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#26 2017-10-18 02:35:00

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

Re: Mafia 16 [TIE]

Zumza is banned wtf?

Also the nolynch attempt, as antitown as it is, usually comes from noobtown. As of this post, no one will be able to get cheap towncred for suggesting it anymore since I have made it public knowledge.

!vote hummerz5

for active lurking. Speculation about werewolf role specifics is wasted posting time as well. Town is to find them, not ponder what they do. I want to see the lurkers post. If they do not, I will be happy to lynch one of them as a day 1 lynch, since i doubt any of our roles works as a vig to take out the trash for us.

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#27 2017-10-18 03:08:11

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

Um? You say NoLynch is antitown with no explanation and expect everyone to believe it? Then you give shoddy reasoning for lynching humz, especially when my post was a much bigger waste of time???

You ain't about to lead my town boi

Also d1 meta reeeee


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#28 2017-10-18 03:31:35

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

Re: Mafia 16 [TIE]

Oh **** I'm sorry, I thought you knew basic mafia theory.

This game is not role madness, there are "townies" in it. We can't rely on a gamebreaking strategy like follow the cop/seer to lead us to victory, so we have to *gasp* lynch scum to win instead of no lynching and praying the 1 seer in the game gets lucky.

I mean you know I'm going to be a coherent voice in the town whether you like it or not, so as scum you should probably just back off of me today then deal with me tonight. You've played smarter in the past, jkdrip. You seem to be questioning things for their own sake instead of trying to find scum.

Question for you, am I a WW? If all that I did was as suspicious as you said how come you respond with reee instead of a vote?

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#29 2017-10-18 05:14:21

RailMat
Formerly MatthijsFidder
From: Emmen (NL)
Joined: 2017-05-22
Posts: 1,534

Re: Mafia 16 [TIE]

current votecount:
hummerz5: jkdrip, HeyNK
Zumza: Devlin
nolynch: Zumza

6 votes needed for majority

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#30 2017-10-18 08:43:55

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,848
Website

Re: Mafia 16 [TIE]

Oh jeez, did anyone else feel like HeyNK’s last post was really patronising?

But yes, no lynches are not an option. They are not healthy for the town and as such we shouldn’t be no lynching. But I disagree that discussion about roles is pointless. It’s a good idea to understand what each role does so that we can use them effectively. How often the werewolf can kill is something that matters as it tells us roughly how much time we have to figure this all out. Furthermore, if they can only kill every other day, we should no lynch on days they cannot kill to avoid having an even number of players.


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#31 2017-10-18 09:38:11

Onjit
Member
Joined: 2015-02-15
Posts: 9,709
Website

Re: Mafia 16 [TIE]

!vote HeyNK

I'll take back my vote when he climbs out of his ****


:.|:;

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#32 2017-10-18 10:48:08

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

!vote HeyNK

We can scum hunt when there's literally anything to go off of. Basic mafia theory tells me town is screwed if town lets a scum lead them, and right now I don't know what sure you are on. Also, the seer doesn't have to get lucky, confirming people as not suspicious is incredibly useful.

Didn't respond with a vote at first because it's d1 and I'm still in support of NoLynch, but I'll make an exception here //forums.everybodyedits.com/img/smilies/wink

I never even said what you did was that suspicious, you just seem like you think you're a god at this game.

Also to clarify I only support d1 NoLynch. Why anyone would go through a whole game with no lynches is beyond me


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#33 2017-10-18 11:03:13

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,848
Website

Re: Mafia 16 [TIE]

jkdrip wrote:

Also to clarify I only support d1 NoLynch.

Why? There are so many benefits to lynching each and every day, including day 1. Assuming the mafia kills every night, a no lynch gives an even number of players making it harder to reach a majority. Also, the less total players in the game, the more likely our lynch will be a scum.

jkdrip wrote:

Basic mafia theory tells me town is screwed if town lets a scum lead them, and right now I don't know what sure you are on.

What makes you so sure we can follow Onjit's wagon though? By the same reasoning you give to not follow HeyNK's vote, we can also apply to Onjit's vote. Though I guess Onjit wasn't so much "hey everyone vote like me" like HeyNK is. Besides, you probably would have placed your vote on HeyNK even if Onjit didn't.


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#34 2017-10-18 11:25:22

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

The reason I support d1 NoLynch is because if we're going to random lynch, scum will influence the votes in such a way that it lands on town. After d1, since PRs might OPT to be quiet instead of having nothing to say, I'm more comfortable lynching.

You're right about Onjit, but HeyNK is acting cocky which is annoying


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#35 2017-10-18 11:33:38

RailMat
Formerly MatthijsFidder
From: Emmen (NL)
Joined: 2017-05-22
Posts: 1,534

Re: Mafia 16 [TIE]

Current votecount:
HeyNK: Onjit, jkdrip
hummerz5: HeyNK
Zumza: Devlin
nolynch: Zumza

6 votes needed for majority

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#36 2017-10-18 11:34:28

MartenM
Member
From: The Netherlands
Joined: 2016-03-31
Posts: 978
Website

Re: Mafia 16 [TIE]

jkdrip wrote:

scum will influence the votes in such a way that it lands on town.

Doesn't this always happen? The only thing we can hope for at day 2 is that the seer has some information.


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Ingame: marten22        My steam: MartenM

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#37 2017-10-18 11:51:50

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

MartenM wrote:
jkdrip wrote:

scum will influence the votes in such a way that it lands on town.

Doesn't this always happen? The only thing we can hope for at day 2 is that the seer has some information.

It only happens with rando lynches like this. However, there is something simple I overlooked. We can just question the people that voted up the town lynch. Literally why has nobody pointed this out to me??


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#38 2017-10-18 12:08:27

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,848
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Re: Mafia 16 [TIE]

I disagree with the whole "scum influences it" as a reason not to lynch day 1. The scum will try and will influence every single day of the game. If you are really so worried that scum will influence you, then start the wagon yourself and influence others by persuading them you are town.


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#39 2017-10-18 12:08:50

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,848
Website

Re: Mafia 16 [TIE]

*Or that the person you have started the wagon on is dodgy.


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#40 2017-10-18 13:04:18

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

There's more factors on those days, however. Roles that people claim will either be provable or not provable. D1, nothing is provable.

It no longer matters anyways, I managed to convince myself that d1 lynches are good.


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#41 2017-10-18 13:29:24

MartenM
Member
From: The Netherlands
Joined: 2016-03-31
Posts: 978
Website

Re: Mafia 16 [TIE]

So basically we are letting 1 person die this night and hope for some more information tomorrow?
Seems not like a great tactic, but that could also be me who has only played maffia 3 times before :3


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#42 2017-10-18 14:59:49

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,853

Re: Mafia 16 [TIE]

Onjit wrote:

!vote HeyNK

I'll take back my vote when he climbs out of his ****

pretty much this tho

and yeah we don't know a whole lot because it's d1 but a town lynch is always better than a mafia night kill because there's the damned chance that we get things right whereas mafia isn't going to kill themselves

I really don't like heynk but can I really vote for him based on his disagreeable behavior? eh

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#43 2017-10-18 15:57:14

Anatoly
Guest

Re: Mafia 16 [TIE]

!vote AnatolyEE

I signed up against my willing.

#44 2017-10-18 16:14:44

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,848
Website

Re: Mafia 16 [TIE]

So AnatolyEE you don’t actually want to play? I’m not sure If you’re joking or not.


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#45 2017-10-18 16:24:15

Anatoly
Guest

Re: Mafia 16 [TIE]

I wanted to sign out back then in the sign up thread. Looks like he didn't. But anyway, Ill try like one round.

Btw.

MartenM wrote:

There are not many roles this time and we don't know what they do exactly so here is my bet on them:
Werewolf - Baddies, can probably kill one person a night.
Townie - Probably not that much special about this one.
Seer - Investigates one player a night to see if he/she is a werewolf.
Hunter - Shoots werewolfs or seer or hunter or witch
Witch - ??

Why do we play? We all know that there are always 3 mafia members (thats experience from last games, don't judge, +/-1 might be wrong). Also a witch that we also have to eliminate.

1 Hunter – Serial Killer.
1 Seer – Detective.
3 Werewolfs in my theory.
1 Witch with kill and heal potion.
Only 5 power roles and 11 players.

So 6 townies, one of them being me. Nothing interesting.

Also here the post where i clearly wanted to sign out.

#46 2017-10-18 16:25:01

Anatoly
Guest

Re: Mafia 16 [TIE]

EDIT: Ill play, but instead of !nolynch do !vote Anatoly; it might also proof all my thories.

#47 2017-10-18 16:54:23

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,853

Re: Mafia 16 [TIE]

I don't think you flipping town helps anything because you can't know anything to begin with

no offense but no one does except maf and PRs

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#48 2017-10-18 16:56:06

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,848
Website

Re: Mafia 16 [TIE]

We're not going to lynch you because you want to be lynched. If you truly are a townie as you claim you are then lynching you does us no favours.

Also am I the only one who thinks this eagerness to be lynched is a bit suspicious? From the role names, I wouldn't have thought there would be any jester variants; so I'm just going to assume for now that this is just him being him.


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#49 2017-10-18 17:28:45

RailMat
Formerly MatthijsFidder
From: Emmen (NL)
Joined: 2017-05-22
Posts: 1,534

Re: Mafia 16 [TIE]

current vitecount:
HeyNK: Onjit, jkdrip
hummerz5: HeyNK
AnatolyEE: AnatolyEE
Zumza: Devlin
nolynch: Zumza

6 votes needed for majority

The day ends over 22.5 hours

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#50 2017-10-18 17:38:34

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,848
Website

Re: Mafia 16 [TIE]

Okay since the day is running out I'm just going to:

!vote HeyNK

I don't think I need to state why but just know that I will probably change if we get a better target.


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Harmonious1509303505681734

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