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#251 2017-10-23 00:38:22

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

Ok but how does this:

Onjit wrote:

Quick question, besides me, if you could kill one player, who would it be? Because I have a memey option if/when I get mislynched, but I'd rather use it on someone worthwhile.

Translate to "I'm the hunter"???

Maybe Onjit himself can clarify for me


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#252 2017-10-23 00:57:48

Slabdrill
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Posts: 3,402
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Re: Mafia 16 [TIE]

jkdrip wrote:

Ok but how does this:

Onjit wrote:

Quick question, besides me, if you could kill one player, who would it be? Because I have a memey option if/when I get mislynched, but I'd rather use it on someone worthwhile.

Translate to "I'm the hunter"???

Maybe Onjit himself can clarify for me

because none of the other role's names fit that description


suddenly random sig change

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#253 2017-10-23 01:09:56

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

Ah, I think I understand. I'd still prefer to have Onjit confirm that, though.

If he is the hunter, I guess it's time for an updated scumlist for Onjit to look at. That'll be coming shortly.


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#254 2017-10-23 01:12:56

HeyNK
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Posts: 1,318

Re: Mafia 16 [TIE]

On epicmafia, hunter is basically a vengeful townie: he gets to bring someone down with him when lynched. NOT killed, though, which makes me skeptical of the claim. Scum doesn't have a good reason to claim hunter by my definition, but the way onjit puts it, it can be seen as a way to buy scum another day........ whatever im overthinking it, the right move here is to lynch onjit then watch him pull a sick hero shot on scum. 

I'm

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#255 2017-10-23 01:20:51

Onjit
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Re: Mafia 16 [TIE]

jkdrip wrote:

Maybe Onjit himself can clarify for me

I'm the hunter

Also I agree it's weird that my role triggers when I'm killed, but even though it's in fragmented English, it's pretty clear.

I also took a screenshot of it in case Matthis tries to pull a fast one on me and edits it.


:.|:;

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#256 2017-10-23 01:23:22

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

Well since you get to do that via any death, not just lynching, let's not lynch you. I'd rather have a confirmed townie, who still gets to shoot when he dies at night, than a dead townie that gets a shoot.
!vote Slabdrill [again]


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#257 2017-10-23 01:28:35

hummerz5
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From: wait I'm not a secret mod huh
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Posts: 5,853

Re: Mafia 16 [TIE]

HeyNK wrote:

Scum doesn't have a good reason to claim hunter by my definition, but the way onjit puts it, it can be seen as a way to buy scum another day........ whatever im overthinking it, the right move here is to lynch onjit then watch him pull a sick hero shot on scum.

well unless an inactive got a PR, we can be relatively sure the hunter could come forward and counter-claim without major qualms, given that they would still have their PR to fall back on and inflict damage while also ousting the false-claimer. As such, I think the only claim on Hunter would have to be a legit one.

I'm down for slabdrill as well but I'm not sure we can turn around that quickly.

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#258 2017-10-23 01:30:57

hummerz5
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From: wait I'm not a secret mod huh
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Posts: 5,853

Re: Mafia 16 [TIE]

HeyNK wrote:

whatever im overthinking it, the right move here is to lynch onjit then watch him pull a sick hero shot on scum.

no, that'd be a waste of a lynch. If he is hunter and mafia want to take out a PR before he gets any better reads on his victim, they'd use their night kill option. Let's not make the game easier for them, eh? Unless he doesn't get to use the kill when NK'd.

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#259 2017-10-23 01:33:21

Onjit
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Re: Mafia 16 [TIE]

hummerz5 wrote:

Unless he doesn't get to use the kill when NK'd.

The rolecard is pretty clear. If I die, I get a kill.


:.|:;

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#260 2017-10-23 01:47:41

HeyNK
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Joined: 2017-04-07
Posts: 1,318

Re: Mafia 16 [TIE]

so hummerz, is there a reason that you wont vote n1kf? He's not a bad wagon?

And we can agree that if you die you shoot, ok sounds good.

But now that you've confirmed it, onjit, I want you alive for 5man LYLO so we can lynch him then for the 50/50 chance of winning.

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#261 2017-10-23 01:49:27

HeyNK
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Posts: 1,318

Re: Mafia 16 [TIE]

I mean, you said you were suspiscious of him too, let's make him today's lynch, devlin dies tonight, game is still fine, onjit is alive moving towards 5man (or 3man if we hit right), and the seer gets another investigation.

This might start getting solve-able through massclaim in future days if we play our cards right.

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#262 2017-10-23 01:50:42

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

jkdrip's updated scumreads

I'm considering Onjit confirmed town until a counterclaim arises. So, whomever Onjit votes (if he chooses to), I shall as well.


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#263 2017-10-23 01:51:04

hummerz5
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From: wait I'm not a secret mod huh
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Posts: 5,853

Re: Mafia 16 [TIE]

Heynk read the latest vote tally again

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#264 2017-10-23 01:52:37

HeyNK
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Posts: 1,318

Re: Mafia 16 [TIE]

well played my dude

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#265 2017-10-23 01:53:52

HeyNK
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Posts: 1,318

Re: Mafia 16 [TIE]

also, now that we know onjit gets a kill DO NOT TELL HIM WHO TO SHOOT IF HE GETS KILLED AT NIGHT!!!!!!


Because then, mafia can just read that, say "Oh nice, we're not in that pool/we aren't that person", then shoot him for a double kill!

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#266 2017-10-23 01:59:14

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

HeyNK wrote:

also, now that we know onjit gets a kill DO NOT TELL HIM WHO TO SHOOT IF HE GETS KILLED AT NIGHT!!!!!!


Because then, mafia can just read that, say "Oh nice, we're not in that pool/we aren't that person", then shoot him for a double kill!

I mean sure but there's no guarantee that Onjit will follow whatever we say. HE'S the hunter, after all, not us.


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#267 2017-10-23 02:07:07

N1KF
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From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
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Re: Mafia 16 [TIE]

Okay, this game got a lot more interesting with people finally discussing roles.

HeyNK wrote:

shoot n1kf.

Why? Also, if Onjit does this before talking it out he's gonna mess up the town a lot. I trust that he's not that...silly to do to that though.

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#268 2017-10-23 02:10:53

hummerz5
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From: wait I'm not a secret mod huh
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Posts: 5,853

Re: Mafia 16 [TIE]

eh for the record
!unvote

we need a lynch, preferably not me. onjit have you voted anyone yet? doesn't seem so...

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#269 2017-10-23 02:38:15

N1KF
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From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
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Re: Mafia 16 [TIE]

HeyNK wrote:

also, now that we know onjit gets a kill DO NOT TELL HIM WHO TO SHOOT IF HE GETS KILLED AT NIGHT!!!!!!

Because then, mafia can just read that, say "Oh nice, we're not in that pool/we aren't that person", then shoot him for a double kill!

Contrarily, if Onjit targets a werewolf, he probably won't get nightkilled, giving us a hint towards the identities of the scum. See? Your logic works both ways.

!votecount

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#270 2017-10-23 02:53:07

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

As I understand it Onjit doesn't decide WHEN to kill someone. It's a choice that's given to him when he dies. So, he can't "use up" his kill.


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#271 2017-10-23 03:06:30

Onjit
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Re: Mafia 16 [TIE]

What is LYLO? Not privy to all of the acronyms

Also obviously I'm not going to say who I'll kill if I die, but its going to be someone I suspect to be scum.


:.|:;

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#272 2017-10-23 03:15:22

N1KF
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From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
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Posts: 11,114
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Re: Mafia 16 [TIE]

If I recall correctly, LyLo means Lynch-or-Lose.

There are multiple possibilities if Onjit makes his future target public (and doesn't lie or change his mind):

  • Onjit targets innocent player; gets nightkilled: Two innocents killed. (bad)

  • Onjit targets innocent player; doesn't get nightkilled: No cheap kills for the werewolves. (good)

  • Onjit targets werewolf; gets nightkilled: Onjit goes down with werewolf. Helps out the town a lot at the expense of Onjit. (R.I.P.) (mostly good)

  • Onjit targets werewolf; doesn't get nightkilled: We get a hint towards the identities of the werewolves. No cheap nightkills. (good)

If we make the crude assumption that all options have an equal chance of happening, then that means that Onjit making his target public would be the best option since three of four options are good.

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#273 2017-10-23 03:28:11

N1KF
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From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,114
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Re: Mafia 16 [TIE]

I'm going to have to leave in about 3-4 hours which will last until Day 2's end. HeyNK, if you really think you can get your bandwagon going, do so now while you still have a chance to talk things out with me.

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#274 2017-10-23 03:45:53

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

N1KF wrote:

If I recall correctly, LyLo means Lynch-or-Lose.

There are multiple possibilities if Onjit makes his future target public (and doesn't lie or change his mind):

  • Onjit targets innocent player; gets nightkilled: Two innocents killed. (bad)

  • Onjit targets innocent player; doesn't get nightkilled: No cheap kills for the werewolves. (good)

  • Onjit targets werewolf; gets nightkilled: Onjit goes down with werewolf. Helps out the town a lot at the expense of Onjit. (R.I.P.) (mostly good)

  • Onjit targets werewolf; doesn't get nightkilled: We get a hint towards the identities of the werewolves. No cheap nightkills. (good)

If we make the crude assumption that all options have an equal chance of happening, then that means that Onjit making his target public would be the best option since three of four options are good.

The "Doesn't get nightkilled" options don't work, since in order to perform the kill, Onjit would have to either be lynched or nightkilled. And we're not lynching him.


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#275 2017-10-23 03:46:09

Onjit
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Re: Mafia 16 [TIE]

What's the votecount?


:.|:;

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