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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2016-11-20 19:32:23

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,211

Message.Type == "saved"

It would be cool to see how much your world weights in kb

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#2 2016-11-20 19:42:49

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,656

Re: Message.Type == "saved"

but you already can.


Everybody edits, but some edit more than others

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#3 2016-11-21 01:44:48

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: Message.Type == "saved"

You could quite easily do this by modifying the PlayerIOClient binary, or using an open-source equivalent.
This couldn't be done, however, within the game code because there are limitations imposed inherently.


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*u stinky*

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