Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Only Linux can execute source codes. Windows needs .exe files.
Source code isn't executed. It is "compiled" as executable files (a.k.a. .exe on Windows).
I would like you to learn the basics of programming before entering a complex topic such as this one.
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Only Linux can execute source codes. Windows needs .exe files.
Kinda correct.
Not going into it in full detail, just giving you rough guidelines. I suggest you either Google some (generally faster) or open up a new thread (generally slower and potentially hostile) for more detailed information if you can't perform it like it's mentioned here.
You can put source code in a program called an "IDE", like "Visual Studio" (just see it as an over glorified text editor for simplicity's sake). This step is basically as simple as dragging and dropping the source code (plain text files) into the earlier mentioned IDE.
Once that's done, you can make changes to said source code.
Once finished you technically have 2 ways of running it:
Compile it and get a bunch of files spit out, one of those files being a .exe (mind you: the .exe will require the other generated files in order to function).
Run it from withing the IDE (Essentially the program (IDE) will perform option 1 for you and automatically run the program).
Now again:
One reason you might be confused with the idea that source code can only be executed in Linux, is because of languages like Python.
Python is a so called "interpreted language", meaning it doesn't need to be compiled like C# code has to be.
In order to then run it, you would generally have to use a terminal (Linux and OSX)/command prompt (Windows) and perform commands on that terminal/command prompt. As you can see, there's something for Linux, but ALSO one for Windows. And in most simple cases like this it's safe to assume that what's possible for development in Linux, is also possible in Windows.
as HG mentioned, stuff like git, editing code and getting it to run is way more complex than you think, mostly in an application like this, and I suggest you to do some C# tutorial before venturing further.
With that I would suggest we close the kinda off-topic discussion about source code and what not and step back onto the topic at hand: EEditor, and not give tutorials on how to update/change it (sorry about that).
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Thanks for the support about source code. I hope the user understand this now.
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Updated EEditor with bugfixes and some English grammar and code fixing by Atilla.
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EEditor 3.7.0 is now released. Now it works for contest worlds too.
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EEditor 3.7.0 is now released. Now it works for contest worlds too.
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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capasha wrote:EEditor 3.7.0 is now released. Now it works for contest worlds too.
If he only have talked with me this wouldn't have happened.
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who cares if it supports contest worlds or not?
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Xfrogman43 wrote:capasha wrote:EEditor 3.7.0 is now released. Now it works for contest worlds too.
If he only have talked with me this wouldn't have happened.
Just thought it was a funny coincidence
who cares if it supports contest worlds or not?
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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This is what some of the people asked me for. To move around things.
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EEditor is going to be recoded a bit. This means that EEditor source-code and stable version is going to stay on 3.7 a longer time.
EEditor 3.8 is going to be coded and updated on a private Bitbucket repository. This also mean that I don't need to make mistakes which would be bad for old EEditor.
The recode is needed. Right now does EEditor handle blocks in a hardcoded way which takes a lot of work just to do. We and I want to add blocks in an easier way.
With this way of recode I no longer need to store block ids hardcoded. Anyone, I mean Anyone can add new blocks for EEditor 3.8.
I hope everyone can understand this. Since EEditor still add new unknown blocks. I don't see any panic in adding new ones.
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Is it possible to find and replace a switch of a specific id with a portal of a specific id and target?
color = #1E1E1E
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Is it possible to find and replace a switch of a specific id with a portal of a specific id and target?
Not right now. But could be a feature in the newest EEditor.
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thank you for the update capasha also cool bot i give it 9 out of 10 stars when i am useing it.
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thank you for the update capasha also cool bot i give it 9 out of 10 stars when i am useing it.
How come you only vote it 9/10? Is there something that I did wrong or what?
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Why did you update EEditor when you said you won't update it?
I'm known as "haslo" in EE. Also, I refuse to play EEU.
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Why did you update EEditor when you said you won't update it?
sshhhhhhhhh it's better like this
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Why did you update EEditor when you said you won't update it?
I didn't update it? 3.7.0 is the latest.
The reason of the update was because a bug that came after the working versions.
Also there is a reason I have been updating it. Was that Atilla fixed the code and also added his world database.
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Not sure if this has been asked before but can you make spikes start in the up position?
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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bot give me a tons of help. Worlds building is funny and easy.
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I can't load or upload my worlds in EE. It gives me an error when I upload saying 'EEME', the name of my 1st crew slot. When I try to upload, It does nothing. I even tried reinstalling, nothing works.
Your Gonna Have An Edit Time.
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can you give screenshots?
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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I can't load or upload my worlds in EE. It gives me an error when I upload saying 'EEME', the name of my 1st crew slot. When I try to upload, It does nothing. I even tried reinstalling, nothing works.
Maybe because you use the name of the world instead of the roomid.
RoomId starts with: PW, OW, BW
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I have stopped working on this project. I don't see a reason to work on it since EE is dead.
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EEditor has been updated to version 3.7.1, as promised by capasha after reaching 52000 topic views.
Added newest blocks
Added better cleaning of settings when reset settings
Fixed rotation on most blocks
Fixed correct rotation when right-clicking on a block
Source code is available for download at the repository. Stable builds coming soon. Stable builds have been uploaded.
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