Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Getting EE's gameid hasn't really been any easier.
But pretty much I've made a text document at over here that contains EE's gameid.
Now all you have to do is bookmark it, and add it to your bookmark's toolbar and then you select it and use it.
You can customly name it "EE GameId" or whatever, and you won't have to worry about slow loading times since it's just a txt file and it should be cached.
Not much to it.
Enjoy? i guess idk.
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Uhm.. What about bookmarking the protocol documentation?
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Uhm.. What about bookmarking the protocol documentation?
You have to scroll down.
Or click on the thing which you have to find
which is slighty more work then clicking once and then selecting ( since you'll have to click and select the gameid for the protocol documentation anyways )
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You could also make a project template for connecting to EE.
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You could also make a project template for connecting to EE.
not sure if you're joking or serious but i already did sort've and got bad feedback
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Kikikan wrote:You could also make a project template for connecting to EE.
not sure if you're joking or serious but i already did sort've and got bad feedback
I didn't intend to use the term "you" on specifially you Ninja, but on people in general. Just write a basic connection bot on your own, export it as a project template in Visual Studio, and it can create a project with the connecting part already written.
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ninjasupeatsninja wrote:Kikikan wrote:You could also make a project template for connecting to EE.
not sure if you're joking or serious but i already did sort've and got bad feedback
I didn't intend to use the term "you" on specifially you Ninja, but on people in general. Just write a basic connection bot on your own, export it as a project template in Visual Studio, and it can create a project with the connecting part already written.
Isnt that basically what PlayerIO is for?
You only need 10 or so lines and you have a working connection, the difficult / time consuming bits are the things that are specific to certain bots, so couldnt be put into a template (I dont think) e.g. some may want to deserialise the world, while others may want to keep track of players positions / names
IMO ninja's template maker thing was actually quite good, as although the actual coding wasnt perfect, it let you select what you actually needed, rather than just having a load that isnt actually used
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Kikikan wrote:You could also make a project template for connecting to EE.
not sure if you're joking or serious but i already did sort've and got bad feedback
Main problem here is that you're not an experienced coder, yet most of the ones who are, instantly dash in on the opportunity to bash somebody into the ground. Most of all the ones that already have a bad rep.
Now criticism isn't bad, but what they do is plain bash you down.
it let you select what you actually needed, rather than just having a load that isnt actually used
That's generally why botbits uses events for messages (if I'm correct). Since you just subscribe to the ones you need, and leave the rest to whatever, so your personal code looks fairly clean (even though botbits probably still does some stuff in the background).
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Or you know, just put in EE's gameid if you have a Helper Class.
Thanks to: Ernesdo (Current Avatar), Zoey2070 (Signature)
Very inactive, maybe in the future, idk.
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literally i have a notepad with connecting to ee... no need for this tbh as anyone can make a notepad with whatever they need to start off a bot
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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literally i have a notepad with connecting to ee... no need for this tbh as anyone can make a notepad with whatever they need to start off a bot
I even made a project for connecting to EE, very useful.
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I would use it if it was everybodyedits.com/gameid
But not your site, it's much easier to go to ee protocol than to remember your site
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But not your site, it's much easier to go to ee protocol than to remember your site
That's why he mentions bookmarks, while you'd still have to scroll for protocol (unless you'd bookmark it correctly).
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Gosha wrote:But not your site, it's much easier to go to ee protocol than to remember your site
That's why he mentions bookmarks, while you'd still have to scroll for protocol (unless you'd bookmark it correctly).
I need gameid ones in a week or something
Who cares if I spend 2 extra seconds scrolling
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den3107 wrote:Gosha wrote:But not your site, it's much easier to go to ee protocol than to remember your site
That's why he mentions bookmarks, while you'd still have to scroll for protocol (unless you'd bookmark it correctly).
I need gameid ones in a week or something
Who cares if I spend 2 extra seconds scrolling
Who cares about remembering a website when you can bookmark it?
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Gosha wrote:den3107 wrote:Gosha wrote:But not your site, it's much easier to go to ee protocol than to remember your site
That's why he mentions bookmarks, while you'd still have to scroll for protocol (unless you'd bookmark it correctly).
I need gameid ones in a week or something
Who cares if I spend 2 extra seconds scrollingWho cares about remembering a website when you can bookmark it?
I can bookmark ee protocol (which i did already) which has much more cool stuff
and no, i am not lazy to scroll down 1/20 of the page
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This was the first time i actually needed it
just lol
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This was the first time i actually needed it
just lol
http://i.imgur.com/z0vXH98.png
a ha ha
ha ha
ha.
ha...
apparently cloudflare doesn't like to cache .txt files?
ill just have it set to .js now so cloudflare will be a good boy
edit: after clearing browser cache and simulating the website going offline by unplugging the ethernet cable, yes, .js will stay online\
hopefully should be more "stable" now
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