▼Introduction
Since few times I wanna do a topic to classify all my levels, and I finally find motivation by seing the Kirby's Rooms topic. So during few days I dig up to found all my rooms and necessary informations. I group levels in five parts :
Lictosolo, for levels I made totally alone.
Lictadventure, for my series of levels linked with a background story.
Lictochallenge, for worlds I'm building with a challenge mode to add difficulty and fun to the level creation process.
Lictunion, for all the collaborations I have made. There is probably more, but that's pretty hard to search : private profile and name changes make the work complicated.
Lictofav' is my favorites EE tab. They are my sources of inspiration, levels I want to see more in EE, players with potential or interesting concepts that everybody should look at.
I would like to have one day a "favorites world" option in the player profile, so I start it here.
It's now time for you to discover my Lictoland !
▼Express Race
Beta | Normal
An old level that I don't wanna delete, a nice nooby nostalgia. I have other old worlds, but never finished and can't be shown.
2011
▼Space Station
Beta | Normal
My first "good" level that I still have today, I remember the stress I had when I was seeing "pro" played it after I made the forum post.
Avr 2012
▼Micromegas
Beta | Normal
Second level, gameplay is tricky and not really good, but there's a start for everything !
Sept 2012
▼Fourreux
Deleted.
My first and last art world, I found the picture on the forum.
Nov 2012
▼Escape the lava
Beta | Normal
Level started few minutes after the spikes update, built to test this new gameplay options.
Dec 2012
▼Rotcil Illusions
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Illusion level in campaign now, one mini by Amitaston (the one at the right of the trophy).
Jan 2014
▼Staminator
Beta | Normal
This level is a joke : I had some fun with switch and curse and it's impossible to win it : you'll die before, even if you life longer than the universe. I should update it with the switch IDs update we had.
Fev 2016
▼Gloomy Castle
Beta | Normal
In this level you run in a castle, your goal is to visit all rooms and defeat the 4 monsters.
Mars 2016
▼Tea Land
Beta | Normal
This level is a joke : I had fun by doing an extreme difficulty level for a contest which was asking a basic one.
Avr 2016
▼Raos Remains
Beta | Normal
A huge exploration world. My favorite level of mine.
May 2016
▼Ecaps Realm
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A classic ffs map, where you need to hold space on every minigames. I made the minis around 2015 and finished the art a year later, classic.
Special thanks to Jesse who killed a minigame.
August 2016
▼Yrros
Beta | Normal
An hard double jump world, where the repetition gimmic is invading a castle.
November 2016
▼Origins Of The Gem
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I used the [img=https://www.youtube.com/watch?v=a-NKehUVa-g]100x100 joke world by Kira[/img] to make a full world. It's a big one life world explaining the origin of the Palmito's gem, of Palmito Quest.
June 2017
▼Caveidoscope
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I used the art of a WIP world to make the same as "Origin Of The Gem". It's still an huge exploration world but this time there is few checkpoints, made just for fun in less than 2 hours. it use the "Limited Blocks" challenge.
June 2017
▼Moonbase
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First level of the adventure, I used coins doors and gates to make "2 minis in 1".
Aug 2014
▼Maze Runner
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In this level you'll need to explore a maze to find the exit key. The amount of coins is your speed score.
June 2015
▼Octorage
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First part of Octoland, there are 2 ending.
Aug 2015
▼Octorigins
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Fourth level, directly linked to Octorage. There are 3 ending.
Mars 2016
▼Bonus levels
When you finish a level (except for Octorigins), you are teleported to a bonus level.
These bonus level with tell you the storyline who linked all the adventure.
There are 11 bonus levels in total.
▼Permaster
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This level is made using the "Permabot", a bot who don't allow you to delete or replace a block already placed. A mistake stay forever.
The bot was made by Thecoolguy, thanks !
Aug 2015
▼Panicore
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To create the art of this level, I did a .png pixel by pixel to export it into EE after. See the process here.
Mars 2016
▼Palmito Quest
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Build with using the "Area Mode" : you make a grid, choose a random square. You can only place blocks in the square area choosen, and once you have finished it, you choose a random new one.
Avr 2016
▼My Dream World
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World made with Kira using the division process : we divided the world in 64 squares of 25x25. And turn by turn, we fill a square : I made the first one, he made the second, ect... Very funny to build, you have to adapt your art and your minis depending of what the other did. You can make somes jokes, leaving big gaps. I recomend you to do it !
Beginning 2017
▼Wine Quest I
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A level built with with the division process : I split it in 64 boxes, and started to filled them little by little. The goal was to make each 25x25 box as a single world. There is also a background story and a bonus level for winners ! (WIP)
Quest name choosen by the first winner, Kira.
April 2017
▼Super Candy Hunt
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First level built following the Can U Mini Challenge.
The World is an open world where you need to hunt for candy, 12 are requiered to win.
June 2017
▼The torava disaster (with Ravatroll)
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My first EE collaboration for a real project, I also meet somes nice players during the building. Thank you Rava !
Sept 2012
▼Subterranean Demise (with Theditor and Thanel)
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I don't remember good, but I think its my second collaboration, the level is normal.
Sept 2012
▼The EE Legend (with Thanel)
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Level made after the daily magic coin level, with levels. I started it as a magic farm, finished it as a normal level.
Nov 2012
▼Imps Paradise (with Thanel)
▼Delusion Valley (with Thanel)
Beta | Normal
Remember you the situation of the beginning of 2013 :
Mrshoe wanted to removed invisible portals (which was a glitch) and made a deal with the community : if you proove him invisibles portals can be usefull, he'll implement them in EE. So he asked the community to make levels with invisible portal with the theme "Zombie".
This is one of our level with Thanel to "save" this action block.
Feb 2013
▼Zombie Love (with Amitatsmon and Thanel)
Beta | Normal
Second level made, inspired of a flash game. Private world, for an unknow reason.
Feb 2013
▼Project Phobbia (with Thanel)
▼Alfred ( with Thanel)
Beta | Normal
Level made for fun, I don't remember the why and how of things.
Feb 2013
▼Enter the Robot (with Thanel)
Beta | Normal
Do you remember the /respawn command ? I made a level with it and stopped it when they removed it. I've finally finished it years after by adding spikes and checkpoints, but it's not the same gameplay.
Avr 2013
▼K.O.L.M. (with Saincool)
Beta | Normal
I helped for the art here. Level based on a flash game.
I still remember making hide and seek with lot of players before the final gameplay was made.
Apr 2013
▼Love's Envy (with Benje00)
▼Project Alpha Invasion (with Boh, Ravatroll, Thanel)
Beta | Normal
Nice collab', the legend said Project Beta is coming...
Aug 2014
▼PaintMEE Art (with Thanel)
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I just helped for making the art around the arena.
Sept 2014
▼Skypolis (with NSFW crew members)
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First level of the crew. When I joined NSFW they have already started to create the level, I just do few minis and tests.
Sept 2014
▼Easter Island (with NSFW crew members)
▼Island of Sorrow (with Creative, Kiraninja and Thanel)
Beta | Normal
It's a world started very ong time ago, end of 2012 approximatly, and finally finished.
I remember we were all very pround of the admin text placed by Toby.
I also remember racing the level when it was empty, pretty fun !
Aug 2015
▼Mount Uonsgatscil (with Nou and Stagecrew)
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Fast and nice collab', made in approximatly one day. I like fast level creation !
Aug 2015
▼Buuwuu's Stronghold ( with Nou and Ravatroll)
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Little level for fun. Nothing to say.
Aug 2015
▼City of Avalon (with NSFW crew members)
Beta | Normal
Third level of the crew, with a nice speciel ending.
Aug 2015
▼Not enought Skeletons (with Stream Team members)
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First level made during a stream, nice experience.
Nov 2015
▼SS Seahorse (with Stream Team members)
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Second level made in stream, with spaceships shaped like seahorses.
Dec 2015
▼Spring Relics (with NSFW crew members)
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Fourth level of the crew, for the spring contest level.
We got the first place dispite my disqualification for making Tea Land.
Avr 2016
▼Orange Juice City (with Stream Team members)
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Made in 8 hours with the theme "orange juice" by the stream chat, best theme ever !
Avr 2016
▼Summer Palace (with NSFW crew members)
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World made for the summer contest 2016. It was when the 200x400 worlds have been released so we decided to use one.
When I was buying it on the EE shop we started mapping on a 400x200 split in two, it was confusing and fun. I didn't follow the end of the creation and of the contest, but funny level to speedrun !
June 2016
▼Be Gone (with Kira)
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Level make during the T Jumps World hype with Kira. The original level was without checkpoints.
Start idea is simple : make the most hardest and ridiculous level.
May 2017
▼4 Monster Batlles by Sensei1
Beta | Normal
Well made system I'll probably re-used for making a variant one day. The result is really fun.
▼Ankyro Atlas by Anch159 and Commanderkitten
Beta | Normal
Some improvements can be made for art and gameplay, but I would like to see more pretty levels like this one.
▼Desert Bus by Mustang and Mihb
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I have no idea why, but I like this stupid level !
▼Desolate Relics by DClevels, Kiraninja, Stagecrew and Badoosh
Beta | Normal
The classic "pro level" mixing amazing art and minis well worked.
▼EB Pro Golden Granary by EB Crew
Beta | Normal
The majority of the minis are too repetitive and annoying, the art still need works, but that's still a nice level.
We must keep an eye on them !
▼EE Slot Machine by Tiralmo
▼Escape The Spaceship by Oldschoolgamer
Beta | Normal
I like it but I don't have special reasons.
▼Falcon - Lost in Time by Sancti
▼Goblin Underworld by Ravatroll
Beta | Normal
One of the level with somes Tokebot's one who inspired me when I started.
▼Gravitas Zone by Boh and Jaybm
Beta | Normal
The gameplay here is just fantastic, very interesting concept of gravity switching with a nice production.
▼Gravity Ice by Oinx
Beta | Normal
Most interesting level I have played since now months, despite of the art I never seen in EE a puzzle level well made like that.
▼Great Bay Temple by Jaybm
▼Heroes' Quest by Kiraninja
Beta | Normal
Well design minis with a interesting use of keys gates.
▼Meltdown at Calipses by Commanderkitten
Beta | Normal
An enjoyable gameplay with a nice art,what we all like.
▼Ponder Yonder by Star
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An easy level using a "nostalgia" art style, nice result.
▼Pancake Quest by Tokebot
▼Protect The Salad by Pingohits
Beta | Normal
A little level with so many sories inside with the in game art, I like.
▼Skylands by Stagecrew
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Nice example of a Stagecrew's level, working like an open world.
▼Spidey's Challenge by Spiderman
▼Sinister Awakening by Kiraninja
Beta | Normal
Level made during the Going Home contest, nice result.
▼Technological Terror by Boh and DClevels
Beta | Normal
The classic "pro level" mixing amazing art and minis well worked. (bis)
▼The 5 Realms of Afar by Andrewp
Beta | Normal
Classic level with a basic difficulty, very pleasant to play.
▼The Factory by Graystripekokiri
Beta | Normal
Quick level with good mini an amazing art.
▼The Nile Mooncaster by Boh, JR2 and Raon
Beta | Normal
This level is here for the art. The minis are terrible and really bad.
▼The Stone Temple by Unknow
Beta | Normal
Old easy level I would like to see in a campaign.
▼Trail Blazer by Boh, Kingoftheozone and Stagecew
Beta | Normal
Nice gameplay concept and the art make the level gorgeous !l
▼Treasure Island by Gamegus
Beta | Normal
Old world that I like for the art composition, and it's in more pretty enjoyable.