Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 2017-06-29 05:07:43

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

How does the campaign cheat detection work?

It's either harder than i thought it was or I didn't AFK for long enough before hitting the win brick.

relevant post


suddenly random sig change

Offline

Wooted by:

#2 2017-06-29 05:43:59

Kaleb
Formerly Kaleb123
From: California of America
Joined: 2015-02-19
Posts: 1,263

Re: How does the campaign cheat detection work?

naw I'm pretty sure it detects if a user has moved a certain amount of blocks and has a certain amount of coins and probably more things.

Offline

#3 2017-06-29 06:50:52

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: How does the campaign cheat detection work?

Kaleb wrote:

naw I'm pretty sure it detects if a user has moved a certain amount of blocks and has a certain amount of coins and probably more things.

ye but u may not fly thru blocks also so its movements and coins (only if needed) and some other things


peace.png

thanks hg for making this much better and ty for my avatar aswell

Offline

#4 2017-06-29 11:23:24

Vinyl Melody
Formerly BananaMilkShake
Joined: 2016-06-19
Posts: 616

Re: How does the campaign cheat detection work?

If the admins told HERE IN THE PUBLIC what the cheat detections are. OFC hacked clients will make a way around it (if it's possible).


cb0de83627.png
Thanks to: Ernesdo (Current Avatar), Zoey2070 (Signature)

Very inactive, maybe in the future, idk.

Offline

Wooted by: (2)

#5 2017-06-29 11:29:23

Mieaz
Member
Joined: 2016-10-14
Posts: 499

Re: How does the campaign cheat detection work?

Vinyl Melody wrote:

If the admins told HERE IN THE PUBLIC what the cheat detections are. OFC hacked clients will make a way around it (if it's possible).

they already do, the real question is, can staff make anti-cheat and tell how it works but still make it unbreakable?

Slabdrill wrote:

It's either harder than i thought it was or I didn't AFK for long enough before hitting the win brick.

relevant post

try dming gosha on discord if he doesn't see this post


ee & eeforums gibs me depression

Offline

#6 2017-06-29 11:40:09

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,211

Re: How does the campaign cheat detection work?

lol why me.
I don't know how anti-cheat works. i am not a staff member who can look into code
and people who know won't tell because it is stupiud thing to do.

Vinyl Melody wrote:

(if it's possible).

sure it is.

Here is an example.
b1ERd1X.png

here what hackers are trying to do
eQuzlnw.png
but it doesn't work

here is the true way to hack ee
uV7PtbT.png

But sure i won't tell how to do it //forums.everybodyedits.com/img/smilies/tongue

Offline

#7 2017-06-29 17:07:50

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,847

Re: How does the campaign cheat detection work?

I would assume it detects (among other things) too-great horizontal/vertical movement speeds, sudden changes in position without a portal (i.e. teleporting), clipping through solid blocks, not responding to gravity, not respawning...

That's what I'd code into an anti-cheat.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

Offline

#8 2017-06-29 17:42:12

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,211

Re: How does the campaign cheat detection work?

Tomahawk wrote:

That's what I'd code into an anti-cheat.

this is probably when they did. And it is not really secure. Just like i said, really easy to ignore anti-cheat

Offline

#9 2017-06-29 19:15:26

Abelysk
Guest

Re: How does the campaign cheat detection work?

Tomahawk wrote:

I would assume it detects (among other things) too-great horizontal/vertical movement speeds, sudden changes in position without a portal (i.e. teleporting), clipping through solid blocks, not responding to gravity, not respawning...

That's what I'd code into an anti-cheat.

Queue mission impossible soundtrack.

#10 2017-06-29 22:38:48

realmaster42
Formerly marcoantonimsantos
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
Joined: 2015-02-20
Posts: 1,380
Website

Re: How does the campaign cheat detection work?

Gosha wrote:

But sure i won't tell how to do it //forums.everybodyedits.com/img/smilies/tongue

OK EVERYBODY WHO WANTS TO HAX

OPEN JPEXS FLASH DECOMPILER, go to EE's swf scripts, go to Everybodyedits.as, CTRL+f and search "cheatDetected", replace "cheatDetected" with "say"

EE anti cheat rejected


http://i.imgur.com/bjvgH5L.png?1

Offline

#11 2017-06-29 22:46:48

bgic
Member
From: The Netherlands
Joined: 2015-02-27
Posts: 499

Re: How does the campaign cheat detection work?

marcoantonimsantos wrote:
Gosha wrote:

But sure i won't tell how to do it //forums.everybodyedits.com/img/smilies/tongue

OK EVERYBODY WHO WANTS TO HAX

OPEN JPEXS FLASH DECOMPILER, go to EE's swf scripts, go to Everybodyedits.as, CTRL+f and search "cheatDetected", replace "cheatDetected" with "say"

EE anti cheat rejected

THANKS!

guys help how to mark all new posts as read?

nvm found it lol

Offline

#12 2017-06-30 05:16:11, last edited by Gosha (2017-06-30 05:47:25)

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,211

Re: How does the campaign cheat detection work?

marcoantonimsantos wrote:
Gosha wrote:

But sure i won't tell how to do it //forums.everybodyedits.com/img/smilies/tongue

OK EVERYBODY WHO WANTS TO HAX

OPEN JPEXS FLASH DECOMPILER, go to EE's swf scripts, go to Everybodyedits.as, CTRL+f and search "cheatDetected", replace "cheatDetected" with "say"

EE anti cheat rejected

Lol.
Just lol

If you did at least some kind of analysis you would find that it's a useless code
It was added by mrshoe or Chris and it is not used nowadays

Ee anticheat is server-side.

____

Btw is it was a legit working code it would be fun to see players saying that with "say"

Offline

#13 2017-06-30 12:54:06

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,575

Re: How does the campaign cheat detection work?

Mieaz wrote:

they already do, the real question is, can staff make anti-cheat and tell how it works but still make it unbreakable?

Any system that relies on obscurity to stay safe is not a good system to begin with.


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

Offline

#14 2017-06-30 13:08:29, last edited by LukeM (2017-06-30 13:09:22)

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: How does the campaign cheat detection work?

Different55 wrote:
Mieaz wrote:

they already do, the real question is, can staff make anti-cheat and tell how it works but still make it unbreakable?

Any system that relies on obscurity to stay safe is not a good system to begin with.

I guess the problem is that the current way EE works doesnt really support any reliable cheat detection, due to the fact that nothing is timestamped, so it cant really be checked //forums.everybodyedits.com/img/smilies/sad

Offline

Wooted by:

#15 2017-06-30 14:38:53

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,853

Re: How does the campaign cheat detection work?

destroyer123 wrote:
Different55 wrote:
Mieaz wrote:

they already do, the real question is, can staff make anti-cheat and tell how it works but still make it unbreakable?

Any system that relies on obscurity to stay safe is not a good system to begin with.

I guess the problem is that the current way EE works doesnt really support any reliable cheat detection, due to the fact that nothing is timestamped, so it cant really be checked //forums.everybodyedits.com/img/smilies/sad

When discussing cheat detection we commonly go back to that idea of recording and playing back movements. Would timestamps prevent that anyhow? I imagine we could have the bots just detect when the first message was sent and then properly send the timestamps reflecting when they started moving?

Offline

#16 2017-06-30 16:00:58

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: How does the campaign cheat detection work?

hummerz5 wrote:
destroyer123 wrote:
Different55 wrote:

I guess the problem is that the current way EE works doesnt really support any reliable cheat detection, due to the fact that nothing is timestamped, so it cant really be checked //forums.everybodyedits.com/img/smilies/sad

When discussing cheat detection we commonly go back to that idea of recording and playing back movements. Would timestamps prevent that anyhow? I imagine we could have the bots just detect when the first message was sent and then properly send the timestamps reflecting when they started moving?

I think the current problem is that you cant calculate the physics on a 'hack detector' exactly the same as the client would do, as the time taken to send the messages / the small variations in the clients tick speeds slightly change where you should be (this is now easy to see when using the gravity effect, as other players seem to slowly get further away from where they should be)
This means that there is no way to know exactly where they should be, which means there is no way to know if their client is 'lieing' about where they are
If there were some sort of timestamp, you could know exactly what tick they are on, so be able to check their movement exactly to see if it is correct (instead of the current way, which is to try to see if the messages are likely to be correct), which would be an effectively unbreakable way to detect hacks

Offline

Wooted by: (2)

#17 2017-06-30 17:15:41

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,211

Re: How does the campaign cheat detection work?

destroyer123 wrote:

I think the current problem is that you cant calculate the physics on a 'hack detector' exactly the same as the client would do, as the time taken to send the messages / the small variations in the clients tick speeds slightly change where you should be (this is now easy to see when using the gravity effect, as other players seem to slowly get further away from where they should be)
This means that there is no way to know exactly where they should be, which means there is no way to know if their client is 'lieing' about where they are
If there were some sort of timestamp, you could know exactly what tick they are on, so be able to check their movement exactly to see if it is correct (instead of the current way, which is to try to see if the messages are likely to be correct), which would be an effectively unbreakable way to detect hacks

There are some other problems which sould be fixed.
Look in my post with pictures.
Even if you create 100% perfect anti-cheat it still will be possible to hack by just "ignoring it" and play on your rules
They should fix that aswell

Offline

#18 2017-06-30 17:22:04

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: How does the campaign cheat detection work?

There is a reason the so called Ticks in movements exists. A way to detect cheats.

Offline

#19 2017-06-30 17:29:35

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,656

Re: How does the campaign cheat detection work?

BY MAGIC!


Everybody edits, but some edit more than others

Offline

#20 2017-06-30 18:17:51

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: How does the campaign cheat detection work?

Gosha wrote:
destroyer123 wrote:

There are some other problems which sould be fixed.
Look in my post with pictures.
Even if you create 100% perfect anti-cheat it still will be possible to hack by just "ignoring it" and play on your rules
They should fix that aswell

Wait... so the current anti-cheat relies on client side code?
If so, thats a bad idea //forums.everybodyedits.com/img/smilies/tongue

For there to be a perfect anti-cheat it would need to be running on the server, not the client, because then there would be no way at all to bypass it

Offline

Wooted by:

#21 2017-06-30 18:50:36

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,211

Re: How does the campaign cheat detection work?

destroyer123 wrote:

Wait... so the current anti-cheat relies on client side code?

nonono ofc not.
it's server-sided
I'll tell anyone about this exploit after it get fixed.

Offline

Wooted by:

#22 2017-06-30 19:11:19

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,847

Re: How does the campaign cheat detection work?

Gosha wrote:

I'll tell anyone about this exploit after it get fixed.

Become a white hat and sell the info to NVD for gems.

Or to whoever's in charge. Idek anymore.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

Offline

Wooted by: (2)

#23 2017-06-30 19:43:09

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,211

Re: How does the campaign cheat detection work?

Tomahawk wrote:
Gosha wrote:

I'll tell anyone about this exploit after it get fixed.

Become a white hat and sell the info to NVD for gems.

Or to whoever's in charge. Idek anymore.

i reported it to ee staff when i figured out that cheat was working.
They are aware.

Offline

#24 2017-07-01 00:43:28

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: How does the campaign cheat detection work?

Different55 wrote:
Mieaz wrote:

they already do, the real question is, can staff make anti-cheat and tell how it works but still make it unbreakable?

Any system that relies on obscurity to stay safe is not a good system to begin with.

I know you're trying to sound deep and intellectual but there's logical boundaries and exceptions to security techniques.
In this scenario the goal is to reasonably distinguish human activity from automated activity, which is entirely different from normal, less infallible security applications.

Everybody Edits is (or was) a sandbox game, which means implementing inherently non-sandbox features like campaigns defeats the original sandbox concept.
I'm not advocating for this system at all, however I'm aware that if they openly expressed the techniques used, it'd significantly become easier to evade detection.

If you think security through obscurity is never warranted, you're ignoring many services that heavily rely on it for their business.
Let's take Google for example, which keeps their market share by obscuring the excellent Google search algorithm, the YouTube algorithm to prevent manipulating trends and views.
It even protects forums like yours by providing ReCaptcha, which uses additional obscured functions that determine whether the activity is being done by a bot or a human, much like the goal of campaigns.


signature.png
*u stinky*

Offline

Wooted by: (2)

#25 2017-07-01 10:03:56

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: How does the campaign cheat detection work?

XxAtillaxX wrote:

If you think security through obscurity is never warranted, you're ignoring many services that heavily rely on it for their business.
Let's take Google for example, which keeps their market share by obscuring the excellent Google search algorithm, the YouTube algorithm to prevent manipulating trends and views.
It even protects forums like yours by providing ReCaptcha, which uses additional obscured functions that determine whether the activity is being done by a bot or a human, much like the goal of campaigns.

I guess there would be some exceptions where methods not relying on obscurity are not possible, but when they are, what diff said is true

Also, I don't think using ReCaptcha is a very good idea, I'd guess that it would be waaaaayyy easier to solve with a computer than the previous Captchas

Offline

jimissssss1500216266668157

Board footer

Powered by FluxBB

[ Started around 1732549419.7723 - Generated in 0.224 seconds, 12 queries executed - Memory usage: 1.99 MiB (Peak: 2.31 MiB) ]