Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
I'm amazed how mafia was able to play so downright horribly and still win
The Mafia did not play horribly at all. They were a decent team and thought about the game tactically. The only real change I would have made in their position would be to kill jkdrip sooner.
There should not have been a jester in this setup, read the dead thread. Overall bad balance but it probably would have been winnable if we lynched hummerz.
Your problem you mentioned with a jester variant in the dead chat isn't exclusive to this setup. You are basically saying that jester variants shouldn't exist in mafia at all. Of course, different roles are going to have easier or harder win conditions, it doesn't mean they shouldn't exist. It adds diversity to the game and makes it more interesting. Also, lynching hummerz wouldn't have been a guaranteed win. The town still wasted a lot of time figuring out there were 2 joy riders and the main investigative role died N1; those are the 2 main reasons that the town probably lost.
Offline
Offline
bad game
too much going on at once
Hence why I am removing transport; aka the failed experiment.
was probably rigged
Lol no, if it was then you wouldn't have started with the curse. Also:
obviously proc is a neutral role, as per usual
Wouldn't have happened if rigged kek.
Offline
Offline
The Mafia did not play horribly at all. They were a decent team and thought about the game tactically. The only real change I would have made in their position would be to kill jkdrip sooner.
"Lurking while being carried by hummerz is tactical"
Second, you should have said that this game was bastard so that I could have avoided signing up for it in the first place. Does this forum hold any non-role madness games? I'd love to see lurking scum win one of those.
Offline
Devlin wrote:The Mafia did not play horribly at all. They were a decent team and thought about the game tactically. The only real change I would have made in their position would be to kill jkdrip sooner.
"Lurking while being carried by hummerz is tactical"
Second, you should have said that this game was bastard so that I could have avoided signing up for it in the first place. Does this forum hold any non-role madness games? I'd love to see lurking scum win one of those.
Well, to be fair, I did say it might end up as a bastard game. You obviously didn't read this post
Also yes, other people do host games (I believe onjit plans to host the next one sometime). But the only mafia member you can even remotely consider to have let them down was Gosha, and even then that was mainly due to his time zone and computer access. Music Man was also a decent player, it's just unfortunate that he was consecutively voted for when he was offline. Also no offence, but the mafia played waaay more tactically than you did kek. Finally, town losing does not make it a bastard game. It's a common tactic for scum to lurk slightly as to not draw too much attention to themselves. Of course being too silent draws suspicion but being vocal doesn't always make you a good player. For example, different55 and MrJaWapa don't excessively comment like some players do, but they are still strong players. Besides, Music Man and Processor could be considered lurkers since they are not the most active of players, but that is just their play style and they both use it effectively (from what I've seen of them).
Offline
[ Started around 1732886573.1618 - Generated in 0.055 seconds, 13 queries executed - Memory usage: 1.49 MiB (Peak: 1.64 MiB) ]