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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#526 2018-01-04 06:45:26

Joeyc
Member
From: Italy
Joined: 2017-11-05
Posts: 368

Re: Update Discussion for forums

How about display how many woots you have left, and when you'll get them back.


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#527 2018-01-04 16:11:49

Different55
Forum Admin
Joined: 2015-02-07
Posts: 15,128

Re: Update Discussion for forums

The Campaign Curators rank is no longer empty, it has been unhidden.
The "Member" rank has been shown on the Index.

Joeyc wrote:

How about display how many woots you have left, and when you'll get them back.

would probably just make a complicated system more complicated.

zyhrllos wrote:
Different55 wrote:
Slabdrill wrote:
Different55 wrote:
Slabdrill wrote:

I think you've had enough woots for today. (x2)

Stop that

sorry but the woot limit is too low (There's a reason i'm only posting it when its 2 or more, or with an additional comment.)
tbh i dont remember making 20 woots today i think your system is bug

I think you've had enough woots for today. (x1)

The system counts woots in the past 24 hours, it doesn't reset some counter at midnight or some other point in time. If you wooted a post yesterday at 11PM, at 11PM today that woot would pass the 24h mark and become free to use again.

i think it should reset. makes it easier so you dont have to count individual woots and would definitely clear up confusion

Considering this is like the 10th time I've explained it over the years this would probably cause less confusion. Changed.


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#528 2018-01-08 16:16:46

Onjit
Member
From: Melbourne, Not Florida
Joined: 2015-02-15
Posts: 6,749
Website

Re: Update Discussion for forums

I noticed you cleaned up the role list

Nice


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#529 2018-01-08 17:40:55

maxi123
Member
From: i really should update this
Joined: 2015-03-01
Posts: 4,686

Re: Update Discussion for forums

Onjit wrote:

I noticed you cleaned up the role list

Nice

yeah I'm the one that motivated him to do that!!


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#530 2018-01-08 20:28:05

Tomahawk
Member
From: BiH
Joined: 2015-02-18
Posts: 1,274

Re: Update Discussion for forums

Although idk why Diff's put two campaign managers, two graphics designers and one dev into a "EE Helper" group.

There may not be enough colours in the rainbow but he should sync the forum legend with the "official" staff groups - i.e. Devs, Mods, Graphics and Campaigns. That could change tomorrow, but how much work can it be?


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#531 2018-01-09 00:13:06

Different55
Forum Admin
Joined: 2015-02-07
Posts: 15,128

Re: Update Discussion for forums

EE Helpers are staff members who don't handle reports. You wouldn't want to message them about your lost password or the guy who trolled your level.

Current EE staff groups in place:

EE Admin -> Staff member with admin powers
EE Admin (Hidden) -> EE Admin with forum powers in Game Business.
EE Mod -> Staff member with mod powers
EE Helper -> Non-mod staff member with per-user titles based on role

The alternative (until I make some changes to the forums to restrict the powered up roles enough and allow per-user colors) is this:

Dev Team
Graphics Team
Mod Team
Campaign Team
Powered up Campaign Team for MegaLamb to manage Game Business
Powered up Dev Team for Emalton to manage Game Business


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#532 2018-01-09 03:07:25

Different55
Forum Admin
Joined: 2015-02-07
Posts: 15,128

Re: Update Discussion for forums

zyhrllos is now a mod on the wiki for his hard work and dedication to the wiki for far, far longer than I would have expected.


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#533 2018-01-09 03:11:08

thanksL0L
Member
From: where in the world am I
Joined: 2017-12-09
Posts: 78

Re: Update Discussion for forums

how much maximum mods can their be?


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#534 2018-01-09 03:32:45

HeyNK
Member
Joined: 2017-04-07
Posts: 620

Re: Update Discussion for forums

the moderators win when they make up at least half of the total players, and there are about 150 ee players, so 75 max.


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