Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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skullz17 wrote:Not everyone enjoys fixing exploits. To me it's just a chore.
It's not fun to build something when you have every tool you can possibly have
Originality. This is the key
You calling me a liar? I think I know when I'm enjoying something. For me, fixing exploits is like cleaning a toilet with a toothbrush. It's a chore in the first place, and the limited tools just make the whole thing even worse. If you don't see it that way, good for you. Not everyone is the same.
thx for sig bobithan
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Gosha wrote:skullz17 wrote:Not everyone enjoys fixing exploits. To me it's just a chore.
It's not fun to build something when you have every tool you can possibly have
Originality. This is the keyYou calling me a liar? I think I know when I'm enjoying something. For me, fixing exploits is like cleaning a toilet with a toothbrush. It's a chore in the first place, and the limited tools just make the whole thing even worse. If you don't see it that way, good for you. Not everyone is the same.
Building is basically always finding way to solve problems. Find the right blocks for the art, the right positions to fix exploits for a minigames...
You are just lazy, your toilet must be full off **** and I'm sorry for you...
skullz17 wrote:Gosha wrote:skullz17 wrote:Not everyone enjoys fixing exploits. To me it's just a chore.
It's not fun to build something when you have every tool you can possibly have
Originality. This is the keyYou calling me a liar? I think I know when I'm enjoying something. For me, fixing exploits is like cleaning a toilet with a toothbrush. It's a chore in the first place, and the limited tools just make the whole thing even worse. If you don't see it that way, good for you. Not everyone is the same.
Building is basically always finding way to solve problems. Find the right blocks for the art, the right positions to fix exploits for a minigames...
You are just lazy, your toilet must be full off **** and I'm sorry for you...
But if not almost useless corner spikes that may actually serve a purpose if only a small one, then what are we going to add to make the game fresh? Different textured blocks? Or should we just have no updates ever because that would be too easy to fix the problems of EE. There is no harm in adding this idea. If you don't like it you just don't have to use it. You can still have your creative ways of fixing this issue without using the block, there is nothing preventing you from doing that.
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skullz17 wrote:Gosha wrote:skullz17 wrote:Not everyone enjoys fixing exploits. To me it's just a chore.
It's not fun to build something when you have every tool you can possibly have
Originality. This is the keyYou calling me a liar? I think I know when I'm enjoying something. For me, fixing exploits is like cleaning a toilet with a toothbrush. It's a chore in the first place, and the limited tools just make the whole thing even worse. If you don't see it that way, good for you. Not everyone is the same.
Building is basically always finding way to solve problems. Find the right blocks for the art, the right positions to fix exploits for a minigames...
You are just lazy, your toilet must be full off **** and I'm sorry for you...
The **** is this elitist crap? Stop trying to teach me what building is about. Dunno why you guys are finding it so hard to understand that people find enjoyment out of different things. The world doesn't revolve around you and what you like.
thx for sig bobithan
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The **** is this elitist crap? Stop trying to teach me what building is about. Dunno why you guys are finding it so hard to understand that people find enjoyment out of different things. The world doesn't revolve around you and what you like.
I can give you somes lessons if you want, you'll understand how this "elitist crap" is accessible easily by evrybody
pm me for lictoclass
I still think this is a lazy and unecessary idea, the world doesn't revolve around you and what you like...
I like it cause it would make things easier and may be useful for idk what kind of minis but it would. Of course it's fun to figure out how to do it differently, but don't we always look for the best ways to solve things? Whether it's easy or difficult?
I do agree with Lictor in the sense that it's a little lame cause it's such a small detail and there's tons of ways to fix the issue Latif has, on the other hand, EE has a lot of barely useful blocks (and deco and such) that people rarely use, and this side-spike-thing could actually be useful.
Thanks to HG for making the sig
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This topic already has edges, we're good
It's not fun to build something when you have every tool you can possibly have
Originality. This is the key
No that isn't fun, this is a sandbox game. We are supposed to have many blocks to build, so you get more original levels.
Building is basically always finding way to solve problems. Find the right blocks for the art, the right positions to fix exploits for a minigames...
You are just lazy, your toilet must be full off **** and I'm sorry for you...
We are talking about small spike pieces you can't see in the minimap. What does art and blocks have to do with this. My minis become a mess because of the annoying "glitch" with spikes, I have to fix it by changing some foreground blocks to background or put a spike on the edge but I've to decide which direction it should have.
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No that isn't fun, this is a sandbox game. We are supposed to have many blocks to build, so you get more original levels.
That's not how originality works or at least in this case, you're mixing these two:
1. More action blocks that have different role
2. More action blocks that have similar role and exist just because you're lazy to think of another way to fix something
Number one supports creativity, number two doesn't
We are talking about small spike pieces you can't see in the minimap. What does art and blocks have to do with this. My minis become a mess because of the annoying "glitch" with spikes, I have to fix it by changing some foreground blocks to background or put a spike on the edge but I've to decide which direction is should have.
Fixing those glitches in original ways is what makes your mini more diverse from other ones.
If you want to make something EXACTLY the way you imagined it, then where's the creativity, most of it, but not all of it, is gone
You're lazy to fix the glitches = You're lazy to make it more original, seems pretty reasonable
ee & eeforums gibs me depression
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Latif wrote:No that isn't fun, this is a sandbox game. We are supposed to have many blocks to build, so you get more original levels.
That's not how originality works or at least in this case, you're mixing these two:
1. More action blocks that have different role
2. More action blocks that have similar role and exist just because you're lazy to think of another way to fix somethingNumber one supports creativity, number two doesn't
Latif wrote:We are talking about small spike pieces you can't see in the minimap. What does art and blocks have to do with this. My minis become a mess because of the annoying "glitch" with spikes, I have to fix it by changing some foreground blocks to background or put a spike on the edge but I've to decide which direction is should have.
Fixing those glitches in original ways is what makes your mini more diverse from other ones.
If you want to make something EXACTLY the way you imagined it, then where's the creativity, most of it, but not all of it, is gone
You're lazy to fix the glitches = You're lazy to make it more original, seems pretty reasonable
I don't care about the originality and creativity. I just want my levels look good and you can't be creative with something like this. The only solutions are to change your whole mini, replace some fg with bg (and that just doesn't look right) and mess up with spikes and place them everywhere so you can't stand on the edges anymore.
Also, if we have these spikes you can put in the edges, you can also be creative with that. Imagine the spike edges were released at the same time when spikes did, I'm sure nobody has a problem with it.
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Those corners are actually one of the most annoying things I have to deal with when building worlds. It's frustrating having to change the whole art style because of something like this.
That corner spike would be a really nice addition imo.
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Those corners are actually one of the most annoying things I have to deal with when building worlds. It's frustrating having to change the whole art style because of something like this.
That corner spike would be a really nice addition imo.
THANK YOU FOR UNDERSTANDING ME
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I don't care about the originality and creativity.
Master1, Gosha, kubapolish, Mieaz, Kaleb, Weirdoverse, Onjit
skullz17 wrote:The **** is this elitist crap? Stop trying to teach me what building is about. Dunno why you guys are finding it so hard to understand that people find enjoyment out of different things. The world doesn't revolve around you and what you like.
I can give you somes lessons if you want, you'll understand how this "elitist crap" is accessible easily by evrybody
pm me for lictoclassI still think this is a lazy and unecessary idea, the world doesn't revolve around you and what you like...
But I didn't even say that the idea should be added. All I said was that I don't find X fun and then you're all like NOPE YOUR FEELINGS ARE FAKE THIS IS WHAT FUN TRULY IS
Like just play the game your way and let me play it my way, yeah?
thx for sig bobithan
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Like just play the game your way and let me play it my way, yeah?
meone with mad
Like , its so fri.cking hard to get enter these spikes , i so, is hard to get out of this , unless you have some awesome control and speed
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corner spikes are actually useful and those people who are disagreeibg by saying that there are other solutions are just being obstinate
usually i'm on the side of "you can do this with what's in the game" but **** man i prefer things that dont actually look like ****
you guys are bein a bunch of **** tbh
:.|:;
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