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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2017-07-26 23:49:10

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

why do staff keep forgetting this in the protocol

Game Information

GameID = everybody-edits-su9rn58o40itdbnw69plyw
Version = 219

it's really easy to forget to update the Version but I went to go use it because EE says 221.4

is it possible this can be added on the "what to do before an update:" list that ee may/maynot have

also: is ee ver 221, or 221.4?

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#2 2017-07-26 23:56:14

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: why do staff keep forgetting this in the protocol

What do you need this for? I think there is some way to completely remove the need for that, I havent worried about it ever, and I dont think any of my bots have broken because of it

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#3 2017-07-27 00:26:35

Latif
Member
From: The Netherlands
Joined: 2015-03-13
Posts: 1,206

Re: why do staff keep forgetting this in the protocol

You can just right click EE for the correct version. But why do you even need it.

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#4 2017-07-27 00:41:59

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,847

Re: why do staff keep forgetting this in the protocol

You need the EE version to join an unopened world with a bot.

But don't hardcode the EE version, ever. Load it from BigDB:

client.BigDB.Load("config", "config")["version"]

Or in the connection code:

client.Multiplayer.CreateJoinRoom(roomID, "Everybodyedits" + client.BigDB.Load("config", "config")["version"], true, null, null, delegate (Connection rawr) ...

One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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