Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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What kinds of bots/tool would run better in the browser compared to their downloadable C# versions?
Discuss your ideas here.
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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Chat client
Profile checker
Online 24/7 BALs (w/ socket.io)
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cross-platform bots
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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EEditor
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Emalton wrote:EEditor
Could you explain why?
I was referring to offline use, I could download the files and use it in any computer easily
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that one thing that was supposed to magically modularize the bot
now you can more realistically do that with some server magic. Still not sure why you'd want to but eh
I feel as though the ability to copy/paste things might lend itself to combining bots, provided creator consent to some extent
Extending the cross-platform, you could put things on mobile now (perhaps more easily than before?)
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Online 24/7 BALs (w/ socket.io)
The main problem with javascript BALs (I assume you want to run them on request by loading a webpage) is that you can't hide the login credentials (aside from encryption, though that too would be reversible if spent enough time, since all source is available).
Probably BALs that require (non real-time) user input, could use a webpage, so players don't have to download anything and stuff.
If you mean a 24/7 BAL running in general... You can also just do that through a server. Just run your old C# app. However that generally won't work on those mini VMs, while javascript potentially could (donno how heavy it is on CPU and memory).
Back to the OP:
Anything really.
Why go through the trouble of going to a download page to then download something, install it and only THEN being able to run it. While you can just goto a website and use it straight away?
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Are people still using bots other than editor programs?
Everybody edits, but some edit more than others
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How about a whole new game but the site is coded with PlayerIO Javascript )
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How about a whole new game but the site is coded with PlayerIO Javascript )
Thats what UnitEE is going to be (Unity can be 'compiled' to javascript / WebGL)
Im guessing that it might still be a while though... especially because javascript PlayerIO seems really buggy atm
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EELagsToday wrote:How about a whole new game but the site is coded with PlayerIO Javascript )
Thats what UnitEE is going to be (Unity can be 'compiled' to javascript / WebGL)
Im guessing that it might still be a while though... especially because javascript PlayerIO seems really buggy atm
Actually, they already started making UnitEE in C# so it would be a waste to convert everything to javascript.
Plus, nothing guarauntees us that UnitEE is even coming out anymore, as nvd doesn't want to work on it, plus thanel and processor were the only ones working on it.
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destroyer123 wrote:EELagsToday wrote:How about a whole new game but the site is coded with PlayerIO Javascript )
Thats what UnitEE is going to be (Unity can be 'compiled' to javascript / WebGL)
Im guessing that it might still be a while though... especially because javascript PlayerIO seems really buggy atmActually, they already started making UnitEE in C# so it would be a waste to convert everything to javascript.
Plus, nothing guarauntees us that UnitEE is even coming out anymore, as nvd doesn't want to work on it, plus thanel and processor were the only ones working on it.
That's not how it works, Unity's C# isn't "actual" C#. The language is the same but it not compiled by .NET, it's compiled into whatever Unity wants, and Unity can export as WebGL/HTML5/javascript even if you don't use javascript to make it.
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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Actually diff, Unity's C# is as C# as C# can be C-sharpy. The Javascript compiler actually compiles CIL (think Java bytecode for C#, generated by the C# compiler) into JS.
I kinda agree that BALs are better left in the C# land. C# is a more robust language which can handle the complexity of BALs better than JS. Plus: the same idea could be implemented if someone shared their BAL code as opensource. No one has done this before, I'm not sure if it is going to be a good idea to have 7 maps running the same BAL.
On the other hand, having editor / helper bots run in my browser sounds like a great idea.
I'm also looking forward to seeing more tools like ee.yonom.org. Maybe someone could make a better lobby?
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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