Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

Donate!

pls donate


#1 2018-01-07 01:04:51

Tomahawk
Forum Mod
From: BiH
Joined: 2015-02-18
Posts: 2,183

Block-placement throttling?

I coded up Conway's Game of Life in EE today and found that I couldn't draw faster than 8ms (between blocks) before some blocks started being skipped. The lower the delay, the more blocks were skipped - and in a very consistent pattern.

Did a dev secretly re-introduce the serverside throttle on block placement? That sucks, and even more so if they didn't tell us.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

Offline

#2 2018-01-07 01:16:57

showpath
Member
Joined: 2015-02-16
Posts: 106

Re: Block-placement throttling?

Used to work for admins and world owners, not sure why someone would have changed that...

Offline

Wooted by: (2)

#3 2018-01-07 02:58:28

capasha
Member
Joined: 2015-02-21
Posts: 3,817

Re: Block-placement throttling?

I have noticed this too. Before could I draw 100 BPS,now it doesn't work at all.

Offline

#4 2018-01-07 03:06:47

Priddle
Formerly NVD
From: The Netherlands
Joined: 2015-02-15
Posts: 446

Re: Block-placement throttling?

The code hasn't been touched. I'll try to find out what's causing this and will update this post as I find things.


Who am I?

Offline

Wooted by:

#5 2018-01-07 04:41:51, last edited by XxAtillaxX (2018-01-07 04:42:16)

XxAtillaxX
Member
From: Canada
Joined: 2015-11-28
Posts: 3,990

Re: Block-placement throttling?

I'd suggest running multiple bot instances from different IP addresses, considering Player.IO/Everybody Edits could very well throttle based on that.

The latest version of OPIO.PlayerIOClient supports using SOCKS4 and SOCKS5 proxies in multiplayer games, with one additional line of code.

            var client = PlayerIO.Connect("ipcallback-sqxrultqrkanxrkasmloa", "public", "kitty", "");

            client.Multiplayer.Proxy = new MultiplayerProxy(new IPEndPoint(IPAddress.Parse("24.9.201.64"), 53577));

            client.Multiplayer.CreateJoinRoom("MahRoomId", "MahSecretRoom", true, null, null, new Callback<Connection>(connection => {
                connection.OnMessage += (s, e) => {
                    Console.WriteLine(e);
                };
            }));

signature.png

Offline

Wooted by:

#6 2018-01-07 12:38:11

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,171

Re: Block-placement throttling?

yeah I noticed i couldnt use EEDitor as fast as i could (2MS) //forums.everybodyedits.com/img/smilies/sad


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

Offline

Xfrogman431515325091691086

Board footer

Powered by FluxBB

[ Started around 1571707007.27 - Generated in 0.024 seconds, 12 queries executed - Memory usage: 1.31 MiB (Peak: 1.41 MiB) ]