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#1 2016-09-13 20:46:23

realmaster42
Formerly marcoantonimsantos
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
Joined: 2015-02-20
Posts: 1,380
Website

CSZone - A 2D C# .NET Light-Weight Game Engine

Everything you need to know is found here:
https://github.com/realmaster42/CSZone

This is what I recently made.


http://i.imgur.com/bjvgH5L.png?1

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#2 2016-09-13 20:53:53

Kaslai
Official Caroler
From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: CSZone - A 2D C# .NET Light-Weight Game Engine

catch (Exception x)
{
    Console.WriteLine("{Unexpected error occurred: " + x.Message + "}");
}

Always the best way to handle exceptions. //forums.everybodyedits.com/img/smilies/smile

I wouldn't really call this a lightweight game engine, as it relies on GDI+ and Windows forms, which are pitifully slow and resource hungry. It also doesn't really provide much more than just a few helper functions, really.

It's definitely a start to a game, but it's definitely not an engine, and it's fundamentally limited on a deep level.

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Wooted by:

#3 2016-09-14 11:28:38

realmaster42
Formerly marcoantonimsantos
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
Joined: 2015-02-20
Posts: 1,380
Website

Re: CSZone - A 2D C# .NET Light-Weight Game Engine

Kaslai wrote:
catch (Exception x)
{
    Console.WriteLine("{Unexpected error occurred: " + x.Message + "}");
}

Always the best way to handle exceptions. //forums.everybodyedits.com/img/smilies/smile

I wouldn't really call this a lightweight game engine, as it relies on GDI+ and Windows forms, which are pitifully slow and resource hungry. It also doesn't really provide much more than just a few helper functions, really.

It's definitely a start to a game, but it's definitely not an engine, and it's fundamentally limited on a deep level.

It's on alpha ._.


http://i.imgur.com/bjvgH5L.png?1

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realmaster421473848918622994

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