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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2017-04-22 15:33:09

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

[Question] Open source the EE SWF for everyone to optimize?

I think it's clear EE takes up quite the chunk of your CPU and RAM after you've used it for a while.
After joining and leaving worlds, the world stays in memory...? This causes a big world to still be in memory. You can test this by viewing the "Memory (Private Working Set)" in task manager after joining a few random worlds.
It also takes up a lot of your CPU, but for what? It shouldn't take up much at all.

If you open source-d it, the community could help optimize the swf, or you guys could just do it yourself...

But that being said I'm not sure much of us are SWF developers...

Nevertheless, just fixing the bug where "a world stays in memory" should be enough, as a freshly loaded swf takes up about "300,000K" in task manager and after you join a few worlds, 1,000,000K (1 GB of ram)

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#2 2017-04-22 15:54:16

Swarth100
Member
Joined: 2015-07-18
Posts: 305

Re: [Question] Open source the EE SWF for everyone to optimize?

I am very very sorry this will be off-topic,
but please, PLEASE:

*optimiSe

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#3 2017-04-22 15:55:47

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: [Question] Open source the EE SWF for everyone to optimize?

Everybody Edits is a commercial game. In similarity with the vast majority of games, it isn't going to go open-source.


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#4 2017-04-22 16:13:45

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: [Question] Open source the EE SWF for everyone to optimize?

If you really want to create an optimized, fast client then go use the new PlayerIO JavaScript SDK.

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#5 2017-04-22 17:56:15, last edited by LukeM (2017-04-22 17:58:05)

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: [Question] Open source the EE SWF for everyone to optimize?

Swarth100 wrote:

I am very very sorry this will be off-topic,
but please, PLEASE:

*optimiSe

I think optimize is the correct American-English spelling

HG wrote:

If you really want to create an optimized, fast client then go use the new PlayerIO JavaScript SDK.

Its finally out :O I never thought they would actually finish it
I know what im doing for the next month or so...

Also, I dont think many people have enough experience in programming to be able to actually work with the current unorganised code, if EE was open-sourced, then it would probably best to either completely start again, or open source the unity client

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