Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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PW5PgPPejccEI Snowy mountain.
Just thought you might need some extra's.
P.S rip forum rank
Simply too late at this stage, sorry. Remaining levels are locked in!
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Joeyc wrote:PW5PgPPejccEI Snowy mountain.
Just thought you might need some extra's.
P.S rip forum rank
Simply too late at this stage, sorry. Remaining levels are locked in!
That's okay, those people just wanted to get there level in for giggles.
25 gems was a great prize for the last tier.
Enough gems for a classic decoration
Thank AnatolyEE for the picture on top of this link. And credit to Bluecloud for making a signature for me at the picture next to AnatolyEE.
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Overall I did not like the christmas campaign at all. For the lenght of the event or campaign the difficulty varies too much along with broken promises of having maps with 10 minutes playtime - which is not the case.
At one point Mega Lamp said the campaign aims for new player, others claimed the campaign makes new player "learn" the game - both arguements are invalid.
With the recent changes within the staff I personally believe it is time to say good bye in the near future and leave EE. For me it seems the staff member are all doing their own thing, leaving and ignoring the playerbase.
And the playerbase is the life blood of this game.
The campaign itself feels like you put together a bunch of maps in a haste, a struggle to even introduce anything at all. Better have nothing than something silly imo. You could have reduced the amount of maps to fit the advent, thats 4 days + christmas in total.
2/10
Hi.
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I like the 4th and the last 3 tiers. Although the later part of 25th tier almost ruined it.
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Overall I did not like the christmas campaign at all. For the lenght of the event or campaign the difficulty varies too much along with broken promises of having maps with 10 minutes playtime - which is not the case.
At one point Mega Lamp said the campaign aims for new player, others claimed the campaign makes new player "learn" the game - both arguements are invalid.With the recent changes within the staff I personally believe it is time to say good bye in the near future and leave EE. For me it seems the staff member are all doing their own thing, leaving and ignoring the playerbase.
And the playerbase is the life blood of this game.The campaign itself feels like you put together a bunch of maps in a haste, a struggle to even introduce anything at all. Better have nothing than something silly imo. You could have reduced the amount of maps to fit the advent, thats 4 days + christmas in total.
2/10
The campaign is supposed for people who like it and want to play it. If you don't like the campaign why are you complaining. If you think the worlds are quickly put together. Then try doing it yourself. All worlds have to be with a christmas theme. I only did the campaign for the max energy, worlds, gems and the badge. And the gems are really worth it. It's like you get 1 gem from every world.
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@Latif
You do realize everything you said has nothing to do with the campaign quality itself?
Things like "World making is hard" "Don't play if you don't like" "Gems make it worth it" are not only bad arguments to defend this campaign but are actually proof that the campaign is bad.
We have to be bitterly honest here, the campaign sucks. Half the levels are very sloppy, the difficulty curve fluctuates randomly and it feels like Megalamb just chose a bunch of random worlds with the only criteria being "It has snow in it".
How long will it take me to get banned again?
Place your bets right here.
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A few "good levels" doesn't make a campaign good. It's a mixture of trash put together.
The excuse is: "We used levels that aren't campaign worthy".
Why not organize a community event and create levels to be put in a campaign?
This way both the builders and the player base will be satisfied.
I'm honestly dissapointed so far with the campaigns.
@Latif
You do realize everything you said has nothing to do with the campaign quality itself?
Things like "World making is hard" "Don't play if you don't like" "Gems make it worth it" are not only bad arguments to defend this campaign but are actually proof that the campaign is bad.
We have to be bitterly honest here, the campaign sucks. Half the levels are very sloppy, the difficulty curve fluctuates randomly and it feels like Megalamb just chose a bunch of random worlds with the only criteria being "It has snow in it".
It's not that easy to find 25 snow themed worlds, and all with the same difficulty.
A few "good levels" doesn't make a campaign good. It's a mixture of trash put together.
The excuse is: "We used levels that aren't campaign worthy".
Why not organize a community event and create levels to be put in a campaign?
This way both the builders and the player base will be satisfied.I'm honestly dissapointed so far with the campaigns.
That's actually a good idea but I'm sure there was no time for that.
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kira you got a new role take that role an ddo something then
thanks hg for making this much better and ty for my avatar aswell
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I thought the campaign was good...
I enjoyed most of the levels, and although the difficulties did fluctuate a bit, most of the hard ones were towards the end, and none of them were difficult enough (IMO) to not fit in with the rest
And for a campaign with 25 worlds in, that's pretty good!
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Btw. I do not play FF and PF - I do not even mind these hardcore campaiga nor complain about them being ridicilous hard.
However, a seasonal campaign should be accessable for everyone which is not the case here
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Btw. I do not play FF and PF - I do not even mind these hardcore campaiga nor complain about them being ridicilous hard.
However, a seasonal campaign should be accessable for everyone which is not the case here
Making it possible for everyone, in turn, removes the fun of it for many. I personally don't think having 25 levels with the difficulty of "Jump Jump Jump" would be fun at all, as it'd just be mindless platforming that'd start to get mundane super fast. Having some challenge here and there helps keep it interesting.
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Thanks for the fun campaign MegaLamb. I saw a lot of people complaining about it but it has been the best thing we have had in quite a while. (Did not encounter any issues my self)
Really hope for some more intrestring campaigns to pop up in 2018.
Keep it up :)
Ingame: marten22 My steam: MartenM
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Helvi wrote:Btw. I do not play FF and PF - I do not even mind these hardcore campaiga nor complain about them being ridicilous hard.
However, a seasonal campaign should be accessable for everyone which is not the case hereMaking it possible for everyone, in turn, removes the fun of it for many. I personally don't think having 25 levels with the difficulty of "Jump Jump Jump" would be fun at all, as it'd just be mindless platforming that'd start to get mundane super fast. Having some challenge here and there helps keep it interesting.
I actually think a difficulty progression would be suitable, with the rewards getting progressively better. It means that it's still accessible because of the way campaign rewards work - you get a reward for each tier - i.e people who are bad at the game still get something, but the nice thing about it is A) it's a lot more fun, and B) it demands player investment. If you want to get those bigger campaign rewards, you should work for it. The bigger the investment, the bigger the reward. This is a basic concept and it's very healthy for games.
thx for sig bobithan
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Helvi wrote:Btw. I do not play FF and PF - I do not even mind these hardcore campaiga nor complain about them being ridicilous hard.
However, a seasonal campaign should be accessable for everyone which is not the case hereMaking it possible for everyone, in turn, removes the fun of it for many. I personally don't think having 25 levels with the difficulty of "Jump Jump Jump" would be fun at all, as it'd just be mindless platforming that'd start to get mundane super fast. Having some challenge here and there helps keep it interesting.
Oh so interesting.
No one doubts that.
You must've planned it out amazingly.
^^^^This was finished the day before releasing.
I love how you tried to make it easier after publishing it, hard commitment. Props to you
At least I have good news, If you have anything christmas related your level will get into a campaign. Let me demonstrate this
This is how you get a level in campaign. Can't be worse than 1st screenshot
There's absolutely no need to waste your time to prove the quality of this campaign
Kirby wrote:Helvi wrote:Btw. I do not play FF and PF - I do not even mind these hardcore campaiga nor complain about them being ridicilous hard.
However, a seasonal campaign should be accessable for everyone which is not the case hereMaking it possible for everyone, in turn, removes the fun of it for many. I personally don't think having 25 levels with the difficulty of "Jump Jump Jump" would be fun at all, as it'd just be mindless platforming that'd start to get mundane super fast. Having some challenge here and there helps keep it interesting.
Oh so interesting.
https://image.prntscr.com/image/H6qGlyw … FK_MGg.png
No one doubts that.
https://image.prntscr.com/image/AVU4sZb … U0JQYw.png
You must've planned it out amazingly.
https://image.prntscr.com/image/Va8VXiL … 0tRH_w.png
^^^^This was finished the day before releasing.
https://image.prntscr.com/image/X-1olrW … NM2vFw.png
I love how you tried to make it easier after publishing it, hard commitment. Props to you
https://image.prntscr.com/image/4JfatYj … Rld1rg.png
At least I have good news, If you have anything christmas related your level will get into a campaign. Let me demonstrate this
https://image.prntscr.com/image/6p9I-8I … QW5Hqg.png
This is how you get a level in campaign. Can't be worse than 1st screenshot
There's absolutely no need to waste your time to prove the quality of this campaign
um excuse me
what a surprise that the christmas event campaign has a lot of worlds relating to christmas and winter??
Kira wrote:Kirby wrote:Helvi wrote:Btw. I do not play FF and PF - I do not even mind these hardcore campaiga nor complain about them being ridicilous hard.
However, a seasonal campaign should be accessable for everyone which is not the case hereMaking it possible for everyone, in turn, removes the fun of it for many. I personally don't think having 25 levels with the difficulty of "Jump Jump Jump" would be fun at all, as it'd just be mindless platforming that'd start to get mundane super fast. Having some challenge here and there helps keep it interesting.
Oh so interesting.
https://image.prntscr.com/image/H6qGlyw … FK_MGg.png
No one doubts that.
https://image.prntscr.com/image/AVU4sZb … U0JQYw.png
You must've planned it out amazingly.
https://image.prntscr.com/image/Va8VXiL … 0tRH_w.png
^^^^This was finished the day before releasing.
https://image.prntscr.com/image/X-1olrW … NM2vFw.png
I love how you tried to make it easier after publishing it, hard commitment. Props to you
https://image.prntscr.com/image/4JfatYj … Rld1rg.png
At least I have good news, If you have anything christmas related your level will get into a campaign. Let me demonstrate this
https://image.prntscr.com/image/6p9I-8I … QW5Hqg.png
This is how you get a level in campaign. Can't be worse than 1st screenshot
There's absolutely no need to waste your time to prove the quality of this campaign
um excuse me
what a surprise that the christmas event campaign has a lot of worlds relating to christmas and winter??
Not checking twice and using it as a campaign level
zyhrllos wrote:Kira wrote:Kirby wrote:Helvi wrote:Btw. I do not play FF and PF - I do not even mind these hardcore campaiga nor complain about them being ridicilous hard.
However, a seasonal campaign should be accessable for everyone which is not the case hereMaking it possible for everyone, in turn, removes the fun of it for many. I personally don't think having 25 levels with the difficulty of "Jump Jump Jump" would be fun at all, as it'd just be mindless platforming that'd start to get mundane super fast. Having some challenge here and there helps keep it interesting.
Oh so interesting.
https://image.prntscr.com/image/H6qGlyw … FK_MGg.png
No one doubts that.
https://image.prntscr.com/image/AVU4sZb … U0JQYw.png
You must've planned it out amazingly.
https://image.prntscr.com/image/Va8VXiL … 0tRH_w.png
^^^^This was finished the day before releasing.
https://image.prntscr.com/image/X-1olrW … NM2vFw.png
I love how you tried to make it easier after publishing it, hard commitment. Props to you
https://image.prntscr.com/image/4JfatYj … Rld1rg.png
At least I have good news, If you have anything christmas related your level will get into a campaign. Let me demonstrate this
https://image.prntscr.com/image/6p9I-8I … QW5Hqg.png
This is how you get a level in campaign. Can't be worse than 1st screenshot
There's absolutely no need to waste your time to prove the quality of this campaign
um excuse me
what a surprise that the christmas event campaign has a lot of worlds relating to christmas and winter??
Not checking twice and using it as a campaign level
All levels were tested, there was even some disagreement when selecting levels
Megalamb was open to suggestions the entire time, you had your chance to make a move
Na I'm good. I wouldn't want to contribute anyways.
Na I'm good. I wouldn't want to contribute anyways.
then dont complain?
Kirby wrote:Helvi wrote:Btw. I do not play FF and PF - I do not even mind these hardcore campaiga nor complain about them being ridicilous hard.
However, a seasonal campaign should be accessable for everyone which is not the case hereMaking it possible for everyone, in turn, removes the fun of it for many. I personally don't think having 25 levels with the difficulty of "Jump Jump Jump" would be fun at all, as it'd just be mindless platforming that'd start to get mundane super fast. Having some challenge here and there helps keep it interesting.
Oh so interesting.
https://image.prntscr.com/image/H6qGlyw … FK_MGg.png
No one doubts that.
https://image.prntscr.com/image/AVU4sZb … U0JQYw.png
You must've planned it out amazingly.
https://image.prntscr.com/image/Va8VXiL … 0tRH_w.png
^^^^This was finished the day before releasing.
https://image.prntscr.com/image/X-1olrW … NM2vFw.png
I love how you tried to make it easier after publishing it, hard commitment. Props to you
https://image.prntscr.com/image/4JfatYj … Rld1rg.png
At least I have good news, If you have anything christmas related your level will get into a campaign. Let me demonstrate this
https://image.prntscr.com/image/6p9I-8I … QW5Hqg.png
This is how you get a level in campaign. Can't be worse than 1st screenshot
There's absolutely no need to waste your time to prove the quality of this campaign
1) it feels like no one beat the world and went into the portal to actually, yaknow, see the concept
2) that level was interesting and had some cool, intuitive puzzles
3) it was planned a while before release. yes it was finished shortly before, but i personally don't think it showed
4) i disagreed with the nerf but we weren't just gonna ignore the community backlash for the difficulty
5) pls it's a christmas campaign of COURSE we looked for christmas levels
6) again, there was more to it. i get that the gameplay was nothing special, but i thought it was interesting enough that it was worth a minute of people's time.
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Kira wrote:Kirby wrote:Helvi wrote:Btw. I do not play FF and PF - I do not even mind these hardcore campaiga nor complain about them being ridicilous hard.
However, a seasonal campaign should be accessable for everyone which is not the case hereMaking it possible for everyone, in turn, removes the fun of it for many. I personally don't think having 25 levels with the difficulty of "Jump Jump Jump" would be fun at all, as it'd just be mindless platforming that'd start to get mundane super fast. Having some challenge here and there helps keep it interesting.
Oh so interesting.
https://image.prntscr.com/image/H6qGlyw … FK_MGg.png
No one doubts that.
https://image.prntscr.com/image/AVU4sZb … U0JQYw.png
You must've planned it out amazingly.
https://image.prntscr.com/image/Va8VXiL … 0tRH_w.png
^^^^This was finished the day before releasing.
https://image.prntscr.com/image/X-1olrW … NM2vFw.png
I love how you tried to make it easier after publishing it, hard commitment. Props to you
https://image.prntscr.com/image/4JfatYj … Rld1rg.png
At least I have good news, If you have anything christmas related your level will get into a campaign. Let me demonstrate this
https://image.prntscr.com/image/6p9I-8I … QW5Hqg.png
This is how you get a level in campaign. Can't be worse than 1st screenshot
There's absolutely no need to waste your time to prove the quality of this campaign
1) it feels like no one beat the world and went into the portal to actually, yaknow, see the concept
2) that level was interesting and had some cool, intuitive puzzles
3) it was planned a while before release. yes it was finished shortly before, but i personally don't think it showed
4) i disagreed with the nerf but we weren't just gonna ignore the community backlash for the difficulty
5) pls it's a christmas campaign of COURSE we looked for christmas levels
6) again, there was more to it. i get that the gameplay was nothing special, but i thought it was interesting enough that it was worth a minute of people's time.
You have a point bro, you're amazing brother love kiss fam merry christmas bro have a good one
Megalamb was not open up to suggestions in the first place. It was necessary to bug him with with forum drama and complains in order to nerf a certain mini.
However, he remained stubborn with the other hard maps (from an easy campaign) and seemingly failed at understanding the claims of the community.
Btw Kira, here is a smiley of for you :*)
Hi.
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