Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 2017-07-29 15:34:01

XcnafelL
Member
From: Hell
Joined: 2017-01-25
Posts: 15

Stopwatch

We need a stopwatch for races or adventure worlds. It should save the time so you could see other peoples records.


8cZv82z.png

Offline

Wooted by: (3)

#2 2017-07-29 16:15:28

Anatoly
Guest

Re: Stopwatch

Kira wrote:

that's exactly what we need right now

Wooted by:

#3 2017-07-29 16:19:30

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,848

Re: Stopwatch

This would have to be a clientside feature, otherwise latency would be an issue. The random deviation in time taken to send/receive a packet from the server would mean that two players finishing a race at the exact same time would be recorded as having slightly different times. It's why you can't code an accurate stopwatch bot.

Unless you're happy with accuracy to the nearest second.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

Offline

#4 2017-07-29 16:19:42

Sensei1
Member
From: The land of saunas
Joined: 2015-02-16
Posts: 1,112

Re: Stopwatch

This is something I'd really love to see in the game.
I don't think many people speedrun worlds right now, but this could change that. If there were highscores for every world, people would probably start playing worlds more in general too!

Offline

Wooted by: (3)

#5 2017-07-29 18:02:06

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,848
Website

Re: Stopwatch

Tomahawk wrote:

This would have to be a clientside feature

And then whatever your time is client side will be automatically uploaded server side for others to view. (You probably mean that but I'm just clarifying).


kMMA0S6.png dxGW6FY.png

Offline

#6 2017-07-29 18:09:09

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: Stopwatch

AnatolyEE wrote:
Kira wrote:

that's exactly what we need right now

AnatolyEE wrote:
Kira wrote:

that's exactly what we need right now

PLEASE DO NOT POST THIS! kthx

Hypocrite


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

Offline

#7 2017-07-29 18:26:06

Anatoly
Guest

Re: Stopwatch

Xfrogman43 wrote:
AnatolyEE wrote:
Kira wrote:

that's exactly what we need right now

AnatolyEE wrote:
Kira wrote:

that's exactly what we need right now

PLEASE DO NOT POST THIS! kthx

Hypocrite

my rules are only rules as long they are in my topic //forums.everybodyedits.com/img/smilies/smile

#8 2017-07-29 18:39:21

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Stopwatch

there should be a block for that so when u touch th eblock it stops time


peace.png

thanks hg for making this much better and ty for my avatar aswell

Offline

#9 2017-07-29 22:01:27

ParadoxInTheVoid
Member
From: ̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺
Joined: 2015-02-18
Posts: 341

Re: Stopwatch

Devlin wrote:
Tomahawk wrote:

This would have to be a clientside feature

And then whatever your time is client side will be automatically uploaded server side for others to view. (You probably mean that but I'm just clarifying).

That's a horrible idea. A stopwatch in EE is a bad idea.


signature.png

Offline

#10 2017-07-30 00:43:53

John
Member
Joined: 2019-01-11
Posts: 2,012

Re: Stopwatch

Tomahawk wrote:

This would have to be a clientside feature, otherwise latency would be an issue. The random deviation in time taken to send/receive a packet from the server would mean that two players finishing a race at the exact same time would be recorded as having slightly different times. It's why you can't code an accurate stopwatch bot.

I don't believe it would be too significant.


Miss Everybody Edits? Check out PixelWalker.net!
9b5xehU.png
[imghttps://mm.sirjosh3917.com/PW?scale=1img]

Offline

#11 2017-07-30 01:05:57, last edited by Tomahawk (2017-07-30 01:19:39)

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,848

Re: Stopwatch

Emalton wrote:
Tomahawk wrote:

This would have to be a clientside feature, otherwise latency would be an issue. The random deviation in time taken to send/receive a packet from the server would mean that two players finishing a race at the exact same time would be recorded as having slightly different times. It's why you can't code an accurate stopwatch bot.

I don't believe it would be too significant.

From testing I did a while back, my connection latency could cause deviations of up to 150 or 200ms in the time recorded by a serversided-stopwatch.

0.2 seconds is a lot when it comes to speedrunning, and that's with a decent internet connection.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

Offline

Tomahawk1501373157670149

Board footer

Powered by FluxBB

[ Started around 1733341509.1965 - Generated in 0.271 seconds, 13 queries executed - Memory usage: 1.6 MiB (Peak: 1.79 MiB) ]