Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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resurrection block - like an effect, it simply removes one death from your death count when you go though it. can be set for single use or infinite.
single use - removes one death upon touch then cant be used again.
multi use - removes one death upon touch and can be used again.
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Whoa. Blacked out for a second there.
But single use isn't needed because switches could be used to close behind gates it.
Besides that, great idea.
It's bad deaths are permanent scars on your session in a world too.
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▼CONTENT WARNING: Big and overly enhanced text with maybe too many exclamation pointsWhoa. Blacked out for a second there.
But single use isn't needed because switches could be used to close behind gates it.
Besides that, great idea.
It's bad deaths are permanent scars on your session in a world too.
I don't think that's a good idea. It's counter-intuitive and confusing to have the deaths feature be expanded for something it's completely not meant for. Even in the most complex worlds, coins and switches tend to be used what they're meant for—collectables and on/off triggers. How about we create a new feature for the exact purpose you're looking for? My scores suggestion might be what you're looking for.
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Whats next? remove coin block?
WM malfuntion
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I am definitely all for some sort of score visible on the screen, but it wouldn't really make sense for deaths
IMO, the best thing would be either a new score block, or a switch block that toggles itself on the minimap
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my intention with this is actually for advanced systems. I want to squeezes as many ids out of ee as possible. we have coin and death doors, but there is no way to remove coins and deaths to make them more useful.
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The ability to create some kind of counter that can both increase and decrease would be great for more advanced levels, especially if paired with doors and gates.
Perhaps not with deaths though. You can't un-die.
Red coin?
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my intention with this is actually for advanced systems. I want to squeezes as many ids out of ee as possible. we have coin and death doors, but there is no way to remove coins and deaths to make them more useful.
You can use switches to store values in a binary format (on=1, off=0), then you'll have more than enough IDs. You can also easily do maths with binary, and if you don't know how you can just look it up. The only thing you have to work out is how to transfer these systems to EE. The biggest disadvantage is probably the amount of space these systems take up, however I think they're the most space efficient number systems you can make using switches.
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shadowda wrote:my intention with this is actually for advanced systems. I want to squeezes as many ids out of ee as possible. we have coin and death doors, but there is no way to remove coins and deaths to make them more useful.
You can use switches to store values in a binary format (on=1, off=0), then you'll have more than enough IDs. You can also easily do maths with binary, and if you don't know how you can just look it up. The only thing you have to work out is how to transfer these systems to EE. The biggest disadvantage is probably the amount of space these systems take up, however I think they're the most space efficient number systems you can make using switches.
An example here: Slot Machine
It has a modular 10 bit binary adder at the right side of the world to keep track of your money, and uses twos compliment so it can also subtract
At some point ill probably try to compact the adder so that it will fit into more worlds, but its already quite small, so it should be usable
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999 is a plenty of ids yes, and it is very possible to compound ids to get more outputs. but with ee everything has to be done with regards to block space, time, and the amount of ids.
and the more ids manipulable the better.
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Whats next? remove coin block?
great for shops
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WMWMWMWMWMWMWMWMWMWM wrote:Whats next? remove coin block?
why not?
WMWMWMWMWMWMWMWMWMWM wrote:Whats next? remove coin block?
great for shops
A block made for removing coins is unlikely. If you want a coin to be removed, how would the game per se know which coin will be removed?
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this sounds interesting. What if you have no lives to give for your country?
Krosis wrote:WMWMWMWMWMWMWMWMWMWM wrote:Whats next? remove coin block?
why not?
shadowda wrote:WMWMWMWMWMWMWMWMWMWM wrote:Whats next? remove coin block?
great for shops
A block made for removing coins is unlikely. If you want a coin to be removed, how would the game per se know which coin will be removed?
good point. that means it's about time we had a completely arbitrary number system that we could add or subtract with! and give each of these balances an ID!
is EE turing-complete yet?
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this sounds interesting. What if you have no lives to give for your country?
then it does nothing.
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cool that would be useful OH NO ! hummerz5 is still on this forum has he change please dont ban me also good idea kepp makeing ideas or make bot with these modifications
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is EE turing-complete yet?
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