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#1 2016-11-05 05:56:36, last edited by dysfunctionality (2016-11-06 19:47:47)

dysfunctionality
Member
Joined: 2016-11-05
Posts: 3

In-world Economy / Block + Aura + World Trading

Okay, trust me, this is going to seem weird, but it's great.

A lot of people waste energy into worlds they go into once and then never use again. I've seen this a lot, mostly with veteran players. But how about that each world has a feature that you can CONVERT energy into a in-world currency?

For a example, 1 energy could equal 2 (insert random name player chooses here).

"Well, Dysfunctional, you ****, that's a waste of energy, what would the currency do?"
Guess what! The owner can get the currency he developed, and convert BACK into energy, while giving the player what he/she wanted!

For a example, let's say there is a small boss place. 2 energy equals 1 token. 5 tokens equals the key to a door that could give the player a new feature.
The player gets the feature, has more content to explore, and the owner has more energy.

This could even lead to the community building  a economic industry!

And for my next feature- Trading.

Lets say "Bob" has a Fire block. "Dan" wants that. While "Bob" wants a "Infection Block" which "Dan" wants. "Dan" also has a Fire block. They trade, and you know what happens.

This can even be used with Auras, and WORLDS!

Let's say the owner of a world thinks a 25 x 25 world or 50 x 50 world is useless. He's a veteran, who has a lot of 100 x 100 and above places. While a small player invested all of his time into a huge world (300 x 300). The small player trades for 5 50 x 50 worlds for 1 50 x 50 huge world.

removed the last part because i realized i was a ****.
Trust me, these ideas will build up a MASSIVE economy in EE.

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#2 2016-11-05 09:31:00

Abelysk
Guest

Re: In-world Economy / Block + Aura + World Trading

dysfunctionality wrote:

And the strangest idea, a Rifle Block.
When a player touches it, they are equipped with a small rifle.
They can shoot, and cause small damage to a player (1/8 to 1/4 of a players health). This could lead to a entirely new genre of EE places that we haven't seen- shooters.

This suggestion was a slow, crippling spiral. But this takes the cake.

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#3 2016-11-05 09:39:29

Kkay
Formerly Kaydog99
From: Canda eh
Joined: 2015-08-20
Posts: 495

Re: In-world Economy / Block + Aura + World Trading

Okay, The Trading part of this topic, Could lead to some potential
Players getting more involved with the community, Forums etc
I don't see a whole wrong with it, Though it will need some restrictions on what you can and can not trade
The gun part of it, and making EE a shooter game has been suggested hundreds of times before, There are ALOT of things to go wrong with it, Along with the main theme of the game as we know and love it

Along with a big welcome to the forums!
Before you post a topic, Always use the search bar to if the topic has been suggested before, If not go wild! If it has you can always tag along your ideas in already made topic //forums.everybodyedits.com/img/smilies/smile

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#4 2016-11-05 12:09:21

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: In-world Economy / Block + Aura + World Trading

I think the token idea is really cool. You could even give tokens to players in your worlds as rewards and they could convert it back to energy. The trading idea isn't bad either.

But guns have been suggested and rejected hundreds of times, so that's not happening.


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thx for sig bobithan

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#5 2016-11-05 13:10:03

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,847

Re: In-world Economy / Block + Aura + World Trading

Soo, the ability to give energy to other players. That'll certainly create an economy - in the form of energy farming.

And pay-to-win levels, awesome.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#6 2016-11-05 15:07:01

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: In-world Economy / Block + Aura + World Trading

I'm sure this would be good news to those who have the ability to create bots to automate this. Unlimited energy for developers, woo!


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*u stinky*

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#7 2016-11-05 15:28:15

Prodigy
Member
From: The United States of America
Joined: 2015-07-15
Posts: 2,613

Re: In-world Economy / Block + Aura + World Trading

I don't really see a point to it because when you buy one thing in shop, you get unlimited of it.


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#8 2016-11-05 16:14:00

Mieaz
Member
Joined: 2016-10-14
Posts: 499

Re: In-world Economy / Block + Aura + World Trading

dysfunctionality wrote:

In-world Economy

It might take some time to get all items from shop but that's the point of energy after all

dysfunctionality wrote:

Trading

10 alts max out huge world and 'trade' with owner of alts with 10 small worlds.. okay

dysfunctionality wrote:

Rifle Block

Bullets take too much server precision, you know it from zombie/curse infection, you get infected but you didn't see that player touch you, or when someone jumps off boss platform and then teleports back


Not saying these ideas are totally stupid, admins could make something good out of this by making some changes, if they wanted


ee & eeforums gibs me depression

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#9 2016-11-05 16:22:48

dysfunctionality
Member
Joined: 2016-11-05
Posts: 3

Re: In-world Economy / Block + Aura + World Trading

Mieaz wrote:
dysfunctionality wrote:

In-world Economy

It might take some time to get all items from shop but that's the point of energy after all

dysfunctionality wrote:

Trading

10 alts max out huge world and 'trade' with owner of alts with 10 small worlds.. okay

dysfunctionality wrote:

Rifle Block

Bullets take too much server precision, you know it from zombie/curse infection, you get infected but you didn't see that player touch you, or when someone jumps off boss platform and then teleports back


Not saying these ideas are totally stupid, admins could make something good out of this by making some changes, if they wanted

thanks for the response.

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#10 2016-11-05 17:07:04

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: In-world Economy / Block + Aura + World Trading

I suppose one could say this idea is rather... dysfunctional... ᴴᵉ ʰᵉ ʰᵉ- ᴵ'ˡˡ ˢʰᵒʷ ᵐʸ ʷᵃʸ ᵒᵘᵗ


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*u stinky*

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#11 2016-11-05 22:04:28

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: In-world Economy / Block + Aura + World Trading

The trading thing isn't there because if it was, people would use alts to give stuff to themselves.


suddenly random sig change

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#12 2016-11-06 10:42:58

Bloodpuff
Member
From: Washington
Joined: 2015-02-18
Posts: 23

Re: In-world Economy / Block + Aura + World Trading

dysfunctionality wrote:

And the strangest idea, a Rifle Block.
When a player touches it, they are equipped with a small rifle.

my god
its revolutionary


1 2 3 4 <- my favorite bad music

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#13 2016-11-06 14:37:00

Pingohits
Banned
From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: In-world Economy / Block + Aura + World Trading

Bloodpuff wrote:
dysfunctionality wrote:

And the strangest idea, a Rifle Block.
When a player touches it, they are equipped with a small rifle.

my god
its revolutionary

was that a pun?


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#14 2016-11-06 19:46:04

dysfunctionality
Member
Joined: 2016-11-05
Posts: 3

Re: In-world Economy / Block + Aura + World Trading

i ended up changing the rifle block
cause
it's **** gay

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