Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Please do move gravity to a new layer, reasons for this are:
1. The way ee was designed in the first place made it logical to had gravity in the same layer as blocks. there was either down up left right or a block,
However this no longer holds true, we now have half blocks , notes, decoratione etc. etc.
2. alot of 'bugs' result from gravity not beeing in its own layer, like not beeing able to push people to the right in a one way tunnel.
To clarify:
this would involve to move all arrows to the gravity layer, aswell as all boosts
for other blocks their physicks schould return to solid block or passthrough.
water lava and mud physicks would be moved as seperate effects to the gravity layer, these shcould be modifiers for the arrows (essentially morphable arrows)
to adjust their pushforce (and|or) the movement speed of the player inside them.
this would also include the slippery effect on ice.
The Effects would also be applyable on the arrows, to increase an area where people can double jump instead of a path.
I look forward to this beeing implemented (even if it'd be only partially.)
sorry for my english
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sorry for my english
No problem.
But i guess the next posts are "server storage"
boosts don't need to belong in the layer, though i guess they'd fit...
suddenly random sig change
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boosts don't need to belong in the layer
they do change physicks too, consistency is important, they are basicly just stronger arrows
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12345678908642 wrote:boosts don't need to belong in the layer
they do change physicks too, consistency is important, they are basicly just stronger arrows
not really, arrows change your gravity, boosts are like the dots, but have moving force (not gravity)
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not really, arrows change your gravity, boosts are like the dots, but have moving force (not gravity)
so gravity is *not* a moving force?
besides boosts behavice like arrows, exactly, just with more force and disabled jump.
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Krosis wrote:not really, arrows change your gravity, boosts are like the dots, but have moving force (not gravity)
so gravity is *not* a moving force?
besides boosts behavice like arrows, exactly, just with more force and disabled jump.
it is, but boosts are different, you stay in the same gravity, just boosts the smiley in the direction
https://everybodyedits.wordpress.com/20 … annonball/
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nope. try to place a block and a boost which points left right of it, now if you are in the boost, do you fall down?
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Rather than have a new layer have an attribute for action blocks and decorations which correspond to gravity, there will be no need for another layer.
Edit: also non-solid blocks like half slabs and one way doors.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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koya, those are specifics of the implementation, the layer implementation would be much easier to use for people developing bots.
edit: besides, it is already a pain in the **** to place any morphable block since you need to klick it severall times to get the specific state you want it to have (updating the text of signs already takes 4 clicks, just to keep the color)
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The reasons for this suggestion aren't at all convincing.
1. So what if there's more blocks? You can't put a decoration on top of an arrow and not have it look terrible. The arrow would have to be on top to be visible, and then you'd get random pixels around it. Add in a BG under that, and ew.
2. You don't need a whole new layer to fix physics bugs.
edit: besides, it is already a pain in the **** to place any morphable block since you need to klick it severall times to get the specific state you want it to have (updating the text of signs already takes 4 clicks, just to keep the color)
Tell me how quick and easy it would be to edit 3 different blocks stacked on top of each other.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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. So what if there's more blocks?
i did say absolutely nothing about how it would be rendered.
You don't need a whole new layer to fix physics bugs.
this is not about physicks bugs, that some would be fixed is a welcome side effect
Tell me how quick and easy it would be to edit 3 different blocks stacked on top of each other.
how schould i know? it totally depends on the implementation.
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i did say absolutely nothing about how it would be rendered.
Dot on top of a spring pack flower on some sandy BG:
Arrow on a Yin-Yang symbol on some carnival pack BG:
Mmm, we're onto something. Where's Toop when you need him?
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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Era wrote:i did say absolutely nothing about how it would be rendered.
Dot on top of a spring pack flower on some sandy BG:
http://oi68.tinypic.com/20svo8k.jpgArrow on a Yin-Yang symbol on some carnival pack BG:
http://oi63.tinypic.com/2pzh2x0.jpgMmm, we're onto something. Where's Toop when you need him?
It's gonna be the 2012 Carnival backgrounds all over again. I'm in!
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