Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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EE is kill. Maybe speedrunning the campaigns would bring some life into the game but it would have to be competitive for people to be interested. I will do it if other people are willing to participate. I'm considering running colourful campaign to kick start the idea of speedrunning but don't know if it would be worth my time.
Post to let me know whether or not you think I should try a run and let me know if you'd be willing to compete if speedruns start emerging.
Any futher thoughts?
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THE TOWER
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I would occasionaly watch them, but not compete in them.
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EE is kill. Maybe speedrunning the campaigns would bring some life into the game but it would have to be competitive for people to be interested. I will do it if other people are willing to participate. I'm considering running colourful campaign to kick start the idea of speedrunning but don't know if it would be worth my time.
Post if you think I should try a run and let me know if you'd be willing to compete if speedruns start emerging.
Any thoughts?
I have 3 videos of me speedrunning 2 maps. People enjoyed it but I stopped as I don't play this game anymore so you should. It's fun to do and might make people create a level dedicated to speedrunning (like in super mario maker)
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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You should probably pick better levels than just the campaign levels, but yea seeing some speedruns would be neat.
Evilbunny (in cursive)
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I'm a Super Mario World speedrunner.
yes pls need moar gaemz 2 speedrun
Thanks to: Ernesdo (Current Avatar), Zoey2070 (Signature)
Very inactive, maybe in the future, idk.
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Why would anyone enjoy watching people play Everybody Edits? I sure wouldn't, nor can I recall any success in others attempts at doing so.
*u stinky*
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Why would anyone enjoy watching people play Everybody Edits? I sure wouldn't, nor can I recall any success in others attempts at doing so.
In terms of playing the game casually, I totally agree; Nobody would be interested in watching that. However, I do believe there could be interest in speedruns of the game.
A reason casual audiences would watch speedruns, of any game, is to see a game they enjoy pushed to its limits as well as to see the skills and knowledge shown off by the runner. I believe this applies to Everybody Edits. I've chosen to run colourful campaign first as I have found lots of impressive exploits and skips and it should get people thinking how or why I did certain maneuvers. Over $8 million has been donated to Games Done Quick which demonstrates that there is an interest in speedrunning. One problem with this is that I'm assuming that our community is large enough to have an interest in watching Everybody Edits speedruns, which is partially why I created this topic.
Despite this, the main audiences of the speedruns I plan on doing will be other people considering speedrunning. Speedruns would appeal to some players as they are competitive achievement hunters and will strive for world records. Other potential speedrunners would be those who've already mastered the game and are bored with it. Therefore, they would speedrun as it tests their skills which would bring new life into the game for them. Speedrunners would watch the videos to keep up with the latest exploits to decrease their own times, especially if the game becomes competitive. This is the second reason I made this topic, to see if a speedrunning sub community could develop.
You say you don't recall any success in previous Everybody Edits videos but, the fact that this has been talked about before, and has been a few times, tells me that there is an untapped audience. I believe that the only thing that's missing is a kick start into speedrunning. If I can produce speedruns regularly I think people might start to watch and join in. The problem here is that this is just speculation.
I think it's also important to highlight that doing this has the end goal of increasing activity in the community. The casuals who watch the videos would be inspired to start playing the game and, in turn, start making levels. There is also the possibility that levels that are intended for speedrunners will be made as Frogman said. The other Speedrunners would introduce activity as they will have to play the game to get good times (obviously) and they might also start making speedrun focused levels.
Having the game more active would encourage new players to stay longer as more good worlds will be open. They may also pick up on speedrunning and start to invest in the community (as in, they might start coming to these forums). These two things work hand in hand with more levels being created as the longer they play the more interested in creating they will become and investing in the community would get them to take part in more projects, which is further encouraged as there may be more creation from current players designing speedrun levels who could cooperate with the new players.
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I've nothing against speed-running itself, so I can safely disregard nearly 90% of your post which is based on that assumption alone.
I'm quite an avid viewer of speed-running livestreams, in actuality, and I'll be actively viewing and participating in AGDQ this January.
I think it's important to acknowledge that, despite the large amount of platform games to other genres, the ratio is in favour of the latter.
It seems to be the case, with few exceptions, the platform-games that are typically run, attract only an audience within their community.
In all consideration, despite being a member of this community, I wouldn't watch any Everybody Edits speed-runs.
If the success of previous Everybody Edits speed-runs is indicative of anything, it's that nobody else would either.
*u stinky*
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I love speed running levels trying to achieve the fastest time possible. With as many maps as I've speedrun, I've only recorded and uploaded two runs. With the size of the community and the amount of views, I'd say that players are interested in watching speedruns. I'm also creating a level specifically for speed running by making it smooth, flowy, and fast, which will give players a really fun speedrun experience. I'd go for it if I were you. Speed running campaign levels would be a good start as more players will watch that to marvel in the quickness of completion and would also provide a brief walk through.
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no speedruns are stupid
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no speedruns are stupid
No speedruns are stupid? I'm not sure I agree. If you make a really inefficient speedrun that takes no attempt to do things quickly, it is kind of a stupid spedrun.
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