Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Hi
I recently discovered the rooms1, rooms2 and rooms3 objects.
I would like to know how rooms1 work, as rooms2 are room names and rooms3 room names ids.
I know rooms1 act as some sort of key, but I am not sure.
Thanks,
marcoantonimsantos
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A PlayerIOClient.DatabaseObject?
probably only EE staff can help you, like thanel or some other coder dude. But based on what I know you're doing, they probably won't.
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Why do you not tell where you are reading these? What I know is there nothing that is named room1 room2 room3.
If you are talking about worldx, then I could say its from getProfileObject or payvault.
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A great point cap
I just came across that data from somewhere
But yeah, the world# is what comes out of the payvault like cap said. What, though, is it used for? IIRC that has something to do with the worlds that are purchased but haven't been accessed yet, right? Like, so the room list can say "Large World 2" without accessing the DB index because in reality there is nothing there yet (?)
edit: oh wow they opened playerobjects back up? Where have I been?
Yeah no there's legitly a Room0, no clue what it does.
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I updated my code for getProfileObject. And it's reading from the 3 different values.
line 13:
world1x1,world1x2 - Means that the number before x, is the size of the world.
line 14:
welcome to my world,welcome to my world2 - Title of the world. If null name it untitled.
line 15:
PW01,PW02 - The roomids.
I can't think of any other things that is named 3 times.
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I updated my code for getProfileObject. And it's reading from the 3 different values.
line 13:
world1x1,world1x2 - Means that the number before x, is the size of the world.
line 14:
welcome to my world,welcome to my world2 - Title of the world. If null name it untitled.
line 15:
PW01,PW02 - The roomids.I can't think of any other things that is named 3 times.
Exactly what I needed! Thanks!
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