level 1
Cost: 100 credits
+2 Speed
+4% Dodge Chance
Level 2
Cost: 400 credits
+5 Speed
+8% Dodge Chance
Level 3
Cost: 1'600 credits
+8 Speed
+14% Dodge Chance
Level 4
Cost: 6'400 credits
+12 Speed
+20% Dodge Chance
Free Suit
Victory Suit
Bronze
Requirement: 100 wins
Cost: 20'000 credits
+5% Mana Rate
+5% Damage
+5% Resistance
+5% Dodge Chance
+5% Critical Chance
+5% Critical Damage Factor
+25 Armor
Silver
Requirement: 200 wins
Cost: 200'000 credits
+10% Mana Rate
+10% Damage
+10% Resistance
+10% Dodge Chance
+10% Critical Chance
+10% Critical Damage Factor
+50 Armor
Gold
Requirement: 400 wins
Cost: 2'000'000 credits
+15% Mana Rate
+15% Damage
+15% Resistance
+15% Dodge Chance
+15% Critical Chance
+15% Critical Damage Factor
+100 Armor
Platinum
Requirement: 1000 wins
Cost: 20'000'000 credits
+20% Mana Rate
+20% Damage
+20% Resistance
+20% Dodge Chance
+20% Critical Chance
+20% Critical Damage Factor
+200 Armor
▼Elements
Each character has the control of 5 elements. Each element gives a series of small, but permanent upgrades which you'll never regret. Elements are upgraded with elemental points, gained when you level up.
Once an element is upgraded 10 times, a special elemental ability will be unlocked, which improves your stats drastically, based off the element, for 3 turns. These abilities can only be used once per match.
Water
+1% Mana Rate
+1 Initial Mana
Fire
+2% Damage
Wind
+1 Speed
+1% Dodge Chance
Earth
+1% Resistance
+1 Initial Health
Thunder
+1% Critical Chance
+1% Critical Damage Factor
▼Attacks
Normal Attack
Cost: 20 mana
Damage: 8-16
Double Attack
Cost: 40 mana
Damage: 16-32
Quad Attack
Cost: 60 mana
Damage: 24-48
Mana Ball
Cost: 80 mana
Damage: 50
Mega Mana Ball
Cost: 120 mana
Damage: 80
Electric Attack
Cost: 80 mana
Damage: 10-70
60% chance of stunning opponent for 1 turn
Laser Attack
Cost: 60 mana
Damage: 20-60
10% chance of stunning opponent for 1 turn
Mega Laser Attack
Cost: 90 mana
Damage: 25-90
15% chance of stunning opponent for 1 turn
Comet Attack
Cost: 110 mana
Damage: 60-70
Stuns opponent for 1 turn
Fatality
Cost: 150 mana
Damage: 110-130
Regen
Cost: 30 mana
Health: 10-20
Mega Regen
Cost: 60 mana
Health: 20-40
Ultra Regen
Cost: 90 mana
Health: 30-70
Water Power
Can only be used once per match
+50% Mana Rate, for 3 turns
Fire Power
Can only be used once per match
+50% Damage, for 3 turns
Wind Power
Can only be used once per match
+50% Dodge Chance, for 3 turns
Earth Power
Can only be used once per match
+50% Resistance, for 3 turns
Thunder Power
Can only be used once per match
+50% Critical Chance, for 3 turns
Charge
Mana: 30
Evade
Dodge Chance: +30%
World ID: PWX6HdPJ3_cEI
▼Archived Worlds
EE Arena Archive 1: PWwxL0BDpycEI
EE Arena Archive 2: PWREf9UKZfcEI
I'd like to receive feedback about the level idea overall, as well as possible additional implementations.