Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Here is some basic code to authenticate as linked accounts. Note: It's missing error checks and isn't clean.
//C#
var client = PlayerIO.QuickConnect.SimpleConnect("everybody-edits-su9rn58o40itdbnw69plyw", "Email", "Password", null);
var con = client.Multiplayer.CreateJoinRoom("auth" + client.ConnectedUserId, "AuthRoom", true, null, new Dictionary<string, string>() { { "type", "Link" } });
con.OnMessage += delegate (object sender, Message e) {
if (e.Type == "auth")
client = PlayerIO.Authenticate("everybody-edits-su9rn58o40itdbnw69plyw", "linked", new Dictionary<string, string>() { { "userId", e.GetString(0) }, { "auth", e.GetString(1) } }, null);
};
You can no longer connect to $service-room instead connect to "auth" + client.ConnectedUserId
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Could you perhaps specify what a linked account is?
Or is it a facebook/kong account linked to normal EE?
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I'm interested in which linking. So I can update my bots so it will work.
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Could you perhaps specify what a linked account is?
Or is it a facebook/kong account linked to normal EE?
Pretty much is just a link from kong/fb/ag to normal ee. I have my account linked and I can now login with an email and password.
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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[ Started around 1732692406.0003 - Generated in 0.031 seconds, 14 queries executed - Memory usage: 1.39 MiB (Peak: 1.49 MiB) ]