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The things no one wants to addmit about EE.
EE has been stollen from this community and the same blind community let temselves bought by the situation and little favors to make themselves better known and to get a higher status.
When EE was launched, it didn't need much time to become a famous game, people all over the world, of all ages would join everyday but most of them underage children.
Between those kids there were also othere users, older, with ideas, imagination and initiative, all good things. So, they gathered and formed (between others) the most famous crew in EE's history, EX Crew.
As the time passed, the game got better, the crew got bigger, better known and appreciated, even the EE's owner was collaborating with them, great ideas, suggestions and great levels.
Not long after, everyone was mentioning in every world their names, worlds and how good they are. They got so big, eveyone wanted to join their crew, they only got the best users in the team.
With all this fame and status and huge competition, huge pride, most of these users became very arrogant towards everyone outside their group or those who were not able to get to their level of building or status, therfore creating a huge gap between the players. Fans and non-fans.
So this is how EE started to decline.
I know, many of you were EX CREW fans and still are, I know you'll freak out reading this because none of you was thinking about what a huge influence their doings will have or had during all these years. In the beginning while collaborating with Chris and many other users on EE and forums, it didn't had such an impact to affect the game itself simply because at that time there were so many users in game and forums and so many teams, everyone was trying to be good at the game, good as them, or secretly better if possible.
The first crisis came, when Chris was ''out of this world'' and the game has not been updated during almost a year and a half, the only users to have contact with him were few forum members and you guessed it, EX Crew members. They were friends.
Finally the game is updated, everyone is happy, life goes on, add up few years more, a bigger influence from EX CREW, more ''fans'' and voila, we enter the point of no return.
Everyone had worlds to build and items, everyone, they would build and build and build yet no one cared to visit their worlds, best worlds started to keep staying on top, everyday, it got harder and harder to compete, to show or share your creation. But until now it has been fair, EX Crew used creativity to bring up their levels, they were TOP. Until Chris allowed EX CREW to be more creative and...use bots on EE.
Everyone was amazed, it was darn fun! ... and disappointing at the same time, because everyone wanted to be able to build such levels and get to such high performance with their own levels.
So soon after, other users started to do so, they grew up with this game, they made tools for it to change it, all this with Chris's blessing and Mr. Shoes, and Mr. next owner and next and so on, all while the income of new users and those unable to build the said tools were totally neglected.
You see, Chris and the rest of the owners, were so restricted by the bots THEY allowed, instead of banning this unfair idea, they reduced the chance to get magic, of course after everyone with bots abused the magic system and got all the magic they wanted.
Add another crisis and lack of updates while Mr.shoe had the vacation of his life while abandoning EE almost an entire year, EE is left with a ton of abusing between users and bot wars and chaos, mind you with no moderators or rules. Finally, some signs of life from the other side, all of a sudden updates here, updates there, all for nothing, EE has lost users already, to top it, bots are still allowed and someone thinks is a good idea to change the colors of the bricks and the physics of the game, therfore damaging irreparably hundred of rooms and (mini)games.
After many updates and a lot of influence from members of EX Crew and others now, despite rules to keep the game clean, despite great ideas, the users are starting to notice that the time they put to build is never compensated, many hours of work, a lot of competition and lack of appreciation from other members, members of the forum or the staff. The bots are really taking over the game, whoever knows to build bots is ok, it has a lot of freedom and creativity, while the rest of the users are limited to play levels, build levels but never have them appreciated so most of them start to hang around with friends , maybe build now and then few levels but NEVER get a chance to be appreciated.
The last fase of EE dying moment is when the last two owners get to the steering wheel.
When NOU from EX Crew got the the steering wheel, they finally were able to add to the game all their ideas, all their worlds and take over entirely.
The campaings got over wooted and impossible to beat or get above them. The recommended worlds was never updated propelly and everyone ''famous'' got their worlds put there to accumulate hundreds and thousands of woots and top everyone.
''Everyone is friend with everyone'', everyone is building a bot to achieve something in the game, ''everyone'' knows someone to put a level ''up'' for them, everyone gets and wants to get up there, voted or wooted and let themselves bought by fame and bots and lack of morality for this game.
While EX Crew had such an amazing influence over the game, it also helped with everyone admiring them, to agree with this situation, for loyality and for fame and status.
Out of 2000 users at any hour, it's just us, it's not the game, it's us all, we all ruined the game, little by little by beeing greedy, by wanting more than it could offer, by achiving high status and by manipulating others.
New users are not leaving because they can't adapt to the game, they are leaving because the game has nothing to offer, the most precious thing in game, the feeling of achieving something.
All my life, every game I have ever played, had to offer something to keep me addicted, magic, points, recognition, praise, you name it. We all know the silly game Agario, it's just a ball with numbers getting bigger, a bunch of digital nothingness with no real value yet the servers are burning!
Give attention and appreciation to users, a real reason to build hours uppon hours and this game will have more users than it can hold. Kill these bots or add the same tools to everyone the game should be used by all equally not in a experimental abusing mode and for the owner, get your **** together, stop toying with us, you either tell us what your plans are with the whole game and us, or kill the game already and stop making us waste our time.
Was EX CREW bad for EE? NO, was it healthy for certain members to interfere with the game?Absolutely not.
Were bots the worst of EE? NO, not using them to benefit everyone was bad.
I'm a jerk for mentioning EX Crew in this, YES, I am! (nothing personal but frustrated by the situation some of you created), is it far from reality? for most of you yes, because this is what you all learned to accept during all these years.
Edit: I forgot to mention how art and music creators lost their authenticity thanks to bots, proving again the bots only helped few people in the long run.
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large op snip
we need chris back instead
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Instead of reading all that I just read NOU's post at https://forums.everybodyedits.com/viewt … p?id=39761
It explains pretty much all I needed to know that EE staff is corrupt and why many beloved staff members left while they could.
Also, I did read a bit but from the looks of it you blame the bots... I don't see much of an issue, there were only a handful of users who did use them, but it didn't really effect anything besides the player ruining their own experience of the game... unless it was a bot made for their own game.
The real reason is the link above... the staff is just corrupt and or are unqualified for the job
The Derpiest Wizard there ever was
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The first crisis came, when Chris was ''out of this world'' and the game has not been updated during almost a year and a half, the only users to have contact with him were few forum members and you guessed it, EX Crew members. They were friends.
Finally the game is updated, everyone is happy, life goes on, add up few years more, a bigger influence from EX CREW, more ''fans'' and voila, we enter the point of no return.
When Chris left, there was only a small hiatus, maybe like three or four months.
I would also like to point out that EX Crew weren't the only well-known world makers. There were MG Crew, KO Crew, as well as many individual level creators.
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EE isn't a game, it's just a prank bro.
It had bad system from sole beginning (the energy, the shop, the lobby, nearly everything), the Chris, unfortunately never intended to make EE that good like those other games kids play joyfully nowadays.
Chris was too greedy to get quick money out of EE and help himself in later life that he never took his time to think about it's future.
EE is like a dank meme, it doesn't die, it won't die, but it also isn't that mainstream to be amazingly good.
ee & eeforums gibs me depression
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You're absolutely right about what some of EE's biggest problems are - builders lack the motivation to build. But you're wrong to blame the community. These are problems with the system, not us. Sure, if we were perfect, then this system might work. But we're not perfect, and we never will be, so we must change the system instead. You're also wrong to blame bots. I don't think they even create problems, but even if they do, it's only because we have a crap system that allows those problems to exist. Is "kill bots" the best solution you could come up with? There are lots of other options we could look into that don't involve removing a large aspect of the game.
thx for sig bobithan
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The main problem you talk about, how spending time playing the game doesnt neccisarily mean you make good worlds, I dont think can really be tackled...
I dont really think the worlds were played because they were made by the Ex Crew, they were played because they were good, hard but not overly annoying worlds.
If that is the case, the only option would be to just randomly order them, but that isnt how 'sharing your creation with the world' type things work, for example YouTube and Google, which rank based on which is the most popular, so a lot of creations are just never seen. This isnt really an option, as it would make it seem like there are no good levels, and the multiplayer feel would be lost if players online were shared more equally between worlds.
I dont think this was ever a major problem though, I remember several years ago (I believe when the Ex Crew were at their max) when I was absolutely terrible at making worlds, but they still had enough plays to be rewarding, even my first ever one, which was an open world with a mario themed race thing, which was completely made with green basic blocks and I think a few doors and gates acting as secret ways to get ahead (it was a lot worse than it sounds).
Also, what sort of bots are you blaming? Because if you're just saying all bots are bad... well, thats just wrong... I can maybe get behind the fact that coin bots, and hacked clients are bad, but creatively made bots are definately good, and the fact that they attract a lot of players reflects this. I also dont think BALs ever really overtook the world list, they were just these cool things that were sometimes run, so cant really be blamed for other worlds not being played as much.
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Spend your time to build levels instead of making topic like this...
Well actually I feel like EX mostly wanted to take over because chris made quite a lot of stupid decisions back then, and we all felt - the """""top""""" players - that EE could use better management.
Sadly I do believe now that this was not our role to replace them. I think Chris should have hired some guy that actually knew how to manage a game and was educated on how to deal with project management and developpement. Sadly it was not the case and Mrshoe, Mrvoid and other small devs that Chris hired were not really good enough for ee's potential. So is NVD, and so was Nou who had to learn by himself how software dev teams work and how to focus a team's work - although he managed it quite well considering how hard it actually is.
Chris back then also was totally not interested in dealing with the community and as EX were already adults it was easier to communicate with us than with most of the 12-16 yo playing EE.
What I really think is that EX should've left EE long ago, as we planned another EE-like game with quite a lot of twists ( i've linked some stuff about it here already ) that we would manage and leave EE in peace. Sadly it didn't go as planned since Cyph1e couldn't work on this alone.
You've made some great points though.
But i do think there's more to this than what you wrote as the community had a real impact on game development and is also to blame for many things - like believing EX were some kind of stars instead on focusing on becoming stars themselves ?
Oh, and it also has to do with the big 1year holidays of nothingness that made everybody leave. Recovering from that is what everybody wants to do but i don't think it'll ever happen.
Also, I never understood why we didn't try to find some new devs or team managers outside of ee - and i'm not talking about dev's friends and family.
Anyway, the main problem with EE is and always have been its dev-team. Nothing new.
( It's almost 6am i might have wrote some stupid stuff here. Maybe. Idk )
Trolls be in da place, mon !
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Also, I never understood why we didn't try to find some new devs or team managers outside of ee - and i'm not talking about dev's friends and family.
I always assumed it was because of money.
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large op snip
we need chris back instead
Chris moved on, long time ago.
Instead of reading all that I just read NOU's post at https://forums.everybodyedits.com/viewt … p?id=39761
It explains pretty much all I needed to know that EE staff is corrupt and why many beloved staff members left while they could.
Also, I did read a bit but from the looks of it you blame the bots... I don't see much of an issue, there were only a handful of users who did use them, but it didn't really effect anything besides the player ruining their own experience of the game... unless it was a bot made for their own game.
The real reason is the link above... the staff is just corrupt and or are unqualified for the job
NOU did his part well, I'm not blaming him about his good updates, there was always corruption in this game, my point exactly.
I blame the bots because everyone using them did almost whatever they wanted and in the long run it afected the game and other users. Especially those who used bots to bomb levels, to change the texts automatically, to create art or music, affecting the authenticity of other creator who were not using bots. In the end they ruined the experience of other players.
merkat wrote:The first crisis came, when Chris was ''out of this world'' and the game has not been updated during almost a year and a half, the only users to have contact with him were few forum members and you guessed it, EX Crew members. They were friends.
Finally the game is updated, everyone is happy, life goes on, add up few years more, a bigger influence from EX CREW, more ''fans'' and voila, we enter the point of no return.When Chris left, there was only a small hiatus, maybe like three or four months.
I would also like to point out that EX Crew weren't the only well-known world makers. There were MG Crew, KO Crew, as well as many individual level creators.
A small hiatus that lasted a lot more than that, anyway in that context, above, that's not the real point. The point was about influence. And I know there were other teams and world makers, it's not about them I'm talking about here. They were normal users and used the game as it was meant to be used.
EE isn't a game, it's just a prank bro.
It had bad system from sole beginning (the energy, the shop, the lobby, nearly everything), the Chris, unfortunately never intended to make EE that good like those other games kids play joyfully nowadays.
Chris was too greedy to get quick money out of EE and help himself in later life that he never took his time to think about it's future.
EE is like a dank meme, it doesn't die, it won't die, but it also isn't that mainstream to be amazingly good.
Thanks to some, we are the joke to them, now.
You're absolutely right about what some of EE's biggest problems are - builders lack the motivation to build. But you're wrong to blame the community. These are problems with the system, not us. Sure, if we were perfect, then this system might work. But we're not perfect, and we never will be, so we must change the system instead. You're also wrong to blame bots. I don't think they even create problems, but even if they do, it's only because we have a crap system that allows those problems to exist. Is "kill bots" the best solution you could come up with? There are lots of other options we could look into that don't involve removing a large aspect of the game.
@skullz17, read between the lines, ofc I'm blaming the system too but part of this system during all these years was made by and changed by the staff and certain users. Bots affected the game, they had good parts but also bad, while everyone is amazed by the good part, no one was thinking about the rest of the users.
As I said '' I blame the bots because everyone using them did almost whatever they wanted and in the long run it afected the game and other users. Especially those who used bots to bomb levels, to create art or music, affecting the authenticity of other creator who were not using bots. In the end they ruined the experience for other players.
The main problem you talk about, how spending time playing the game doesnt neccisarily mean you make good worlds, I dont think can really be tackled...
I dont really think the worlds were played because they were made by the Ex Crew, they were played because they were good, hard but not overly annoying worlds.
If that is the case, the only option would be to just randomly order them, but that isnt how 'sharing your creation with the world' type things work, for example YouTube and Google, which rank based on which is the most popular, so a lot of creations are just never seen. This isnt really an option, as it would make it seem like there are no good levels, and the multiplayer feel would be lost if players online were shared more equally between worlds.
I dont think this was ever a major problem though, I remember several years ago (I believe when the Ex Crew were at their max) when I was absolutely terrible at making worlds, but they still had enough plays to be rewarding, even my first ever one, which was an open world with a mario themed race thing, which was completely made with green basic blocks and I think a few doors and gates acting as secret ways to get ahead (it was a lot worse than it sounds).Also, what sort of bots are you blaming? Because if you're just saying all bots are bad... well, thats just wrong... I can maybe get behind the fact that coin bots, and hacked clients are bad, but creatively made bots are definately good, and the fact that they attract a lot of players reflects this. I also dont think BALs ever really overtook the world list, they were just these cool things that were sometimes run, so cant really be blamed for other worlds not being played as much.
I think you misunderstood me. The main problem I talk about is about corruption, unfair abuse of bots and bad influence created by greedy behaviour, praid and favoritism. You still had enough plays to be rewarding because it was the moment when it started, it didn't affect the users all of a sudden. I'm blaming the bots that affected the game, guest bombing, dig bots, animators, music makers, anything that was not created by the owner and it was used in game to manipulate the game. ''creatively made bots are definately good, and the fact that they attract a lot of players'' that's one of the big point of this thread,,,while it does attract players, while it's fun it was never fair to the rest of the players, therfore in the long run affecting the game. I never said it wasn't creative...sure it was...also fun...but never fair. BALs or how you call them, overtook everyone on EE, as long as they stay there as they are now, no one in history will ever beat those votes/woots, therfore making totally pointless the whole system and creating even more lack of addiction or achievement in game.
Spend your time to build levels instead of making topic like this...
Spend or waste? at this point is a waste doing both and it's funny you're saying this, you beeing an art maker...the fact that all artists lost their authenticity thanks to bots means nothing to you? oh sure, you're happy you're between the last ones remaining active...we'll see about that.
Well actually I feel like EX mostly wanted to take over because chris made quite a lot of stupid decisions back then, and we all felt - the """""top""""" players - that EE could use better management.
Sadly I do believe now that this was not our role to replace them. I think Chris should have hired some guy that actually knew how to manage a game and was educated on how to deal with project management and developpement. Sadly it was not the case and Mrshoe, Mrvoid and other small devs that Chris hired were not really good enough for ee's potential. So is NVD, and so was Nou who had to learn by himself how software dev teams work and how to focus a team's work - although he managed it quite well considering how hard it actually is.
Chris back then also was totally not interested in dealing with the community and as EX were already adults it was easier to communicate with us than with most of the 12-16 yo playing EE.What I really think is that EX should've left EE long ago, as we planned another EE-like game with quite a lot of twists ( i've linked some stuff about it here already ) that we would manage and leave EE in peace. Sadly it didn't go as planned since Cyph1e couldn't work on this alone.
You've made some great points though.
But i do think there's more to this than what you wrote as the community had a real impact on game development and is also to blame for many things - like believing EX were some kind of stars instead on focusing on becoming stars themselves ?
Oh, and it also has to do with the big 1year holidays of nothingness that made everybody leave. Recovering from that is what everybody wants to do but i don't think it'll ever happen.Also, I never understood why we didn't try to find some new devs or team managers outside of ee - and i'm not talking about dev's friends and family.
Anyway, the main problem with EE is and always have been its dev-team. Nothing new.
( It's almost 6am i might have wrote some stupid stuff here. Maybe. Idk )
,
I can honestly say, I appreciate very much your honesty, you cleared few important things with this post.
RavaTroll wrote:Also, I never understood why we didn't try to find some new devs or team managers outside of ee - and i'm not talking about dev's friends and family.
I always assumed it was because of money.
Isn't it always?
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I wonder how many "ee is ded bcause excrew" threads there have been over time.
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