Surviving Players:
5. Hummerz5. Role: Sniper.
Graveyard:
MrJaWapa died N1. Role: Detective.
Different55 shot N1. Role: Witch Hunter.
MartenM lynched D2. Role: Joy Rider.
Slabdrill shot N2. Role: Hidden Witch.
Processor lynched D3. Role: Joker-Jester
HeyNK shot N3. Role: Witch Hunter.
Music Man lynched D4. Role: Car Theif.
Evilbunny shot N4. Role: Wizard.
Gosha lynched and blew up D5. Role: Suicide Bomber.
Onjit blown up D5. Role: Medium.
Abelsk blown up N5. Role: Joy Rider.
Jkdrip shot N5. Role: Car Spotter.
▼Known Role cards:
▼Witch Hunter
Role: Witch Hunter
Description: Magic is strictly forbidden in this town and you are a part of the undercover police force that aims to hunt it down and eliminate it. You are so undercover that you don’t even know who you’re working with! In fact, you don’t even know if anyone uses magic at all! Magic might already be extinct from this town. But if there are still some magic users out there, you will be sure to find them. Sometimes you can even smell the magic in the air.
Win Condition: All threats to the town must be eliminated, this includes any user of magic.
Witch Hunt: At night you may choose a player. You will be told if this player is magical.
Usage: At night, PM me the name of the user you wish to inspect.
Notes: You will only be told if the user is magical and will not be told their exact role. Players under the influence of magic will appear as magical.
Foul Smell: During the day you may inspect a player to see if any magic has been used on them. You will be told if ‘a little’, ‘some’ or ‘a lot’ of magic has been used on them within the last day / night. The Magic used on someone fades with time.
Usage: At any time during the day, PM me the name of the user you wish to inspect.
Notes: Can only be used once per day. Does not tell you if they have used magic, only if it has been used on them. Magic concentration decreases by a value once every 16 hours. The night always counts as a period of 16 hours no matter how long it lasted.
Execute: At night you may choose a player you know to be magical. If any other players with this ability have chosen the same player at any point during the game, then your chosen player will be burnt at the stake for the illegal use of magic.
Usage: At night, PM me the name of the user you wish to execute.
Notes: You may only execute players you have found to be magical. From the moment you select a player, if they are selected by another user with this ability they will be executed. If you are the only player with this ability they will be executed immediately.
Role Type: Killing > Selfish
▼Detective
Role: Detective
Description: This town is under your protection. You do not want to see the death of the citizens you protect. You will find out those who have become corrupted and those who have not.
Inspection: During the day you are able to perform 5 separate inspections. You may choose to inspect a player’s house, a player’s transport or a player’s dead body (or lack thereof). Instead of receiving direct results you are instead given clues which you can use to try and deduce the information you are looking for. Be careful though, some clues may be red herrings. For example: a simple knife laying around may just be the result of forgetting to wash up.
Usage: At any time during the day, PM me the name of the user you wish to inspect.
Notes: You may use this ability 5 times each day. You will not be directly told a user's role, only given clues you can use to deduce their role. If there are no more clues in a person’s house you will be notified.
Role Type: Investigative
▼Joy Rider
Role: Joy Rider
Description: You are almost certain something is up with your own car. So much so that you sometimes like to take a lift in someone else's car. And by take a lift I mean steal it. And by steal it I mean just borrow it because you do return it. Some may call your actions scummy, but you think of it more as survival.
Borrow: During the night you are able to target any other player’s car. This will cause you to drive their car to your own house to use in the morning. After using their car you then return it to their house when the day is over; unless they lynch you, then the joke's on them.
Usage: At night, PM me the name of the user whose car you wish to borrow.
Notes: You can only borrow one person’s car per night. You cannot use your car to drive to someone else’s car to borrow it. You always return the car at the end of each day. You can borrow the same car as many times as you like.
Luck of the Dice: When borrowing a car it will never break down.
Usage: This ability applies automatically when using someone else's car.
Notes: There is no risk of a borrowed car breaking down. No dice is rolled when you borrow a car.
Role Type: Selfish
▼Hidden Witch
Role: Hidden Witch
Description: Pathetic humans, fighting amongst themselves. Mafia, Town? You hate them all. Usually you like to stay hidden, but who can resist meddling amongst the affairs of the town when they are most vulnerable? Be careful though, it is rumoured that you are not the only magical being in this town. A wizard is said to be on a witch hunt.
Win condition: Survive. If all of the Mafia are killed, as well as the wizard, then you will take control of the town. You are considered town to the Mafia unless you join them.
Role Swap: At night you may choose 2 players. If either player tries to perform an action it will be used on the other player instead of their intended target. This may result in both players using an action on each other.
Usage: At night, PM me the names of the 2 players you wish to role swap.
Notes: You may choose yourself. Both players will be notified that a magical force has controlled them if they use an ability however they will not know what they did.
Possession: At any point during the day you may select a player. You may force the player to speak words of your choosing by sending me messages that the selected player is forced to post in the chat. You can only force a player to send 3 messages per day.
Usage: During the day, message me the name of the player you wish to control. Any messages you send to me that begin with !, I will be copy and past to the player for them to post to the chat. This is limited to 3 uses each day.
Notes: The player will of course know that they are being possessed but they will not know who by. You may use this opportunity to make the player vote your way. You may not choose yourself. This can only be done on one person per day. It is recommended you choose players that are regularly online. Any player that purposely stays offline to avoid posting these messages will be punished for it.
Role Type: Selfish > Support - Magical
▼Joker-Jester
Role: Joker-Jester
Description: Living isn’t really your thing. This town is beyond hope and you would rather not be a part of it. Whether you take a bullet or swing from a rope, the way you depart is up to you. Of course you could always use your car to leave town but where’s the fun in that? Besides, there is a bomb attached to your car and you don’t win by exploding.
Win Condition: Meet the win condition that you decide for yourself every night.
Joker or Jester: Each night you may choose whether you consider yourself a Joker or a Jester. If you choose Jester you will win if you are hung the following day. If you choose Joker you win if you are shot the following night.
Usage: At night, PM me if you want to be a Joker or a Jester for the following day.
Notes: You do not win if you get hung when you are a Joker or shot when you are a Jester. If you are a Joker your win condition is not decided for the current night but rather for the next one. For example if you choose Joker on night 1 and you are shot then you do not win, but if you are shot on night 2 you do win. The game does not end when you win. You cannot win on day 1 or night 1.
Car Bomb: There is a bomb on your car that will explode if used… don’t use it.
Usage: This ability is automatic if a player uses your car.
Role Type: Selfish
▼Car Theif
Role: Car Thief
Description: People are making their way around the town too fast for your liking and it’s time you put a stop to it. This technically makes you one of the good guys right? You're reducing pollution, that must be good.
Theft: At night you may choose a player who’s car you wish to steal. This player will then permanently lose their car for the rest of the game.
Usage: At night, state which user whose car you wish to steal either through PM or in the night chat.
Notes: Can only be used once per night. Using this ability will disallow you from performing the faction kill.
Role Type: Support
▼Wizard
Role: Wizard
Description: This town is owned by you and don’t let anyone tell you otherwise; not that anyone knows that though. Magic is strictly forbidden in this town but it’s a good thing you can control it. There is also a strange magical stench in the air. You know it isn’t you because you shower regularly. This must be a Witch you can smell. Whilst you are alive the Witch cannot take control!
Win Condition: All threats to the town must be eliminated, this includes the Witch.
Witch Hunt: At night you may choose a player. You will be told if this player is magical.
Usage: At night, PM me the name of the user you wish to inspect.
Notes: You will only be told if the user is magical and will not be told their exact role. Players under the influence of magic will appear as magical.
Influence: During the day you may influence people into voting a certain way; but there is no guarantee they will keep their vote to what you change it to. Players will not be told if you changed their vote. Additionally, you may force a person into keeping their vote fixed. This will possess the target player making them unable to change their vote. Everyone will be aware that this player’s vote is being forced. You may use this ability up to 5 times in total.
Usage: At any point during the day PM me the name of a player you wish to influence and who their vote will be placed on. Also state whether the vote will be fixed or not.
Notes: Both fixed and unfixed votes count towards the total of 5. You may influence someone to vote against you. You may not influence yourself to vote against someone else. You may use each of the 5 influences in 1 day but you will not be able to influence anyone thereafter.
Role Type: Support > Selfish - Magical
▼Medium
Role: Medium
Description: Magic is strictly forbidden in this town! But you only use your forces for good. You wish to be treated like an ordinary townie, but the laws of the land just don’t view you that way. You wish you could openly help them in the common cause of lynching the Mafia. But unfortunately you must talk to the dead from within the shadows or the Witch Hunters will be sure to make you join them in the grave.
Shadow Talk: The dead are most active within the night so this is when you talk to them. During the night you may request to talk to a dead player. You may ask this player 3 questions which they are allowed to answer. Your identity is not revealed to the dead player.
Usage: At night, PM me the name of the dead user you wish to talk to.
Notes: This ability can only be used on dead players. You can only talk to 1 dead player each night. All questions and answers are passed on through me. Messages may not be more than 200 characters.
Dead Talk: You are able to communicate with Ghosts in a separate chat. This chat is open both day and night.
Usage: This ability is automatically used when you have this role.
Notes: This chat will be separate to the dead players chat. Only Ghosts and Mediums can talk here.
Death Day: Your body has been discovered but your soul persists in the town. You can continue talking up to 1 day after you death. You will not be able to vote on this day.
Usage: This ability applies automatically when you are dead.
Notes: When the day is over you will lose the ability to chat. You cannot vote on this day. Everyone will be aware you are dead.
Role Type: Investigative > Support - Magical
▼Suicide Bomber
Role: Suicide Bomber
Description: Boom boom boom. You are packed with explosives and you’re not afraid to use them. Whether this be a sacrifice of yourself for the greater Mafia cause, or a quick edit to a car to make the occupant explode; you truly are the master of the boom.
Final act: If you get lynched you will explode killing the person who hammered you.
Usage: This ability is used automatically when you get lynched.
Notes: Other Mafia members are not immune to this. This ability does not keep you alive.
Terrorism: At night you are allowed to choose a player. You will then blow yourself up killing both you and the player. This can be used to get a second kill at night.
Usage: At night, state the player you wish to blow up either through PM or in the night chat.
Notes: You may not choose any Mafia member. Using this ability will kill you. Using this ability will disallow you from performing the faction kill.
Car Bomb: At night you may place or move a car bomb from underneath player’s cars. If a player tries to use a car that has a bomb underneath it, the car will explode killing the occupant. You can move the car bomb between cars once per night.
Usage: At night, state which player’s car you wish to move or place the car bomb on, either through PM or in the night chat.
Notes: You only get 1 car bomb. If another player tries to use someone’s car whilst there is a car bomb on it then it will explode killing them instead. You may choose the car of ANY player. If you place a car bomb on a car that already has a car bomb then it will explode and kill you. Using this ability will disallow you from performing the faction kill.
Role Type: Killing > Selfish
▼Car Spotter
Role: Car Spotter.
Description: Your family laughed at you when you said you liked to spot cars for a hobby. Well guess who’s laughing now! Still them. But at least now your hobby is useful. If a car is used then you will know about it. Your are a next level detective because you watch the actions of cars and not people.
Stalk: Each night you may select a user who you will watch. If they use ANY car during the night then you will know about it.
Usage: At night, PM me the name of the user who you wish to watch.
Notes: You do not need to travel to use this ability. You may only watch 1 person per night. You will not be told their role or where they travel. You are able to watch them even if their car broke down.
Car Spotting: At the beginning of every morning you will be given a list of everyone who is using a car to get to town.
Usage: This ability applies automatically each sunrise.
Notes: Cars that break down will be listed as people using cars. You will not be told if they use any other transport.
Role Type: Investigative > Selfish
▼Sniper
Role: Sniper
Description: Your trusty sniper rifle is always by your side. You are able to take out your opponents from a very long distance. This means you do not have to visit your victim's house. Furthermore, you will never leave behind any evidence!
Sniper Rifle: You can perform the faction kill from the comfort of your own home. This means there is no risk of you being killed whilst performing the kill and no risk of leaving any evidence at the scene. Killing in comfort also allows you to clean up after yourself leaving no evidence that you committed the crime. You will not be seen entering the victim's house.
Usage: This ability applies automatically when performing the faction kill.
Notes: This ability does not protect you from being killed or caught at night when in your own home. This ability only applies to you; other Mafia roles kill as normal.
Role Type: Killing > Support