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#1 2017-03-15 21:50:29, last edited by Stimons (2017-03-15 21:51:34)

Stimons
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From: .getLocation(dev1).toString();
Joined: 2017-03-15
Posts: 9

Teleport glitch not fixxed?

So, i was messing around with my bot, trying to make it detect when players move faster than they should do,
but on accident i discovered that even if you don't give your bot access to edit or god mode, they still can fly / teleport.
Is this supposed to happen or is this a glitch?

The good thing they did is that the second it gets outside of the world, the bot gets kicked.

Link: https: //youtu.be / hgNoLAeYHvM << Got no permissions for links atm :S

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#2 2017-03-15 22:01:27

LukeM
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From: England
Joined: 2016-06-03
Posts: 3,009
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Re: Teleport glitch not fixxed?

Thats because the servers dont actually check your movement, so you can pretty much do anything you want... This is the reason there are so many hacked clients that can fly etc.

Its not really a bug, just the lack of a feature that is really needed

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#3 2017-03-15 22:08:16

Stimons
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From: .getLocation(dev1).toString();
Joined: 2017-03-15
Posts: 9

Re: Teleport glitch not fixxed?

Oh, i hope this gets repaired as fast as possible.

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#4 2017-03-15 23:13:01

XxAtillaxX
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Joined: 2015-11-28
Posts: 4,202

Re: Teleport glitch not fixxed?

It's not an issue, this is a sandbox game not an MMORPG. If you want to prevent cheating, you're free to do and as you say you were attempting to do beforehand. Perhaps consider harnessing EEPhysics as a starting point.


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#5 2017-03-15 23:18:00

Stimons
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From: .getLocation(dev1).toString();
Joined: 2017-03-15
Posts: 9

Re: Teleport glitch not fixxed?

XxAtillaxX wrote:

It's not an issue, this is a sandbox game not an MMORPG. If you want to prevent cheating, you're free to do and as you say you were attempting to do beforehand. Perhaps consider harnessing EEPhysics as a starting point.

I just think that it should be a build in thing.

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