Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Pages: 1
dear ee staff test your update before giving it out to people like lots o f bugs are foundLOTS alo here is another one when u have 0 gravity the arrows still work but they shouldnt! jumps can be e reseted by touching the ceilling godmode users who have godmode on arent hided when ussing /hide only theire name and chat bubble is also shift+I is broken
srsly you guys added an update wich gave you lots of more bugfixes to fix also the gavity icon is alway a yellow down arrow but it should change depending on what graviry u are
EDIT shift+U doesn tonly hide usernames now it also hides the chatbubbles srsly ee dont update the game to gain bugs reports
thanks hg for making this much better and ty for my avatar aswell
Offline
• It's released to beta, for beta testers.
• "None" gravity turns empty slots into what feels like dot gravities - how it works is intentional.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
Offline
• It's released to beta, for beta testers.
• "None" gravity turns empty slots into what feels like dot gravities - how it works is intentional.
its notbeta as i only guitar pack is beta also noen gravity should be like there is no gravity at all that also how it works in real life it shouldnt work like that
thanks hg for making this much better and ty for my avatar aswell
Offline
For such a big update, there are very few (only one that ive seen) actual game breaking bug (the ceiling one)
1. EE doesnt care about real life physics, you can move on your own in 0G (oops misread, the way it is does make sense in irl physics)
2. The ceiling thing is a bug, and im guessing it will be fixed in the next update
3. Im guessing that that is a feature, similar to how you cant mute staff (maybe not, but it is definately useful for some things)
4. I guess it is, although I cant remember what it did before so idk
5. I think its already been changed, but this isnt really a bug anyway, just a feature that wasnt included
6. same as 4
Offline
This is a feature.
Previously Air (id 0) was our down-arrow, so it would be logical to disable arrows.
But now Air is nothing, because we have actual down-arrow.
that's why arrows are working
Offline
This is a feature.
Previously Air (id 0) was our down-arrow, so it would be logical to disable arrows.
But now Air is nothing, because we have actual down-arrow.
that's why arrows are working
yes but that aigenst the law of pysics aka the none gravity effect disables ALL gravity allowing you to fly over gravity instead of falling this hsould affect arrows too as in arrows work same as air block (id0)
thanks hg for making this much better and ty for my avatar aswell
Offline
Gosha wrote:This is a feature.
Previously Air (id 0) was our down-arrow, so it would be logical to disable arrows.
But now Air is nothing, because we have actual down-arrow.
that's why arrows are workingYes but that is against the law of physics aka the no gravity effect should disable ALL gravity allowing you to fly instead of falling this should affect arrows too as in arrows work the same as air block (id0)
Yeah but that's not how they want it to work. If you want to fly over all arrows then use levitation effect, stop trying make things hard for actual mini makers.
F
Offline
There's no reason for arrows not to work in 0 gravity. Think of them as being boosts, not gravity.
Off-topic: soniiety, is that you? Or is the illiteracy spreading?
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
Offline
what if you want to disable the gravity completly aka you want to make the playersmove over arrows!?
thanks hg for making this much better and ty for my avatar aswell
Offline
what if you want to disable the gravity completly aka you want to make the playersmove over arrows!?
then that hardly makes sense. If I combine what tomahawk is saying with the apparent detail that down arrows have been implemented, it makes perfect sense. Worlds with zero gravity could use the arrows and make sense because essentially the "default" is no longer down arrows but dots.
and that's cool
Offline
Pages: 1
[ Started around 1740302633.6804 - Generated in 0.145 seconds, 12 queries executed - Memory usage: 1.5 MiB (Peak: 1.67 MiB) ]