Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Basically you place special gravity with four parameters. (Int, Int, Int, Int)
Parameter 1 – 1, 2, 3, 4 or 5, for every of the existing gravities (left, up, ... none) [6 - slow dot]
Parameter 2 – Same, gravity like in param 1
Parameter 3 – from 0, till 999.
Parameter 4 – 0 stays for deaths, 1 and 2 for gold and blue coins, 3 for switches, etc.
Use of these: Parameter 1 stays for default gravity, however, if you have Parameter 3 of Parameter 4, for example 50 of gold coins, then the gravity switches to Parameter 2
that's exactly what we need right now
Looks like overcomplicated useless block which combine all other blocks
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that's exactly what we need right now
no we don't
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that's exactly what we need right now
no we don't
you brocke the only rule in this thread, gratulations!
I have no idea what this means.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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Wait... I have no clue what you are suggesting...
Is it some sort of gravity that switches based on the existing doors, or is it a door based on what gravity effect you have, as well as other things?
Either way, I think this is a bit overcomplicated, and only really useful in a few scenarios, so probably wouldnt be used much
Maybe a better thing to do would be to have a generic 'door' block that switches between two other blocks (with no parameters) depending on a condition, that way its not too overcomplicated (although it is a bit), but could do everything this idea could, and other things too. This might still be a bit too messy though, so maybe not
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Either way, I think this is a bit overcomplicated, and only really useful in a few scenarios, so probably wouldnt be used much
Gravity arrows DOWN, click switch, gravity switches UP or somehow, so it could be useful
destroyer123 wrote:Either way, I think this is a bit overcomplicated, and only really useful in a few scenarios, so probably wouldnt be used much
Gravity arrows DOWN, click switch, gravity switches UP or somehow, so it could be useful
Im not saying it wouldnt be useful at all, just that it would be incredibly complicated as you suggest it, and that complicatedness isnt really worth it if there isnt that many places where it would be useful.
The two options (imo) would be to make it more generalised (as suggested in my last post), which would mean it would still be complicated, but could be used for a much wider range of things, so might me more 'worth it'
The other would be to simplify it, which might be difficult to do without removing any of the functionality
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