Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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This is one of the cheapest minis I've ever been in. It's ridiculous. It accounted for 3000+ of my deaths, and has left me, Akatsuk1, and Tiralmo stuck at it for over 24+ hours. It's beyond cheap, and it punishes you for performing a backdoor jump:
I circled the spikes that simply should not be there. Again, it shouldn't punish you for doing a justifiable strat (and the only way to finish the mini imo).
Too cheap, too conditional, and a lot of times the amount of speed control to land on the platform is just pure RNG. Don't even get me started on getting on the rope segment. This mini is ridiculous and needs a nerf.
get rekt n00b
Maverick: Started up on a 6, when he pulled from the clouds, and then I moved in above him.
Charlie: Well, if you were directly above him, how could you see him?
Maverick: Because I was inverted.
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Ive played Endless Pain. This mini is dumb compared to anything there
It'll be nerfed. I'm collecting feedback and, once done, I'm going to make several changes across several maps.
No u.
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It'll be nerfed. I'm collecting feedback and, once done, I'm going to make several changes across several maps.
Nerf Desolate Helix by deleting it from the campaign :]
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dont nerf 83, hook chain it, it makes the jump 100x easier. You do the hook jump and you don't stop on top of it you just keep going. I made the jump after a few tries doing that
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It really doesn't need to be nerfed. People have already done it. Isn't the campaign supposed to be hell? I don't see the point in nerfing when Akat Tiralmo and you Kefka have all reached the dots, and Tiralmo (http://prntscr.com/d4g2kb) has came really close and doesn't want it to be nerfed. Just leave it as is.
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Thegame you said you already nerfed it but didn't save it.
It'll be nerfed. I'm collecting feedback and, once done, I'm going to make several changes across several maps.
Please don't nerf anything. The entire point of this campaign was for it to take hours and days of grinding. It's so boring when EE is full of campaigns that you can beat the instant they come out. I love the idea of having one that I know I'll probably never win. It keeps me from having every item, and makes it more worth continuing to play.
That being said, I would be open to extending relog time instead. If we had a full 24 hours to rejoin and keep our progress instead of 15 minutes, the levels could still be as painful as intended AND it would give that slight nerf that everyone seems to so desperately crave.
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"the entire fu***ng point of the campaign is to be impossible"
If you start to nerf somes minis because somes noobs are complaining it's non-respectfull for those who already won and the campaign loose all the interest... Like making ice bucket challenge with hot watter.
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There's a difference between pooping on a mini to make it more difficult to complete and a mini that is finely crafted to be difficult. Endless Pain is crafted to be difficult without adding cheap spikes etc
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Eh, not gonna even do it. Took up too much precious time.
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