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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2016-09-28 10:38:43

Vinyl Melody
Formerly BananaMilkShake
Joined: 2016-06-19
Posts: 616

Accepting Friend Requests

I searched the .swf and looked on WPE Pro on what EE sends when accepting invites.
I got two things.

var _loc2_:* = param1.target == btn_accept; // "Accept", "Reject", "Block" maybe?
Global.base.requestRemoteMethod("answerInvite",this.handleInvitationAnswered,this.username,_loc2_); // con.Send("answerInvite", string, string(?));

and

con.Send("acceptInvite", string);

I tried those two and it didn't work. Help //forums.everybodyedits.com/img/smilies/sad


cb0de83627.png
Thanks to: Ernesdo (Current Avatar), Zoey2070 (Signature)

Very inactive, maybe in the future, idk.

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#2 2016-09-28 11:47:35

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: Accepting Friend Requests

With some programming knowledge you should understand this.

if param1.target is btn_accept set the variable to true, else set it to false.
var _loc2_:* = param1.target == btn_accept

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#3 2016-09-28 11:55:45

Vinyl Melody
Formerly BananaMilkShake
Joined: 2016-06-19
Posts: 616

Re: Accepting Friend Requests

Oh cool, I tried that before and it didn't work.
But when you replied, it did.
Why does WPE pro say "accept" than "answer"?
Time to lay down for a bit.


cb0de83627.png
Thanks to: Ernesdo (Current Avatar), Zoey2070 (Signature)

Very inactive, maybe in the future, idk.

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Vinyl Melody1475060145626222

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