Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Hi guys!
A nugget of news here. All of them good
Firstly, to strengthen the moderation team, we’ve added two new members! They have been given the specific assignment to show a strong in-game presence. This should mean less reporting is needed and more immediate actions are taken. Of course, they will also be dealing with any reports sent in, so keep them coming!
Koya
Koya was chosen based on their active participation in the game as well as on the forums, excellent standing with the community, web-design skills, as well as their location. Location is relevant in this case to cover more timezones.
Haii, I am Koya (previously known as BBMP & SQUADFS); I am 19, living in England and have been playing this game for almost 6 years after someone at school showed me it - at the time I didn't realise how important this game would become to me.
Outside of EE my interests are longboarding, web development & designing.
Lrussell
The choice for Lrussell was made made based on his long-standing reputation and clear understanding of the rules, pre-existing experience with moderating, as well as useful development skills.
I'm 16 years old and from the United States. I remember finding EE on Kongregate around December 2010. I don’t build all that much but it’s definitely fun hanging out in-game. Bots are probably the biggest “thing” I got into, and most my programming experience comes from them. Now I’m working towards a career in Computer Networking.
Secondly, the long-term plan is to add a more transparent warning system to the game. This means each action has its own consequence worth a certain amount of points. After a certain amount of points, you will be banned for a certain duration of time. You will be notified of this warning and its contents to make sure you know what your warning and its potential consequences entail.
After a month, we have finally received word back from PlayerIO about the server issues! The gist of it is that they were extremely busy with a lot of customers, implementing their wishes, but have now had time for ours. Short answer: they’ve helped us fix the issue. Long answer for the tech-savy:
Internally in the client there's something called the Unity Message Pump which translates internal client events to unity events (co-routines calls). This pump was yielding after each event, which could introduce delays when there are many of co routines competing for attention. In this case you had two things trying to get attention at the same time, the sending loop and the receiving loop, and this was doubled because of the two connections. Timing inconsistencies caused the delay to build up as you've shown.
We've made a modification to the message pump so it processes all outstanding events in one go, instead of yielding after each event. This seems to have removed the delay in your code.
Per request, the Summer Campaign will be back for 1 week (so until the 10th of October) because we didn’t notify you about its disappearance. Make sure you beat it while you can! The Spring Campaign was long overdue, so that will return next year.
No u.
Offline
Jesse, Priddle, Jorc, Thanel, Napakeun, MBlood, Dencc, Processor, Koya, TaskManager, Atikyne, MartenM, King Kratz, Evilbunny, Insanity, lrussell, Xfrogman43, Teds, Benje00, BuzzerBee, AlphaJon, Onjit, oranj, TSF14, jonhvictor2004sonic, matthewapril15, minam, Yandax, abdull1, Kaleb, Notcarksss, Kessiope, AmdS, Anch, Badoosh, Raven, The Living SticK, Pingohits
This. This is good. I'm super proud of Koya and Lrussell. And also the Summer campaign being back.
proc's discorb stylish themes for forums/the game
꧁꧂L O V E & C O R N꧁꧂ ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe [this section of my sig is dedicated to everything i've loved that's ever died]
?
Offline
I am pretty agree for this mod list, but sadly what I want for one other player for become mod.
rip my best friend.
Offline
Koya especially would make a solid mod in my opinion. Nice job. Also, really optimistic for Unity!!
Congratz to the new mods, they are well-known on the community so i think they will do their job.
Away.
Offline
somebody messed up
Offline
Offline
KOYA never forget us lower class players
Offline
Nice. Congratz to the new mods.
Now, 2 questions.
1. Do warning points decreas over time?
2. Can we expect a beta for unity soon now since this problem has been fixed?
Ingame: marten22 My steam: MartenM
Offline
oh my god
I really have them as friends
gg koya & lrus
Secondly, the long-term plan is to add a more transparent warning system to the game. This means each action has its own consequence worth a certain amount of points. After a certain amount of points, you will be banned for a certain duration of time. You will be notified of this warning and its contents to make sure you know what your warning and its potential consequences entail.
About time.
thx for sig bobithan
Offline
I'll be taking bets on how long these two last.
No but seriously I hope this works out and that the moderation will make everybody happy.
Evilbunny (in cursive)
Offline
can we stop changing moderators every month
Offline
Congrats Koya for becoming a mod hope you do fine
Offline
merged w/ the update thread
proc's discorb stylish themes for forums/the game
꧁꧂L O V E & C O R N꧁꧂ ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe [this section of my sig is dedicated to everything i've loved that's ever died]
?
Offline
Quick lrussell, say something to inspire the forum people and convince them that I was a good choice...
Wow, this is your first post in two months... you could've done better.
Offline
Quick lrussell, say something to inspire the forum people and convince them that I was a good choice...
Uh, hello!
Wow, this is your first post in two months... you could've done better.
demod lrussell (^:
Away.
Offline
Offline
Well done lrussell and unity on being invited to the staff.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
Offline
Koya's name looks sexy.
Offline
Koya's name looks sexy.
His signature and avatar being purple were planned all along!
Offline
I don't see Koto's name on the moderation, that's for sure.
Offline
I don't see Koto's name on the moderation, that's for sure.
He's not mod?
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
Offline
Nou wrote:Secondly, the long-term plan is to add a more transparent warning system to the game. This means each action has its own consequence worth a certain amount of points. After a certain amount of points, you will be banned for a certain duration of time. You will be notified of this warning and its contents to make sure you know what your warning and its potential consequences entail.
About time.
I don't like this. Does this mean that the creative sandbox game of freedom will become as nazi as this forum? Saying a swear will give you "warnings"? Trolling a key in a stairs to code level will ban you for 2 weeks. Telling someone they suck is "flaming" and ban-worthy... etc??
★ ☆ ★ ☆ ★
☆ ★ ★
Offline
skullz17 wrote:Nou wrote:Secondly, the long-term plan is to add a more transparent warning system to the game. This means each action has its own consequence worth a certain amount of points. After a certain amount of points, you will be banned for a certain duration of time. You will be notified of this warning and its contents to make sure you know what your warning and its potential consequences entail.
About time.
I don't like this. Does this mean that the creative sandbox game of freedom will become as nazi as this forum? Saying a swear will give you "warnings"? Trolling a key in a stairs to code level will ban you for 2 weeks. Telling someone they suck is "flaming" and ban-worthy... etc??
That last part is already against the rules, the trolling and swearing without censor evading (unless they changed it recently) isn't. It doesn't seem like they are adding new rules, just making the rules more objective than subjective. In a perfect world this would reduce the # of bans because people are actually able to see what they did wrong and have a higher chance to not do it again. Only time will tell if it will work inside ee though.
Offline
[ Started around 1732476039.6564 - Generated in 0.122 seconds, 12 queries executed - Memory usage: 1.82 MiB (Peak: 2.09 MiB) ]