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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#376 2017-07-15 04:18:26

John
Member
Joined: 2019-01-11
Posts: 1,972

Re: [Release] EEditor 5.1.3 - Offline Editor

capasha wrote:

Since robotkoer have so much other to do, I don't have a good layout helper. And the creation of EEditor goes slower.

There is nothing wrong with having a life. We thank you both for the countless hours you spent on this project.


PW?scale=2

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#377 2017-07-15 12:23:03

den3107
Member
From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: [Release] EEditor 5.1.3 - Offline Editor

I hate how the copied snippet breaks the up/down pattern.

For the rest: looks great! Keep up the good work,

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#378 2017-07-15 17:57:05

Latif
Member
From: The Netherlands
Joined: 2015-03-13
Posts: 1,206

Re: [Release] EEditor 5.1.3 - Offline Editor

den3107 wrote:

I hate how the copied snippet breaks the up/down pattern.

It's just an example lol.

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#379 2017-07-15 23:29:45

den3107
Member
From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: [Release] EEditor 5.1.3 - Offline Editor

Latif wrote:

It's just an example lol.

I know, just wanted to post a bit more than just "great work." //forums.everybodyedits.com/img/smilies/tongue

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#380 2017-08-01 11:49:35

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEditor 5.1.3 - Offline Editor

Since nothing is happening with EE and it's dying I'm going to shutdown this project.
It was fun to update this tool with the help of community and robotkoer.

If anyone want to continue on the project look at the first post and download it from github.

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#381 2017-08-01 13:47:39, last edited by LukeM (2017-08-01 13:49:26)

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: [Release] EEditor 5.1.3 - Offline Editor

capasha wrote:

Since nothing is happening with EE and it's dying I'm going to shutdown this project.
It was fun to update this tool with the help of community and robotkoer.

If anyone want to continue on the project look at the first post and download it from github.

Just to let you know, just incase you didn't see Atilla's post, I think there is going to be big management changes soon.

If you do still go ahead though, it's sad to see this end, as it's probably been the most used bot in EE //forums.everybodyedits.com/img/smilies/sad
I'll try to make any major fixes needed when there is an update if nobody else continues the project, so this tool will still be available to people who want it

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#382 2017-08-04 17:26:08

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEditor 5.1.3 - Offline Editor

I have played around with the new function Blocks Per Second(Millisecond) and these are the results so far.

00:15:04 BPS 100, Delay: 1000Ms
00:15:14 Normal way, Delay: 10Ms
00:04:47 BPS 100, Delay: 300Ms

I hope someone find their own uploading way.

Since I put down some work on EEditor because I had nothing else to do. These is whats new in EEditor 3.6.3.

Added Alt + Mouse key. This will draw on empty blocks and ignore all others.
Added Blocks Per Second. You can now upload as example 100 blocks with a delay of 200 milliseconds. You can always try around till you find your best way.
Added Atilla's world database. Now can you load them into EEditor. The most code is from Atilla so credits to him.
Fixed Block Ignoring. Now added with a example block list and icon and a little readme in the window is added.
Fixed uploading way. Should be a bit better now.

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#383 2017-08-06 10:00:31

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEditor 5.1.3 - Offline Editor

Windows XP is no longer supported. If you want to use Windows XP then use older versions.

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#384 2017-08-06 12:18:29

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: [Release] EEditor 5.1.3 - Offline Editor

capasha wrote:

Windows XP is no longer supported. If you want to use Windows XP then use older versions.

it was at this moment, that he considered - just for a second, to upgrade.

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#385 2017-08-06 18:12:10, last edited by capasha (2017-08-06 18:14:27)

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEditor 5.1.3 - Offline Editor

ninjasupeatsninja wrote:
capasha wrote:

Windows XP is no longer supported. If you want to use Windows XP then use older versions.

it was at this moment, that he considered - just for a second, to upgrade.

It was needed to use some new functions. Windows XP is old and outdated anyway.
Since I forgot to remove my debug settings in 3.6.3 I updated to 3.6.4.

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#386 2017-08-06 18:21:41, last edited by Slabdrill (2017-08-06 18:21:55)

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: [Release] EEditor 5.1.3 - Offline Editor

yay i can finally do 1k blocks/sec instead of 100.


suddenly random sig change

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#387 2017-08-09 06:19:34, last edited by Brandon (2017-08-09 06:26:49)

Brandon
Member
Joined: 2016-10-05
Posts: 2

Re: [Release] EEditor 5.1.3 - Offline Editor

Any plan on adding these?:

Missing:
Sci-fi Blocks
Christmas 2014
Halloween 2011
Wild West
Industrial
Medieval
Gold Member
Domestic
Halloween 2015
Spring 2015
Summer 2015
Christmas 2016
Tiles
Half blocks

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#388 2017-08-09 13:26:23

Napakeun
Formerly goodsmile
From: Slo
Joined: 2015-02-22
Posts: 619

Re: [Release] EEditor 5.1.3 - Offline Editor

Goofy wrote:

Any plan on adding these?:

Missing:
Sci-fi Blocks
Christmas 2014
Halloween 2011
Wild West
Industrial
Medieval
Gold Member
Domestic
Halloween 2015
Spring 2015
Summer 2015
Christmas 2016
Tiles
Half blocks

The reason you can't see these block packages in the program is because the account you are logged in with doesn't own these items, you have to get them in the ee shop first.

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#389 2017-08-09 13:45:25

Anatoly
Guest

Re: [Release] EEditor 5.1.3 - Offline Editor

Add this for Linux please!

Please!

PLEEEEEASE!

#390 2017-08-09 19:21:27

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEditor 5.1.3 - Offline Editor

AnatolyEE wrote:

Add this for Linux please!

Please!

PLEEEEEASE!

Use VPS with Windows. I'm not going to port it to Linux.

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#391 2017-08-31 03:43:52

shadowda
Member
From: somewhere probably.
Joined: 2015-02-19
Posts: 1,015

Re: [Release] EEditor 5.1.3 - Offline Editor

there is a bug. When you try to draw a single block it doesn't work.


color = #1E1E1E       

latest?cb=20150604065609

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#392 2017-08-31 07:32:39

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEditor 5.1.3 - Offline Editor

shadowda wrote:

there is a bug. When you try to draw a single block it doesn't work.

Looks like it works in 3.6.1 but not higher. I'm not going to fix this. I don't see a reason to update anything when EE is dead.

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#393 2017-08-31 15:24:11

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: [Release] EEditor 5.1.3 - Offline Editor

damn, its discontinued? im gonna have to like, make my own bot to do the stuff i do with eeditor


suddenly random sig change

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#394 2017-08-31 16:42:14

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEditor 5.1.3 - Offline Editor

Slabdrill wrote:

damn, its discontinued? im gonna have to like, make my own bot to do the stuff i do with eeditor

Or continue on the sourcecode of EEditor.

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#395 2017-08-31 17:42:48

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEditor 5.1.3 - Offline Editor

I fixed the issues. Should work now. New blocks will maybe be added or maybe not.

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#396 2017-09-02 05:55:58

PiotrGrochowski
Member
From: Poland (born in 8 №v 2004)
Joined: 2016-04-27
Posts: 1,118

Re: [Release] EEditor 5.1.3 - Offline Editor

how can I continue on source of EEditor if I have Windows? you said you won't port it to Linux, yet ironically, source code is Linux-only. so no gravity effect support forever?


I'm known as "haslo" in EE. Also, I refuse to play EEU.

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#397 2017-09-02 07:43:04, last edited by LukeM (2017-09-02 07:43:31)

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: [Release] EEditor 5.1.3 - Offline Editor

PiotrGrochowski wrote:

how can I continue on source of EEditor if I have Windows? you said you won't port it to Linux, yet ironically, source code is Linux-only. so no gravity effect support forever?

How is the source code Linux only? It's just a C# .net program isn't it?

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#398 2017-09-02 11:35:15

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEditor 5.1.3 - Offline Editor

PiotrGrochowski wrote:

how can I continue on source of EEditor if I have Windows? you said you won't port it to Linux, yet ironically, source code is Linux-only. so no gravity effect support forever?

Gravity Effect should already be added. Have you reloaded your account details?
I can't really say it's Linux only. Because it's for Windows.

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#399 2017-09-02 13:14:55

den3107
Member
From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: [Release] EEditor 5.1.3 - Offline Editor

PiotrGrochowski wrote:

source code is Linux-only.

If I am correct you are referring to github, correct?

Git is not something linux-only, although you will most often see it used in a terminal-like environment. However there also exist plenty of visual application for using git.
Aside from that: There's also a terminal environment in Windows, it's just not used as much.

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#400 2017-09-02 19:44:07

PiotrGrochowski
Member
From: Poland (born in 8 №v 2004)
Joined: 2016-04-27
Posts: 1,118

Re: [Release] EEditor 5.1.3 - Offline Editor

Only Linux can execute source codes. Windows needs .exe files.


I'm known as "haslo" in EE. Also, I refuse to play EEU.

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capasha1607529520786803

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