Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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i built this system reseter
but its not working.
strange part is this is the second time 100, 165, 230 have been turned back on, among other switches.
I cant find a reason it should be dong this. there are no duplicates in the system. and the boosts should keep things in line.
whats the problem.
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@shadowda
is the system not resetting switches correctly, or is it some other problem?
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@shadowda
is the system not resetting switches correctly, or is it some other problem?
the system is not resetting correctly.
the system itself is flawed. it is possible to escape the boosts though it should not be.
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Try to place ">>" boost near the switch
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Pingohits wrote:@shadowda
is the system not resetting switches correctly, or is it some other problem?
the system is not resetting correctly.
the system itself is flawed. it is possible to escape the boosts though it should not be.
is it possible to link me to it?
i was the one who made that design; i modified it a bit, you're using an older version
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It's possible that orange switches are bugged. I've found bugs related to orange switches before, but it's usually related to the states of the switches being inconsistent across players. However, I think you should still try doing the exact same thing but with purple switches and see if it works.
thx for sig bobithan
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It's possible that orange switches are bugged. I've found bugs related to orange switches before, but it's usually related to the states of the switches being inconsistent across players. However, I think you should still try doing the exact same thing but with purple switches and see if it works.
ive tested the problem. it's boosts clipping corners of orange gates. sending me into a switch when a boosts should keep me from it.
anyway. after slowing the system a bit using some up arrows every 5 gates or so. holding left and up fixes it.
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