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#276 2017-10-23 03:54:58

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

Current votecount:
Onjit: Zumza, Slabdrill
N1KF: HeyNK
Slabdrill: jkdrip
Nolynch: Alek5andar (or at least that's what Matt's last vc shows)

If I'm wrong I'm sorry don't hurt me


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#277 2017-10-23 04:05:45

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

Re: Mafia 16 [TIE]

Onjit targets innocent player; gets nightkilled: Two innocents killed. (bad)

    Onjit targets innocent player; doesn't get nightkilled: No cheap kills for the werewolves. THIS WILL NEVER HAPPEN, SINCE SCUM WILL KILL HIM.

    Onjit targets werewolf; gets nightkilled: Onjit goes down with werewolf. Helps out the town a lot at the expense of Onjit. (R.I.P.) THIS WILL NEVER HAPPEN, SINCE SCUM WILL NOT KILL HIM.

    Onjit targets werewolf; doesn't get nightkilled: We get a hint towards the identities of the werewolves. No cheap nightkills. (good) *We get a WIFOM situation, no information is learned. Scum can do the same thing if onjit targets a townie, and doesn't get nightkilled to make themself look town


Jeez N1kf... stop spreading misinfo. Not all possibilities are equally likely since werewolves are a living entity that is capable of logic. (or at least we should assume they are)

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#278 2017-10-23 04:06:06

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

Re: Mafia 16 [TIE]

!vote slabdrill

I wanna lynchhhh

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#279 2017-10-23 04:07:27

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,107
Website

Re: Mafia 16 [TIE]

jkdrip wrote:

The "Doesn't get nightkilled" options don't work, since in order to perform the kill, Onjit would have to either be lynched or nightkilled. And we're not lynching him.

I know.

If Onjit openly targets an innocent player and Onjit doesn't get nightkilled, they both get off free.

If Onjit openly targets scum and Onjit doesn't get nightkilled we can assume that the werewolves had a reason not to kill him, theoretically pushing us in the direction of scum.

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#280 2017-10-23 04:10:04

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

I think Onjit will live until at least tomorrow anyways. Kind of like how in ToS confirmed vets tend to live until the end.
Unless mafia is still rolehunting I'll probably be next to go


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#281 2017-10-23 04:10:23

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,107
Website

Re: Mafia 16 [TIE]

HeyNK wrote:

Not all possibilities are equally likely since werewolves are a living entity that is capable of logic.

I know. That's why I acknowledged that in my original post.

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#282 2017-10-23 04:12:46

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,107
Website

Re: Mafia 16 [TIE]

jkdrip wrote:

Unless mafia is still rolehunting I'll probably be next to go

How do the werewolves role-hunt if they don't have any role-checking roles? What are you talking about?

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#283 2017-10-23 04:20:28

Onjit
Member
Joined: 2015-02-15
Posts: 9,708
Website

Re: Mafia 16 [TIE]

!vote Slabdrill


:.|:;

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#284 2017-10-23 04:21:13

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

N1KF wrote:
jkdrip wrote:

Unless mafia is still rolehunting I'll probably be next to go

How do the werewolves role-hunt if they don't have any role-checking roles? What are you talking about?

Somebody speculated that the Emalton kill was due to role-hunting
Maf can role-hunt based on VT claims, or reading people the same way town scumreads


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#285 2017-10-23 05:02:40

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,107
Website

Re: Mafia 16 [TIE]

HeyNK wrote:

Jeez N1kf... stop spreading misinfo. Not all possibilities are equally likely since werewolves are a living entity that is capable of logic. (or at least we should assume they are)

Wow, Onjit actually wooted this. I expected him to be a better reader than that.

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#286 2017-10-23 05:25:48

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: Mafia 16 [TIE]

!vote slabdrill
... back to sleep:..

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#287 2017-10-23 05:26:44

Onjit
Member
Joined: 2015-02-15
Posts: 9,708
Website

Re: Mafia 16 [TIE]

N1KF wrote:
HeyNK wrote:

Jeez N1kf... stop spreading misinfo. Not all possibilities are equally likely since werewolves are a living entity that is capable of logic. (or at least we should assume they are)

Wow, Onjit actually wooted this. I expected him to be a better reader than that.

?


:.|:;

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#288 2017-10-23 05:59:03

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,107
Website

Re: Mafia 16 [TIE]

Onjit wrote:
N1KF wrote:
HeyNK wrote:

Jeez N1kf... stop spreading misinfo. Not all possibilities are equally likely since werewolves are a living entity that is capable of logic. (or at least we should assume they are)

Wow, Onjit actually wooted this. I expected him to be a better reader than that.

?

Not sure how you managed to miss this, but to clear it up:

N1KF wrote:

If we make the crude assumption that all options have an equal chance of happening, then that means that Onjit making his target public would be the best option since three of four options are good.

I was just trying to make a point that perhaps you should make your target public. I knew that my logic was crude and pointed it out.

HeyNK wrote:

Not all possibilities are equally likely since werewolves are a living entity that is capable of logic.

HeyNK then says I'm misleading people even though I openly implied my logic was weak.

N1KF wrote:

I know. That's why I acknowledged that in my original post.

I responded to with this to clear things up, yet you still wooted his post. I don't understand why you did that.

I need to go right now. I'll see you people Day 3! If I don't get killed, that is.

SCALE O' SCUMMINESS
  1. HeyNK

  2. Zumza

  3. hummerz5

  4. alek5ander

  5. jkdrip

  6. Slabdrill

  7. Onjit

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#289 2017-10-23 06:21:09

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

Re: Mafia 16 [TIE]

like hell you're getting killed

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#290 2017-10-23 06:21:54

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

Re: Mafia 16 [TIE]

I openly implied my logic was weak.

>>>THEN WHY ARE YOU POSTING IT?


lets lynch slabdrill good night $$$

!VC

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#291 2017-10-23 09:38:00

RailMat
Formerly MatthijsFidder
From: Emmen (NL)
Joined: 2017-05-22
Posts: 1,534

Re: Mafia 16 [TIE]

Current votecount:

Slabdrill: jkdrip, HeyNK, Onjit, hummerz5 [L1]
Onjit: Zumza, Slabdrill
Nolynch: Alek5andar

5 votes needed for majority

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#292 2017-10-23 12:00:50

RailMat
Formerly MatthijsFidder
From: Emmen (NL)
Joined: 2017-05-22
Posts: 1,534

Re: Mafia 16 [TIE]

Current votecount:

Slabdrill: jkdrip, HeyNK, Onjit, hummerz5 [L1]
Onjit: Zumza, Slabdrill
Nolynch: Alek5andar

5 votes needed for majority

2 hours left.

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#293 2017-10-23 12:23:52

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,645

Re: Mafia 16 [TIE]

You've placed me in an already made decision. I did believe Slabdrill's claim as Vanilla Townie. But still a lynch today is better than nothing. I truly hope that I'm not right and Slabdrill is indeed part of the Mafia, but I seriously doubt that.

Onjit claim truly came unexpectedly. I'm not sure if Mat will mod-kill Alek5andar as he hasn't prodded him in the first place nor did he say that he will implement town's decision to make N2 longer in order for Anatoly's ban to be expired by the morning of D3. So, in that case, I believe Onjit should kill him if given the opportunity.

If this goes bad, tomorrow jkdrip / HeyNK are likely the persons who the town should be interested a bit more into.

!vote Slabdrill

This was the hammer vote ~ May the God be with us tonight


Everybody edits, but some edit more than others

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#294 2017-10-23 12:39:35, last edited by RailMat (2017-10-23 12:46:24)

RailMat
Formerly MatthijsFidder
From: Emmen (NL)
Joined: 2017-05-22
Posts: 1,534

Re: Mafia 16 [TIE]

Zumza makes that Slabdrill gets burned. Everything is black but not his rolecard. Slabdrill was a townie

Hidden text

The final votecount:

Slabdrill: jkdrip, HeyNK, Onjit, hummerz5, Zumza [lynch]
Onjit: Slabdrill
Nolynch: Alek5andar
not voting: Devlin, N1KF

Night 2 will end at 26th October at 16:00 CEST. Why a long night? AnatolyEE got unbanned at 26th October at 15:00 CEST.

AnatolyEE get his place back from Alek5andar

Please PM me your night actions.

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#295 2017-10-26 15:02:48

RailMat
Formerly MatthijsFidder
From: Emmen (NL)
Joined: 2017-05-22
Posts: 1,534

Re: Mafia 16 [TIE]

hummerz5 was drinking and he got killed tonight. when the sun rises the rolecard says: hummerz5 was a seer

Hidden text

7 players come to the meeting and 4 votes are needed for a majority.

Day 3 will end at 29th October at 15:00 CET

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#296 2017-10-26 15:18:39

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,645

Re: Mafia 16 [TIE]

As hummerz5 didn't wrote any scum reads I suspect we don't have any hints on who might he investigated already. Ughh.


Everybody edits, but some edit more than others

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#297 2017-10-26 15:30:18

Anatoly
Guest

Re: Mafia 16 [TIE]

1) I’m unbanned and got to read everything.

Zumza wrote:

As hummerz5 didn't wrote any scum reads I suspect we don't have any hints on who might he investigated already. Ughh.

Remember, I guess, game 13, when JaWapa posted “eliminated and that stuff?

If looking at hummerz’s post closely, we could find some hints.

2) While I was banned I have missed much, can you please post your suspicions listed and why, so I get a small overview. I’m not fast at reading 10 pages.

#298 2017-10-26 15:39:05

Anatoly
Guest

Re: Mafia 16 [TIE]

Okay, from the graveyard, MartenM was werewolf. Was he protecting somebody in any way?

2 friend-roles lynched, 1 killed, oh god, that’s a bad start.

I’d like to know:

Who started the D2-Lynch against Slabdrill?
Who was being protected by Marten, who was protecting Marten.

#299 2017-10-26 15:50:20

RailMat
Formerly MatthijsFidder
From: Emmen (NL)
Joined: 2017-05-22
Posts: 1,534

Re: Mafia 16 [TIE]

Prodded Devlin for inactivity

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#300 2017-10-26 15:58:11

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

I think? I started the Slabdrill lynchwagon, on the basis of him being one of the biggest lurkers. However, you'll also find that before Marten was killed I was really pushing for his lynch.

Certain characters have been rising on my scumminess scale but I'm at work rn, so I'll post that later


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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Harmonious1509303505681734

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