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#101 2016-10-16 21:03:22

ninjasupeatsninja
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From: USA (hooray!)
Joined: 2015-04-05
Posts: 1,502
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Re: Systems and devices for new gameplay *EDITED AUGUST 24*

Gosha wrote:

http://i.imgur.com/Tb17HtR.png

Made all these 3 resetters here: Check it out and try for yourself.

http://everybodyedits.com/games/PWv4_YmTnQb0I ( PWv4_YmTnQb0I )

10 enabled:
Pingohits: .43 seconds
Gosha: .37 seconds
12345678908642: .34 seconds

10 disabled:
1234567898642 & Gosha: .37 seconds
Pingohits: .33 seconds

5 enabled (20-24):
Gosha: .44 seconds
Pingohits & 12345678908642: .37 seconds

Checkerboard Enabled:
jZRPQW2.png
12345678908642 & Gosha: .43 seconds
Pingohits: .38 seconds

Tell me if you need more.

Somebody care to compare their results? I feel as if my results were not accurate.


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#102 2016-10-16 21:11:27

Pingohits
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From: ambidextrous dextrose
Joined: 2015-02-15
Posts: 6,957
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Re: Systems and devices for new gameplay *EDITED AUGUST 24*

@ninja

i assume no keys were held?

for having all switches enabled, my system was pretty swift at that, mind timing it again?

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#103 2016-10-17 17:46:11

ninjasupeatsninja
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From: USA (hooray!)
Joined: 2015-04-05
Posts: 1,502
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Re: Systems and devices for new gameplay *EDITED AUGUST 24*

Pingohits wrote:

@ninja

i assume no keys were held?

for having all switches enabled, my system was pretty swift at that, mind timing it again?

ill time it again some time
and yes no keys were held

I used my 10 dollar stop watch so I'm sure these results aren't as accurate as possible.

EDIT: pingohits I still get .43 for enabled, and also how i time it is i press my button on my stop watch as soon as I hit the space key, then i press the stop button on my stopwatch as soon as I stop.
I could probebly make some kind of keyboard hooker to hook onto my keyboard for when I press space to start/stop for more accurate results, would you want me to do that?

Last edited by ninjasupeatsninja (2016-10-17 17:49:08)


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#104 2016-10-17 21:14:05

Pingohits
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From: ambidextrous dextrose
Joined: 2015-02-15
Posts: 6,957
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Re: Systems and devices for new gameplay *EDITED AUGUST 24*

@ninja

if you mind; i don't want this to be a hassle for you. do whatever you feel comfortable with. i'm simply saying it would be pretty nice to have accurate numbers for those three resetters

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#105 2016-10-18 05:05:58

MBlood
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From: Argentina
Joined: 2016-03-01
Posts: 428

Re: Systems and devices for new gameplay *EDITED AUGUST 24*

This is a very fast random switch selector.

96b4897ce52db3a75ee7b2cba05d9a10.png Purple dot = 2>1

Last edited by MBlood (2016-10-29 02:47:45)


Away.

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#106 2016-10-27 15:31:35

ninjasupeatsninja
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From: USA (hooray!)
Joined: 2015-04-05
Posts: 1,502
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Re: Systems and devices for new gameplay *EDITED AUGUST 24*

Pingohits wrote:

@ninja

if you mind; i don't want this to be a hassle for you. do whatever you feel comfortable with. i'm simply saying it would be pretty nice to have accurate numbers for those three resetters

Do you have any recommendations on what software I can use to be even faster?
For now I'm quite sure those numbers are pretty accurate as on repeated tries they stay the same. I hit the "start" button as soon as i jump in and "stop" as soon as I get out. The stop button press is usually pressed after I've done it once and and already know when to press it, so the stop time might be biased based on in game FPS lag rate and maybe another factor.


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#107 2016-11-12 19:53:25

ninjasupeatsninja
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Re: Systems and devices for new gameplay *EDITED AUGUST 24*

qI9n3Dp.png
perfectly 1 second

EDIT: not perfect but this is closer
NJqFPqq.png

Last edited by ninjasupeatsninja (2016-11-12 20:01:22)


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#108 2017-01-29 20:59:16

shadowda
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From: The endless void
Joined: 2015-02-19
Posts: 888

Re: Systems and devices for new gameplay *EDITED AUGUST 24*

anyone know how to build a random switch generator.

like, out of a set of 5 ids [1,2,3,4,5] it would randomly turn one on and the rest stay off.


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#109 2017-01-29 21:02:09

Pingohits
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From: ambidextrous dextrose
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Posts: 6,957
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Re: Systems and devices for new gameplay *EDITED AUGUST 24*

shadowda wrote:

anyone know how to build a random switch generator.

like, out of a set of 5 ids [1,2,3,4,5] it would randomly turn one on and the rest stay off.

link random portals with a switch resetter

of course the resetter goes first

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#110 2017-01-29 21:06:01

Krosis
Formerly Arkonagames
Joined: 2015-06-17
Posts: 2,266
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Re: Systems and devices for new gameplay *EDITED AUGUST 24*

for the randomizer you can do something like this:
56707a6fb4ba4508aff5be57bb359d38.png
the rest you can figure out on your own


Krosis.gif

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#111 2017-01-29 21:19:27

Gosha
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From: Russia
Joined: 2015-03-15
Posts: 4,383

Re: Systems and devices for new gameplay *EDITED AUGUST 24*

shadowda wrote:

anyone know how to build a random switch generator.

like, out of a set of 5 ids [1,2,3,4,5] it would randomly turn one on and the rest stay off.

take this
http://everybodyedits.com/games/PWv3GVacV2cEI

Last edited by Gosha (2017-01-29 21:19:39)

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#112 2017-05-15 15:11:51

Gosha
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From: Russia
Joined: 2015-03-15
Posts: 4,383

Re: Systems and devices for new gameplay *EDITED AUGUST 24*

Resetter by Whatter
njBCWzl.png

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#113 2017-05-15 18:40:53

Pingohits
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From: ambidextrous dextrose
Joined: 2015-02-15
Posts: 6,957
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Re: Systems and devices for new gameplay *EDITED AUGUST 24*

Gosha wrote:

is it faster than either of ours?

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#114 2017-05-15 19:51:10

SirSoul
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Joined: 2016-09-21
Posts: 44

Re: Systems and devices for new gameplay *EDITED AUGUST 24*

Horizontal switch reset system, exploit free, no portals used, slightly slower than my old (soulrunner's) design. NHAEBvC.png

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#115 2017-08-29 18:58:58

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 1,809
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Re: Systems and devices for new gameplay *EDITED AUGUST 24*

World's smallest reset

saCr79j.png

it's a very bad reset


I didn't like the big picture. Guess we're back to text.

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#116 2017-08-29 19:56:00

destroyer123
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From: England
Joined: 2016-06-03
Posts: 1,018

Re: Systems and devices for new gameplay *EDITED AUGUST 24*

Slabdrill wrote:

World's smallest reset

http://imgur.com/saCr79j.png

it's a very bad reset

Just after we were talking about that one, I thought of an even smaller, even more terrible resetter:

V0yDqTDzRp6uFJnjhwaIJw.png

that one is 4 and a bit blocks per switch (needs a boost every 9 switches), this one is just 4, because it can (effectively) be expanded infinitely :O

Last edited by destroyer123 (2017-08-29 19:56:30)

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#117 2017-08-29 22:56:09

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 1,809
Website

Re: Systems and devices for new gameplay *EDITED AUGUST 24*

destroyer123 wrote:
Slabdrill wrote:

World's smallest reset

http://imgur.com/saCr79j.png

it's a very bad reset

Just after we were talking about that one, I thought of an even smaller, even more terrible resetter:

https://image.prntscr.com/image/V0yDqTD … hwaIJw.png

that one is 4 and a bit blocks per switch (needs a boost every 9 switches), this one is just 4, because it can (effectively) be expanded infinitely :O

i mean technically can just make people hold right to use the resetter. i guess if we allow player movement its really easy to make a 2 block/switch (nontileable) resetter tho so...


I didn't like the big picture. Guess we're back to text.

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#118 2017-09-04 13:50:12

destroyer123
Member
From: England
Joined: 2016-06-03
Posts: 1,018

Re: Systems and devices for new gameplay *EDITED AUGUST 24*

:O Another incredibly small switch thing
This time its a 13 segment display (well technically 9 segment, because two are controlled by the same switch, and 3 dont toggle at all)

If its not showing a number it does look buggy though, so I wouldnt use it anywhere it might display nothing

yAOnYDxNTsecpUJmD6ZAFw.png

(it works using a decimal input, so if you need a binary one, it wont work as well)

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