Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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http://i.imgur.com/iWhdHb2.png
Not sure why you have 2 of these, neither of them change false/true when holding or not. Or maybe I didn't test it right...
Worked for me when I updated my Anti-Cheat.
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This is wrong, when you complete a campaign when you already have the badge it just shows normal win screen...
(unless the bots can see something normal players cant but I did see what campaignRewards did and I didn't get any sort of message)
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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That is correct, the description says 'Occurs when receiving a reward for playing a campaign world', so it is only sent when you play it for the first time (when you get the reward)
The badge bits are for if the world is the last in the campaign, and you get a badge from it (in which case you are shown the badge, instead of being shown the next world)
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That is correct, the description says 'Occurs when receiving a reward for playing a campaign world', so it is only sent when you play it for the first time (when you get the reward)
The badge bits are for if the world is the last in the campaign, and you get a badge from it (in which case you are shown the badge, instead of being shown the next world)
Ok that makes sense now. thanks. Just seemed weirdly worded as I didn't think about how the badge comes at the END of the campaign >->
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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Anyway I forked and updated the protocol. https://github.com/capasha/EverybodyEdi … /README.md
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*cough* update *cough*
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Update: Init is now updated. There isn't anymore updates. Thanks to jesse for telling me the new things.
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There are.
it now has 2 bools (didn't get it myself, xfrog reported it to me)
i think it is "is friends only"
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There are.
http://i.imgur.com/X4cs8B0.pngit now has 2 bools (didn't get it myself, xfrog reported it to me)
i think it is "is friends only"
You are reading from wrong github page. I have updated those already and they are on https://github.com/capasha/EverybodyEdi … /README.md
The owner of the real one isn't updated.
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That moment when developers of the game don't update their information and someone else has to... You should update it either as you work on it or right before the update
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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BotBits' source code is always a good source as well.
https://github.com/Yonom/BotBits/tree/m … ler/Events
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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That moment when developers of the game don't update their information and someone else has to... You should update it either as you work on it or right before the update
I wish I could edit it, but NVD doesn't reply to my question "Can you give me permissions to edit EverybodyEditsProtocol"
Thanks a lot, Sensei1, for drawing this amazing avatar for me <3
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Xfrogman43 wrote:That moment when developers of the game don't update their information and someone else has to... You should update it either as you work on it or right before the update
I wish I could edit it, but NVD doesn't reply to my question "Can you give me permissions to edit EverybodyEditsProtocol"
Nice inside communication you got. *cough*
Everybody edits, but some edit more than others
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Does this one look good for the protocol? Please give feedback.
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Maybe one of the fire frames (or the entire animation) for the fire image? For the rest it looks great! Should be a great help to some people.
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Well since it shows the block that give the effect why not add a lava block as the image for fire.
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team has protection effect icon
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So I have updated the protocol so people that want to code around with NPC would know the protocol aswell.
I deleted the old protocol and updated a new repository so I can update it when I want.
New link: https://github.com/capasha/EverybodyEditsProtocoll
NPC uses "b" sending and also message "bn". If there is something that is missing tell me that.
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You are missing a new "pm" message.
Receive:
0 - Int - Player ID
1 - String - Message
2 - Boolean - Incoming
Incoming means the message is sent to you (true), or from you (false)
Send:
0 - Int - Player ID
1 - String - Message
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You are missing a new "pm" message.
Receive:
0 - Int - Player ID
1 - String - Message
2 - Boolean - Incoming
Incoming means the message is sent to you (true), or from you (false)Send:
0 - Int - Player ID
1 - String - Message
I saw that now. Thanks I will update the protocol.
Edit, updated the protocol.
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Updated the protocol.
INIT added new string to the last message which store the owners UserID.
Effect changed and does now have 6 parameters, what it does I have no idea.
WP now have portal id.
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Dont want to read it all too lazy and theres so much stuff. Nice though.
~meow~
Posting Goal: 2000
#Joe Griffin
Thanks HG for the signature and avatar!!!
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Just to let you know, there isn't an extra parameter for the effect message. (I was speaking with Capasha yesterday to try and work out what it was, and he was AFK by the time I did, so not sure if he saw the signs I placed. I guess not as this hasn't been updated)
It looks like there was a new argument added in the client, because the main effect message handler used to ignore one of the parameters, as there was a second effect handler that just handled that. Now they have both been merged into one, so the first one has an axtra argument than before.
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I just updated the protocol. Now does it contains BigDB protocol. Just tell me if something needs to be changed.
The protocol site is still https://github.com/capasha/EverybodyEditsProtocoll
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Something does need to be changed.
https://github.com/capasha/EverybodyEditsProtocoll
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