Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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http://everybodyedits.com/games/PWG8fbcaCEcEI
Turn-based combat system. Somewhat tested, but if you find any bugs, tell me.
Powerups are actually the same as in daybreak, and you even start with the same 10 HP, so you can say I copied it from there.
Your opponent will make powerup decisions based off of what you took before, so the fact that you can't see your opponent choice until after you pick is fair.
The AI plays extremely defensively; it's easy to get into an "infinite game" situation (which you can use with forfeiting).
Unsure if winning all 11 is actually possible with blue coin; if it is, it requires insane luck. (And AI manipulation)
Even if you lose a game, you can continue as normal.
There aren't signs for every move (specifically enemy block/boost), so you sorta have to keep track of things.
A missed attack doesn't deplete boost; a blocked attack does.
I need a better name for this, don't I? Taking name suggestions!
Did I forget something? I feel like I did.
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name it daybreak 2 electric boogaloo
thanks koya
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Unau wrote:name it daybreak 2 electric boogaloo
that surpasses the name character limit
just name it daybreak II
thanks koya
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i just updated this level
new features:
enemy forfeiting! the enemy will now forfeit after 128 turns as long as they arent significantly better off than you are (if they are, forfeiting will be delayed but checked every few turns). Can be disabled, for much easier/better postgame rewards.
freeplay: pick what powerups both you and the enemy will have and play individual rounds.
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