Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

Advertisement

Hello, visitor! These forums are run off of the revenue generated from these ads. If you'd like to support us, please whitelist us or consider donating:

#76 2017-08-19 21:57:35

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,279

Re: August 2017 Update!

it is latif i wont be dead tommorow


OeaNm9Q.png              MYaIIs9.png
ty anatoly and nikko99 for a golden sig and blueclued for avatar and daneeko for pixelating my sign //forums.everybodyedits.com/img/smilies/cool3bluekeys.png

Offline

#77 2017-08-20 12:30:12

Stogiope
Member
Joined: 2017-08-06
Posts: 12

Re: August 2017 Update!

Latif wrote:

Well, dead isn't the right word, the game is still running and we're still playing this game. There are still very active moderators checking every report and some inactive admins making tiny updates. So how do we call it if the game isn't running anymore?

Also, don't make the classics very expensive like 20.000 energy. I don't want to wait one month for a single smiley, I think something like 10.000 as maximum would be okay.

I'm wondering if the game is still alive when it's black friday, I'm saving some gems for it.

Nah nah, you could wait if you want but nothing is going to happen now.. These totally random Young players who leads EE are going to make.. Huuuu, maybe, to make crap. Bye

Offline

#78 2017-08-21 00:47:42

Xenonetix
EE Owner (Formerly Mega Lamb)
From: Working on EEU
Joined: 2015-03-07
Posts: 817
Website

Re: August 2017 Update!

Patch Notes 2:

- Metal Ladder has been updated to give a smoother metal look.
- In-game Smiley Selector has been adjusted so if you have over 130 smileys, the selector becomes wider to fit them all on screen.
- A few other minor graphical edits.
- Updated the Loadscreen with redone graphics.


Xenonetix_2.png

Offline

Wooted by:

#79 2017-08-21 00:55:43

Gabriellfs
Member
From: Brasil
Joined: 2016-02-08
Posts: 107

Re: August 2017 Update!

Mega Lamb wrote:

Patch Notes 2:

- Metal Ladder has been updated to give a smoother metal look.
- In-game Smiley Selector has been adjusted so if you have over 130 smileys, the selector becomes wider to fit them all on screen.
- A few other minor graphical edits.
- Updated the Loadscreen with redone graphics.


I have not seen the other topics , but i haven't see anoyne saying about the new images below of the game

Offline

#80 2017-08-21 11:31:14

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,279

Re: August 2017 Update!

Mega Lamb wrote:

Patch Notes 2:

- Metal Ladder has been updated to give a smoother metal look.
- In-game Smiley Selector has been adjusted so if you have over 130 smileys, the selector becomes wider to fit them all on screen.
- A few other minor graphical edits.
- Updated the Loadscreen with redone graphics.

when u fix savesystem?


OeaNm9Q.png              MYaIIs9.png
ty anatoly and nikko99 for a golden sig and blueclued for avatar and daneeko for pixelating my sign //forums.everybodyedits.com/img/smilies/cool3bluekeys.png

Offline

#81 2017-08-21 13:21:24

Kikikan
Member
From: Hungary
Joined: 2015-08-10
Posts: 193

Re: August 2017 Update!

peace wrote:

when u fix savesystem?

What is wrong with it?

Offline

#82 2017-08-21 13:28:30

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,279

Re: August 2017 Update!

Kikikan wrote:
peace wrote:

when u fix savesystem?

What is wrong with it?

sometimes stuck on the saving worldscreen and then it doesnt save


OeaNm9Q.png              MYaIIs9.png
ty anatoly and nikko99 for a golden sig and blueclued for avatar and daneeko for pixelating my sign //forums.everybodyedits.com/img/smilies/cool3bluekeys.png

Offline

#83 2017-08-21 15:59:41

John
Member
Joined: 2019-01-11
Posts: 1,780

Re: August 2017 Update!

This likely means you either have too many signs with different text or too many world portals with different IDs.


PW

Offline

#84 2017-08-21 16:55:49

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,279

Re: August 2017 Update!

Emalton wrote:

This likely means you either have too many signs with different text or too many world portals with different IDs.

world portals: meh only 1 signs: i have much signs... thanks for your help


OeaNm9Q.png              MYaIIs9.png
ty anatoly and nikko99 for a golden sig and blueclued for avatar and daneeko for pixelating my sign //forums.everybodyedits.com/img/smilies/cool3bluekeys.png

Offline

#85 2017-08-21 18:26:16

LukeM
Dev Team
From: England
Joined: 2016-06-03
Posts: 2,783
Website

Re: August 2017 Update!

If Emalton is right, there's nothing that the devs can do as its a limit set by playerIO, unless I guess they use some sort of compression to make the world size smaller...
You shouldn't really run into this problem though, as you'd need an excessive number of different portals or signs, and a world almost filled with blocks, but if it happens often with the same world, it's probably that

Offline

#86 2017-08-21 18:37:08

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,279

Re: August 2017 Update!

destroyer123 wrote:

If Emalton is right, there's nothing that the devs can do as its a limit set by playerIO, unless I guess they use some sort of compression to make the world size smaller...
You shouldn't really run into this problem though, as you'd need an excessive number of different portals or signs, and a world almost filled with blocks, but if it happens often with the same world, it's probably that

what you say is right its an 200x400 rpg world fille dup for 90+% had 1 world portal quite much signs (much sigsn witj just "...") a bank with like 15 signs with money and some other signs not thtat much portals i think maby around 30 or so idk does switches count? we have qutie some of them as we have muhc diffre nt buildings/houses most of the world is also filled up with dots so i guess its the amount of blocks and signs/portals


OeaNm9Q.png              MYaIIs9.png
ty anatoly and nikko99 for a golden sig and blueclued for avatar and daneeko for pixelating my sign //forums.everybodyedits.com/img/smilies/cool3bluekeys.png

Offline

#87 2017-08-21 19:09:31

realmaster42
Formerly marcoantonimsantos
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
Joined: 2015-02-20
Posts: 1,378
Website

Re: August 2017 Update!

peace wrote:
destroyer123 wrote:

If Emalton is right, there's nothing that the devs can do as its a limit set by playerIO, unless I guess they use some sort of compression to make the world size smaller...
You shouldn't really run into this problem though, as you'd need an excessive number of different portals or signs, and a world almost filled with blocks, but if it happens often with the same world, it's probably that

what you say is right its an 200x400 rpg world fille dup for 90+% had 1 world portal quite much signs (much sigsn witj just "...") a bank with like 15 signs with money and some other signs not thtat much portals i think maby around 30 or so idk does switches count? we have qutie some of them as we have muhc diffre nt buildings/houses most of the world is also filled up with dots so i guess its the amount of blocks and signs/portals

1. fix your english
2. it is just that the strings take more bytes than other types, meaning the world size increases, and playerIO has a 500kb limit for bigDB objects, meaning it won't save.


http://i.imgur.com/bjvgH5L.png?1

Offline

Wooted by:

#88 2017-08-21 21:43:34

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,279

Re: August 2017 Update!

marcoantonimsantos wrote:
peace wrote:
destroyer123 wrote:

If Emalton is right, there's nothing that the devs can do as its a limit set by playerIO, unless I guess they use some sort of compression to make the world size smaller...
You shouldn't really run into this problem though, as you'd need an excessive number of different portals or signs, and a world almost filled with blocks, but if it happens often with the same world, it's probably that

what you say is right its an 200x400 rpg world fille dup for 90+% had 1 world portal quite much signs (much sigsn witj just "...") a bank with like 15 signs with money and some other signs not thtat much portals i think maby around 30 or so idk does switches count? we have qutie some of them as we have muhc diffre nt buildings/houses most of the world is also filled up with dots so i guess its the amount of blocks and signs/portals

1. fix your english
2. it is just that the strings take more bytes than other types, meaning the world size increases, and playerIO has a 500kb limit for bigDB objects, meaning it won't save.

i dont full yunderstand you by strings?


OeaNm9Q.png              MYaIIs9.png
ty anatoly and nikko99 for a golden sig and blueclued for avatar and daneeko for pixelating my sign //forums.everybodyedits.com/img/smilies/cool3bluekeys.png

Offline

#89 2017-08-21 21:53:33

Bimps
Member
From: michigan
Joined: 2015-02-08
Posts: 4,815

Re: August 2017 Update!

peace wrote:
marcoantonimsantos wrote:
peace wrote:
destroyer123 wrote:

If Emalton is right, there's nothing that the devs can do as its a limit set by playerIO, unless I guess they use some sort of compression to make the world size smaller...
You shouldn't really run into this problem though, as you'd need an excessive number of different portals or signs, and a world almost filled with blocks, but if it happens often with the same world, it's probably that

what you say is right its an 200x400 rpg world fille dup for 90+% had 1 world portal quite much signs (much sigsn witj just "...") a bank with like 15 signs with money and some other signs not thtat much portals i think maby around 30 or so idk does switches count? we have qutie some of them as we have muhc diffre nt buildings/houses most of the world is also filled up with dots so i guess its the amount of blocks and signs/portals

1. fix your english
2. it is just that the strings take more bytes than other types, meaning the world size increases, and playerIO has a 500kb limit for bigDB objects, meaning it won't save.

i dont full yunderstand you by strings?

you have too much stuff in your world


pBEEzUa.png
bruuuuuh

Offline

#90 2017-08-21 23:15:17

kreacher
Member
From: Wakanda
Joined: 2015-03-31
Posts: 408

Re: August 2017 Update!

peace wrote:
Kikikan wrote:
peace wrote:

when u fix savesystem?

What is wrong with it?

sometimes stuck on the saving worldscreen and then it doesnt save

I know this sounds weird but sometimes u can open another tab of the same ee world before it loses connection and then u can save it with the new tab


MQneHSv.png

Est. December 2010

Offline

#91 2017-08-22 03:10:12

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,795

Re: August 2017 Update!

bugs, especially ones long standing, are not on topic here

this is about the update

thanks

Offline

Wooted by:

#92 2017-08-22 06:24:20

Xenonetix
EE Owner (Formerly Mega Lamb)
From: Working on EEU
Joined: 2015-03-07
Posts: 817
Website

Re: August 2017 Update!

Gabriellfs wrote:

I have not seen the other topics , but i haven't see anoyne saying about the new images below of the game

If you mean the updated backgrounds, here's the thread detailing them: Official Everybody Edits Background Level List


Xenonetix_2.png

Offline

#93 2017-08-22 09:40:53

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,279

Re: August 2017 Update!

kreacher wrote:
peace wrote:
Kikikan wrote:
peace wrote:

when u fix savesystem?

What is wrong with it?

sometimes stuck on the saving worldscreen and then it doesnt save

I know this sounds weird but sometimes u can open another tab of the same ee world before it loses connection and then u can save it with the new tab

i dont disconnect +im wiht my friends then


OeaNm9Q.png              MYaIIs9.png
ty anatoly and nikko99 for a golden sig and blueclued for avatar and daneeko for pixelating my sign //forums.everybodyedits.com/img/smilies/cool3bluekeys.png

Offline

#94 2017-08-22 17:11:07

John
Member
Joined: 2019-01-11
Posts: 1,780

Re: August 2017 Update!

As others me ntioned above, the issue is caused by different text in signs. The way it works is that Everybody Edits stored all their blocks in a database array, and store objects within containing the layer, a list (bitshifted byte array) of the x and y values, blockid, text, rotatation and other arguments. When two blocks have the different arguments, it creates an entirely new object for it instead of adding the location to the "list" I mentioned earlier. Text takes much more space, and is likely why you are running into issues. With the "list" of locations (byte arrays) they are bitshifted together because the maximum value of a byte is 255. Because worlds are must larger than this, they use two 16 bits for every x and y value. This makes it much larger worlds possible, but they still use smaller worlds because of the 500kb limit per databaseobject (world).

I hope what I said makes sense to people who have programming experience, and those who don't. (I tried to make it simple without potentially insulting anyone's intelligence)


PW

Offline

Wooted by:

#95 2017-08-23 04:41:21

matthewapril15
Member
Joined: 2015-11-27
Posts: 73

Re: August 2017 Update!

Xfrogman43 wrote:
matthewapril15 wrote:

So I got a question EE is Back? I am so lost idk what is going I left a few months now this idk can someone help me out here please and thank you

no, ee is still dying

oh k I am happy about that jk but I can't play EE much cause of the lag I see :/


d0VbXxW.png?1

Offline

Wooted by:

#96 2017-08-23 15:57:07

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,279

Re: August 2017 Update!

Emalton wrote:

As others me ntioned above, the issue is caused by different text in signs. The way it works is that Everybody Edits stored all their blocks in a database array, and store objects within containing the layer, a list (bitshifted byte array) of the x and y values, blockid, text, rotatation and other arguments. When two blocks have the different arguments, it creates an entirely new object for it instead of adding the location to the "list" I mentioned earlier. Text takes much more space, and is likely why you are running into issues. With the "list" of locations (byte arrays) they are bitshifted together because the maximum value of a byte is 255. Because worlds are must larger than this, they use two 16 bits for every x and y value. This makes it much larger worlds possible, but they still use smaller worlds because of the 500kb limit per databaseobject (world).

I hope what I said makes sense to people who have programming experience, and those who don't. (I tried to make it simple without potentially insulting anyone's intelligence)

this makes much sense as my world is almost full of blocks had quite some signs and portals this should be fixed by ee though... if poss


OeaNm9Q.png              MYaIIs9.png
ty anatoly and nikko99 for a golden sig and blueclued for avatar and daneeko for pixelating my sign //forums.everybodyedits.com/img/smilies/cool3bluekeys.png

Offline

#97 2017-08-23 17:42:16

John
Member
Joined: 2019-01-11
Posts: 1,780

Re: August 2017 Update!

peace wrote:

this makes much sense as my world is almost full of blocks had quite some signs and portals this should be fixed by ee though... if poss

Well, the staff can't do much to fix it. The game engine that EE runs on has made the limitation, and all EE can do it try to make their data smaller.

for savvy people

PW

Offline

#98 2017-08-23 23:38:23, last edited by kreacher (2017-08-24 10:30:59)

kreacher
Member
From: Wakanda
Joined: 2015-03-31
Posts: 408

Re: August 2017 Update!

Please edit the stop sign! Even I can do better Du3LGMq.png Toop even admitted it wasn't good.

Badoosh wrote:

The stop sign was a failure that Toop and I laughed at


MQneHSv.png

Est. December 2010

Offline

#99 2017-08-28 20:10:32

Hadouken
Banned
From: Japan
Joined: 2017-08-28
Posts: 24

Re: August 2017 Update!

Cool update but have one thing that i dont like.

New Cloud pack isnt look beautiful


Haruko in Beta.Everybodyedits.com
Please stop ban me in forums

x0YL2q5.png

Offline

Wooted by:
Hadouken1503947432675287

Board footer

Powered by FluxBB

[ Started around 1563844105.9434 - Generated in 0.072 seconds, 12 queries executed - Memory usage: 1.74 MiB (Peak: 2.03 MiB) ]