Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Mine was just my forum pssword, Not for you
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check #programming or HG will eat you
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oh look someone reviving old forum games
[img]https://vignette.wikia.nocookie.net/fanmade-rap-battle-database/images/2/26/Wolf_vs_Ocelot._Minecraft_Rap_Battles_Season_1./revision/latest/scale-to-width-down/600?cb=20151025135856[/img]
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#TheDisasterArtist subject Tommy Wiseau follows 4 accounts on Twitter (including PewDiePie) https://t.co/yZFmgOYBM7 https://t.co/v74zKruTUg
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TypeError: button.speedCost is undefined
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main.js:272:65
TypeError: player.mode is undefined
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TypeError: document.getElementById(...) is null
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main.js:383:5
suddenly random sig change
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Town:
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387777390560149504
http://cdn5.learntoplaymusic.com/blog/w … nique1.jpg
387777390560149504
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Whirl wrote:387777390560149504
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noone cares
PWXhbaT7bbcEI
Rami Malek
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Promise.resolveAll()
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10 years and still awkward. Keep it up, baby!
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Thanks to Niko99 for the signature!
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chocolate-tin-nae
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I then started to mix and match the 3 different options with each other to see what works well together. Personally, I think the halo and glow effect does work quite well in portraying a flightless angel. Flying sprites will have no effect in regards to mechanics and wings are typically quite detailed. Furthermore, it's an unnecessary pain in the **** for the technical pathway to create a redundant flying animation, however, a single flying animation could also be used for moving and idle states which eradicates the need to do them separately. Overal, I think this angel style of design would be good if I decide not to give a **** about how the game looks visually.
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content://media/external/file/87480
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[ Started around 1732864300.5675 - Generated in 0.084 seconds, 12 queries executed - Memory usage: 1.73 MiB (Peak: 1.97 MiB) ]