Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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if (msg[0] == "save")
{
/// "/save" - works in-game as a command but not bot..
con.Send("say", "/save"); // How come this doesn't work??
}
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Did you try /loadlevel'ing to see if the bot did save the level?
Thanks to: Ernesdo (Current Avatar), Zoey2070 (Signature)
Very inactive, maybe in the future, idk.
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Did you try /loadlevel'ing to see if the bot did save the level?
Yes I did, of course.
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Try sending the "save" message instead of "say".
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Try sending the "save" message instead of "say".
It works, I appreciate it.
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/save should work.
make sure you are the owner
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/save should work. make sure you are the owner
It doesn't though, Of course i am the owner you goof ball.
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So /save saves the world in the client sided code?
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So /save saves the world in the client sided code?
I'd say that's an educated guess.
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Yeah, it's pretty stupid. The client is hard-coded to send the 'save' message instead of sending 'say' like any other command.
*u stinky*
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I assume that is also for listportals and other client related commands?
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You don't send any message to the server with /listportals because it's not needed. Same with /help and /getpos.
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